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Belphegor using Archon

ossirian

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I modified Belphegor to use Archon for my Sarkoth runs on my Wizard, credit to the original creators. (I am using the Improved Archon rune)

I'll add my Modified Sarkoth profile also in the interests of community, again, all credit to Nesox for the original. (you will need teleport with the wormhole rune)

All credit goes to the original creators and not myself.

It simply uses Archon off CD, very nice in conjunction with Icools.

Just drop Archon on your bar and watch your GPH increase.


Disclaimers:

If the buff ends which you are teleporting back this increases the run times as it then 10slo, but if it is taking that long with archon to kill sarkoth then you probably need a touch more damage to increase your GPH more than anything else.

I've been running this for days without any major issues and achieving satisfactory GPH in GF gear.

Anyone can modify this further I have no objections at all, but please just repost what you have done in this thread. I will not be supporting this further in any way, if further DB builds break this then thats unfortunate but i'll be making my own fix, and when I have I'll share again. Share in the community.

Hope this helps my fellow Wizards.

Oss.
 

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Thanks for the belph mod however i seem to find Generic to give more GPH when looking at the stats, here is my build.
I'm using Icools Sarkoth Helper V1.0 & SaveThePlugin as plugins and btw, instead of using a Vault optimized DH profile, try mine.
View attachment Wizard Sarkoth.xml
Im using the default kill,loot & break range (35,60,30)
Unavngivet.webp
 
Ive had it in the cc code since Friday just waiting for them todo a bot update so we can push it.
 
Cool, one thing i think would be awesome though would be if it could be possible to update the bot using SVN, sorta nightly or beta version for the adventureous users ;)
 
Small comment:

After teleporting thrice, if then getting killed (yeah it once teleported into a small pack of zombies), dying and leaving the game, as intended.

however in the next game she refused to teleport and walked right past all the mobs... on top of that, the cellar didnt spawn but she didnt recognize this and just tried to move around its spawn area anyway... dying again of course.

After succesfully *walking* into the cellar and killing sarkoth (completing a ''full'' run) it went back to normal.
 
Small comment:

After teleporting thrice, if then getting killed (yeah it once teleported into a small pack of zombies), dying and leaving the game, as intended.

however in the next game she refused to teleport and walked right past all the mobs... on top of that, the cellar didnt spawn but she didnt recognize this and just tried to move around its spawn area anyway... dying again of course.

After succesfully *walking* into the cellar and killing sarkoth (completing a ''full'' run) it went back to normal.

i have no idea mate, as i said, its working for me to a certain level i'm getting about 250k gph plus items.
 
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