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Belphegor Test Release

Nuok,
the health globe range is actually my pickup radius? or how far away will it move to pickup a globe?

and is it possible to add an option to use leap during normal movement?
 
Nuok,
the health globe range is actually my pickup radius? or how far away will it move to pickup a globe?

and is it possible to add an option to use leap during normal movement?

It has it's own setting in the settings menu, under general. It is not linked to the pickup radius.

Yea should be possible.
 
It has it's own setting in the settings menu, under general. It is not linked to the pickup radius.

Yea should be possible.


Any way you could incorporate the avoidance for beams etc: (with tick boxes you can turn of for what you want to avoid)

http://www.thebuddyforum.com/demonbuddy-forum/plugins/62699-plugin-escape-desecrator-arcane.html

At the moment using it as a pluggin causes it to spaz as it can't decide whether to go for orbs as stated in your profile or to move from beams like the plugin tells it to.

Sure adding it along with health globe pick up would make everything a cake walk :P
 
hey nuok, i have questions(tested it with 148)
said (Monk) Sweeping winds is now higher than Mantra's
1.its always use mentra first before get sweeping winds buff if you check spam mentra tab
2.this is main problem, it's not swinging fast enough as left click attack held down still(look at official combat routine thread, there is few ppl have same problem as me)
tested it multiple times with re-install DB

Sorry, ignore attack speed problem, it was from giles' script
but still have problem with mentra
 
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Having an issue with the settings window never loading, just coming up as a white square. If I then close out of the window, clicking the settings button a second time does not make the window reappear. Frustrating. Nothing comes up in the log, as the bot is not running while the settings window is loaded.
 
There's delay when blocking, or using another attack with belphegor now.

I.e. Frenzy spam -> revenge -> delay -> frenzy spam again.

Edit:
In fact, if there are too many mobs attacking the character, the character just stops attacking from all the pauses.
It seems to pause/delay on block/dodge as well. It's as if it had the characteristic of 0 "faster hit recovery" from D2.
 
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hey nuok nice update for Belphegor.. i just had a bit of problem.. i know its still in its stages.. i wanna know if anyone had a problem with a monk.. im currently leveling it .. and it just ignores the quest and kept on looping .. looks like spamming a skill or something ..

this is what im getting View attachment 49290
 
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I have a problem, My attack speed is not fully being used and so I am dieing alot, Why does it not take advantage of the full attack speed and now there is a delay as was stated above, and when there are multiple mobs attacking the bot just stops attacking anything, PLEASE HELP
 
anyway to add monk serenity to break frozen/jailor or cast the moment desecrator/arcane begins to do damage?
 
I'm being lazy but I can't find where vault on my demon hunter is being used. If it's not too much trouble, can someone tell me where to edit it so vault is only cast at low hp? Only using vault for health globes would also be nice :D
 
Unsure of the problem here, when I test it with a monk using gile's ignore monster script, it seems to go into some kind of loop, and my attacks end up better stuttered (and a lot slower)

From auto attack, it becomes

Attack -> Hesitate to contemplate - > Attack -> Hesitate to contemplate.

Unsure if it's a problem on my end, but just pointing it out in-case there are others with the same issues.

Edited : Confirmed it's an issue with Gile's script, others are having same issues. So just ignore this ;)
 
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I'm being lazy but I can't find where vault on my demon hunter is being used. If it's not too much trouble, can someone tell me where to edit it so vault is only cast at low hp? Only using vault for health globes would also be nice :D
Last time I looked, vault is not used during combat, only for moving around quickly. Routines\DemonHunter.cs would be the file that handles combat logic if you want to tackle it yourself. Probably a pretty big change though.
 
Last time I looked, vault is not used during combat, only for moving around quickly. Routines\DemonHunter.cs would be the file that handles combat logic if you want to tackle it yourself. Probably a pretty big change though.

found outside of combat at BelphegorPlayerMover.cs :P

edit:
Code:
new Decorator(ctx => ctx != null && 
                            Zeta.CommonBot.PowerManager.CanCast(SNOPower.DemonHunter_Vault) &&
                            ZetaDia.Me.HitpointsCurrentPct < 0.45,
                            new Sequence(
                                new Action(ctx =>
                                ZetaDia.Me.UsePower(SNOPower.DemonHunter_Vault, ((DiaObject)ctx).Position, ZetaDia.Me.WorldDynamicId)
                                ),
                                new Action(ctx => Logger.Write("Vaulting to Health Globe, set to use below {0}%", 100 * BelphegorSettings.Instance.HealthGlobeHP)),
                                new Action(ctx => _GlobeTimer.Reset()),
                                new Action(ctx => Logger.WriteVerbose("Health Globe, Found one at {0}, Distance = {1}", ((DiaItem)ctx).Position, ((DiaItem)ctx).Distance))
                                
                                )
                            ),

seems to be working pretty well :P
 
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Nice! What version is that from? I don't see it in 148...
 
found outside of combat at BelphegorPlayerMover.cs :P

Im not sure why you would want to move to the mob itself, but just remove the following from the player mover.

Code:
if (ZetaDia.Me.Position.Distance(to) > 20f && ZetaDia.Me.Position.Distance(to) < 35f && [B]notInCombat[/B])

so its

if (ZetaDia.Me.Position.Distance(to) > 20f && ZetaDia.Me.Position.Distance(to) < 35f )
 
Hmm, updated to DB 185 and the GUI no longer works. Worked fine on 180.
 
not a lot of time right now so no logs or nothing.

my barb seems to be attacking very slowly. there is a pause in between each and every frenzy attack, then if revenge comes up its a huge pause like 1-2 seconds. I've got the latest DB and test release of belph running the A1 radonic profile. giles, stash/world/monster plugins, unstucker. hopefully its just me
 
my monk just turning back to mobs and getting f*ked, seems like conflict with ignore mobs script or so
 
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