j0achim
New Member
- Joined
- Jan 15, 2010
- Messages
- 532
- Reaction score
- 15
We need feedback, what do you guys miss what do you like and what don't you like.
Please continue to comment on Belphegor and give us constructive criticism. But keep it civil!
We will try to catch things that are requested so that you don't have to request or report same thing a dozen times, this means we need you to read through list of whats requested features, whats already bugs, or other questions and answers, we are able to do a lot of things but we cannot do magic so keep it in mind when you ask for a "super awesome feature that will rock the world."
I will make list's below of wishes Q&A, changes, bugs or other small things we can come to think of as we go.
Notes:
Q & A:
Q: Some spells don't work properly, lets use Rapid Fire as an example.
Q: Please change skill x and y so that my build is more efficient!?
Q: My bot performs really crappy?!
Q: What build are you using?
Please continue to comment on Belphegor and give us constructive criticism. But keep it civil!
We will try to catch things that are requested so that you don't have to request or report same thing a dozen times, this means we need you to read through list of whats requested features, whats already bugs, or other questions and answers, we are able to do a lot of things but we cannot do magic so keep it in mind when you ask for a "super awesome feature that will rock the world."
I will make list's below of wishes Q&A, changes, bugs or other small things we can come to think of as we go.
Notes:
Belphegor is shipped with Demonbuddy. So it is important to ensure your running latest version you either use the automatic updater or replace ALL files when you extract the .zip file you download from the official website of Demonbuddy with every new update. Because of this you do not have to worry about having to download a new version of Belphegor, use a svn client, "know a guy" or anything like that to stay up-to-date, by running latest version of Demonbuddy you are running the latest version of Belphegor!
*** Left Mouse button skill must be a object breakable skill. ***
*** Left Mouse button skill must be a object breakable skill. ***
Q & A:
Q: Why is bot not using certain skills to recoup power?
A: Because Demonbuddy lacks a core feature to read your characters power level, this however is planned and will be added in a future build. When that happens we will be on the ball and converting Belphegor to reflect this change.
Q: Some spells don't work properly, lets use Rapid Fire as an example.
A: For now Belphegor does not fully support using channeling spells. This is not entirely true however, the Wizard manages to use its channeling spells quite well. However there are still room for some improvement because if your attack speed is high enough you would effectively loose a tick due to bot's pulsing that will cast-stop-cast continually. Note that rapid fire has a high initial cost that decreases, because of how Belphegor casts its advised to find another spell to preserve power more efficiently.
Q: Please change skill x and y so that my build is more efficient!?
A: We will always be happy to fine-tune Belphegor to get better. However keep in mind that Belphegor is a ALL-IN-ONE custom class and we still have to support diversity. So even small changes can make a huge impact on other skill setups, with that in mind it will not always be possible to mix up the behavior, without making changes that could ruin the experience for another skill setup.
Q: My bot performs really crappy?!
A: Do you really think we don't test Belphegor, try another skill setup, we run bots continually to test and ensure that Belphegor runs as smooth as possible, if it performs bad your most likely using a skill setup that does not work well with bot square and simple. Not even to mention how do you compare you against others. "I have 200k less GPH then this guy and hes saying that his stats are this and that." I'm not going to call anyone a liar but we can all agree its easy to exaggerate at times, so keep that in mind!
Q: What build are you using?
A: This is perhaps the hardest question to answer because in the end you have to know your class and think as a bot. When you know this you will be able to see builds that benefits from what stats your character has and skill accordingly. In some situations we can say that you should use skill X and Y but for most of the time you have to see at your characters strengths know what skills bot uses efficiently and skill thereafter.
Q: Skill x is spammed?
A: We try our hardest to make sure that skills are used the way they are meant to, and we have made a bunch of sanity checks to prevent skills being recast and using all your characters power. Are you 100% sure you are running the latest version of Demonbuddy and if so did you use auto-updater? If no, did you remember to replace ALL files in your Demonbuddy catalog and not only the .exe and .dll files?
Q: Teleport and Vault please!!?
A: Making the bot path out of combat is not a Custom Class job. Its too technical to make any sense to most so i will make it short. Out of combat the custom class can do certain things but making it path will just make the bot conflict in many cases making it act dumber then it needs to be. Attached i have a image that illustrates the difficulties with just randomly using teleport or vault.
Explanation: goal with the path is getting from position 1 to 5. For the bot to walk to next waypoint it will have to get within a certain range before bot will navigate to next waypoint. Black lines represent the route the bot have internally planned to reach its destination. Red lines represent using vault or teleport when your are each waypoint which in theory is impossible because cooldown, lacking power etc so it could trigger the moment before you reach a new waypoint making you travel even further away from a waypoint. Anyhow lets call this a perfect example. Now the travel you start at waypoint #1 character starts by teleport or vault. you end up 12 feet too far from the planned route so bot starts heading back to confirm that it reached destination. So it tries to vault or teleport to next waypoint and the same thing happens again. Bot has to turn back around to confirm it reached destination. Since the distance to waypoint 4 and 5 are greater then the distance the vault or teleport is you managed to shave off some traveling time. But its very important to note that all the factors that could make your skill trigger too early or too late making you end up in all kinds of different places. Hopefully this explanation why this is so difficult.
Q: Skill x is spammed?
A: We try our hardest to make sure that skills are used the way they are meant to, and we have made a bunch of sanity checks to prevent skills being recast and using all your characters power. Are you 100% sure you are running the latest version of Demonbuddy and if so did you use auto-updater? If no, did you remember to replace ALL files in your Demonbuddy catalog and not only the .exe and .dll files?
Q: Teleport and Vault please!!?
A: Making the bot path out of combat is not a Custom Class job. Its too technical to make any sense to most so i will make it short. Out of combat the custom class can do certain things but making it path will just make the bot conflict in many cases making it act dumber then it needs to be. Attached i have a image that illustrates the difficulties with just randomly using teleport or vault.

Explanation: goal with the path is getting from position 1 to 5. For the bot to walk to next waypoint it will have to get within a certain range before bot will navigate to next waypoint. Black lines represent the route the bot have internally planned to reach its destination. Red lines represent using vault or teleport when your are each waypoint which in theory is impossible because cooldown, lacking power etc so it could trigger the moment before you reach a new waypoint making you travel even further away from a waypoint. Anyhow lets call this a perfect example. Now the travel you start at waypoint #1 character starts by teleport or vault. you end up 12 feet too far from the planned route so bot starts heading back to confirm that it reached destination. So it tries to vault or teleport to next waypoint and the same thing happens again. Bot has to turn back around to confirm it reached destination. Since the distance to waypoint 4 and 5 are greater then the distance the vault or teleport is you managed to shave off some traveling time. But its very important to note that all the factors that could make your skill trigger too early or too late making you end up in all kinds of different places. Hopefully this explanation why this is so difficult.
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