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[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

I was already downloading from your svn, nonetheless redownloaded a fresh .xml. Started in org, everything looks great up until I load into the dungeon. Here it is again....View attachment 107856

Have you copied the quest behaviors?
This profile requires SwitchTarget.cs in order to operate.




Echo, the new pathing to the vortex pinnacle works great! no more BSoD! thanks a lot!

Awesome to hear.
 
Have you copied the quest behaviors?
This profile requires SwitchTarget.cs in order to operate.






Awesome to hear.

hey echo tiger, i was wondering why i have such a Problem?
__________________________________________________________________________________
[Profile Message]: Heading to Kara.
[Profile Message]: [1/4] Going To Enter Karazhan
[UseGameObject-v580(warning)]
/********************
DEPRECATED BEHAVIOR (UseGameObject)
The UseGameObject behavior has been deprecated, but will continue to function as originally designed. Please replace the use of the UseGameObject behavior with the InteractWith behavior.
The replacement command to accomplish this task is:
<CustomBehavior File="InteractWith" MobId="184164" WaitTime="1500" X="-1113.5" Y="-2006.63" Z="49.3307" />
********************/

[UseGameObject-v580(info) @line 644]: Using Object "Karazhan Gatehouse Portcullis" 1/1 times
___________________________________________________________________________________
"LOADING TILES"

and it doesnt load anything basically nothing is Happening , he flies to karazhan , opens the door but stands in front of it like a block.
 
hey echo tiger, i was wondering why i have such a Problem?
__________________________________________________________________________________
[Profile Message]: Heading to Kara.
[Profile Message]: [1/4] Going To Enter Karazhan
[UseGameObject-v580(warning)]
/********************
DEPRECATED BEHAVIOR (UseGameObject)
The UseGameObject behavior has been deprecated, but will continue to function as originally designed. Please replace the use of the UseGameObject behavior with the InteractWith behavior.
The replacement command to accomplish this task is:
<CustomBehavior File="InteractWith" MobId="184164" WaitTime="1500" X="-1113.5" Y="-2006.63" Z="49.3307" />
********************/

[UseGameObject-v580(info) @line 644]: Using Object "Karazhan Gatehouse Portcullis" 1/1 times
___________________________________________________________________________________
"LOADING TILES"

and it doesnt load anything basically nothing is Happening , he flies to karazhan , opens the door but stands in front of it like a block.

The profile was coded in the older days when UseGameObject.cs was the preferred behavior. xD
UseGameObject.cs is deprecated, but it still works. I'm looking to replace all of this eventually though.

As far as the bot sitting there "like a block" - the bot typically will do this if you don't copy over our custom Quest Behaviors from the profile pack into your Honorbuddy's Quest Behavior folder.

Karazhan wasn't my project, it was a team effort between Frostfever and Mjj23, but I believe it uses our custom behavior: "Chess.cs".
It may also use other behaviors, so if I were you I'd just copy them all over.
 
The profile was coded in the older days when UseGameObject.cs was the preferred behavior. xD
UseGameObject.cs is deprecated, but it still works. I'm looking to replace all of this eventually though.

As far as the bot sitting there "like a block" - the bot typically will do this if you don't copy over our custom Quest Behaviors from the profile pack into your Honorbuddy's Quest Behavior folder.

Karazhan wasn't my project, it was a team effort between Frostfever and Mjj23, but I believe it uses our custom behavior: "Chess.cs".
It may also use other behaviors, so if I were you I'd just copy them all over.

weird cause i really did replace the CHESS.cs and all other quest behaviours in my honorbuddy quest behaviours Folders with yours... i try it later again maybe something went wrong, i give u Feedback on this later.
 
The profile was coded in the older days when UseGameObject.cs was the preferred behavior. xD
UseGameObject.cs is deprecated, but it still works. I'm looking to replace all of this eventually though.

As far as the bot sitting there "like a block" - the bot typically will do this if you don't copy over our custom Quest Behaviors from the profile pack into your Honorbuddy's Quest Behavior folder.

Karazhan wasn't my project, it was a team effort between Frostfever and Mjj23, but I believe it uses our custom behavior: "Chess.cs".
It may also use other behaviors, so if I were you I'd just copy them all over.

RE, So i did what u told me again, and it still happens. i even turned off all plugins. i have the latest honorbuddy version, and ur SVN Folder is updated too, i used ur quest behaviors too.

here the log

View attachment 10304 2013-10-18 19.02.txt
 
Sorry for the delay in response. I just got home from camping/rock climbing.
The issue should be fixed in the latest SVN update.







This profile is coded to not sell greens/blues at all, but instead mail them if the user has a mailto set.
The reason being: not everybody who farms wants the bot to sell greens/blues, and since the selling process isn't entirely reversible - it's better to keep it like this as default.

However, you can change this yourself without the use of a plugin.
If you open the profile with a notepad you will see this near the top of the code:

Code:
<MailGrey>False</MailGrey>
<MailWhite>True</MailWhite>
<MailGreen>True</MailGreen>
<MailBlue>True</MailBlue>
<MailPurple>True</MailPurple>

<SellGrey>True</SellGrey>
<SellWhite>False</SellWhite>
<SellGreen>False</SellGreen>
<SellBlue>False</SellBlue>
<SellPurple>False</SellPurple>
These variables can easily be changed to your liking simply by changing 'False' to 'True', or 'True' to ''False'.

Since by default, this profile is coded not to sell greens/blues, the issue you're having is the plugin.
It seems to be selling the greens properly, but the blues - maybe it's a configuration mistake?

Also, the death issue is already well-known. I'm working on a fix for it.

hi,
I turned off the Mr. Item Remover plugin and I changed selling settings in notepad as you said and vendor works fine now. THX

How to set mailbox ?
 
hi,
I turned off the Mr. Item Remover plugin and I changed selling settings in notepad as you said and vendor works fine now. THX

How to set mailbox ?


Hmm, the profile should have mailbox support built in.
If the bot detects that the character has less than 10 bagslots AFTER selling, it will then go to the mailbox automatically.
As long as you have a MailTo set, you should be fine.

The reason it does this is: the mailbox is in a different location than the vendors are. And it is further away than the vendor.
If the bot went to the mailbox every time it sold, it would waste a lot of time.

The closest vendor for Alliance is in Victor's Point, and for Horde is Glopgut's Hallow. But there's no mailboxes there.
The closest mailbox foir Alliance is in Thundermar, and for Horde is Bloodgulch, which they are over double the distance than the vendors.

But of course if Victor's Point and Glopgut's Hallow had mailboxes in them, it wouldn't be this way. The bot would mail every time it sold.

It's just a small time-optimization feature I put in.
 
Ok I try it.

how about the death issue ? after ressurect on angel he just stop and doesnt move to instance. It's important because even my 490ilvl retri pala die sometimes on Forgemaster Throngus.

Maybe this may help:
1. ) after 10 min sickness: if he need to go to vendor he is going to vendor but after vendoring he stops in the camp.
2.) after 10 min sickness: if he doesnt need go to vendor he stops near the angel.
 
Hi Echo,
I have experienced the very same issue reported here. I was running karazhan profile and I was in the middle of the quest for summoning Nightbane where you had to go to Shattered Halls and Sethekk Halls.
Both on Shattred Halls and Karazhan it interacted with the porticulis, but then it stood right there looping over and over again, to me, it seemed like he just lacked an indication on "what to do next", in fact, I helped it by moving the character those two stepse ahead necessary for it to enter the instance and then it went on smoothly.

I have another couple of issues more: first of all when I start the bot in Orgrimmar it goes straight to take the ship to Undercity, but wouldn't it be shorter to take the portal for the Blasted Lands?

Next I want to report that last night it killed Terestian too quickly, he died while channeling the portal, resulting in an endless spawn of those stupid Imps. I know it is a WoW bug, but I would suggest some kind of timer so it waits for Terestian to spawn that stupid portal and then kills it.

cheers!
 
Ok I try it.

how about the death issue ? after ressurect on angel he just stop and doesnt move to instance. It's important because even my 490ilvl retri pala die sometimes on Forgemaster Throngus.

Maybe this may help:
1. ) after 10 min sickness: if he need to go to vendor he is going to vendor but after vendoring he stops in the camp.
2.) after 10 min sickness: if he doesnt need go to vendor he stops near the angel.

Like I've said multiple times throughout the forum, I'm aware of the death issue and I'm working on a solution to fixing it.
A working custom death routine is tricky to code outside of the DungeonBuddy botbase.





Hi Echo,
I have experienced the very same issue reported here. I was running karazhan profile and I was in the middle of the quest for summoning Nightbane where you had to go to Shattered Halls and Sethekk Halls.
Both on Shattred Halls and Karazhan it interacted with the porticulis, but then it stood right there looping over and over again, to me, it seemed like he just lacked an indication on "what to do next", in fact, I helped it by moving the character those two stepse ahead necessary for it to enter the instance and then it went on smoothly.
It's probably a Mesh issue that has randomly come up from either Blizzard changing something, or something changing on Honorbuddy's Mesh.
I'll run tests on it sometime today.



I have another couple of issues more: first of all when I start the bot in Orgrimmar it goes straight to take the ship to Undercity, but wouldn't it be shorter to take the portal for the Blasted Lands?
Yes, it would be. But we use a -universal- navigation code that is designed to take the character (regardless of faction/class) to the location we need.
It's meant to be flexible for every profile in our pack that way we can just copy+paste it when we make a new profile. It may use ridiculous routes (for some profiles - Scarlet Monastery VS Karazhan) but it gets you there.
What takes 5 seconds for us to setup would normally take about about 30 minutes without it. It's just a huge time saver for us.
However you can always hit the Blasted Lands portal before starting the bot.



Next I want to report that last night it killed Terestian too quickly, he died while channeling the portal, resulting in an endless spawn of those stupid Imps. I know it is a WoW bug, but I would suggest some kind of timer so it waits for Terestian to spawn that stupid portal and then kills it.
I've not ran Karazhan since Burning Crusade ended, so I would have to do a bit of research on this before fixing it.
Thanks for the report.
 
Like I've said multiple times throughout the forum, I'm aware of the death issue and I'm working on a solution to fixing it.
A working custom death routine is tricky to code outside of the DungeonBuddy botbase.






It's probably a Mesh issue that has randomly come up from either Blizzard changing something, or something changing on Honorbuddy's Mesh.
I'll run tests on it sometime today.




Yes, it would be. But we use a -universal- navigation code that is designed to take the character (regardless of faction/class) to the location we need.
It's meant to be flexible for every profile in our pack that way we can just copy+paste it when we make a new profile. It may use ridiculous routes (for some profiles - Scarlet Monastery VS Karazhan) but it gets you there.
What takes 5 seconds for us to setup would normally take about about 30 minutes without it. It's just a huge time saver for us.
However you can always hit the Blasted Lands portal before starting the bot.




I've not ran Karazhan since Burning Crusade ended, so I would have to do a bit of research on this before fixing it.
Thanks for the report.

any help on my problem with standing in front of karazhan getting the weird error?
 
Is there a way to set a number of mobs aggro'd before the bot engages in ( aoe ) combat ?
 
any help on my problem with standing in front of karazhan getting the weird error?
Fixed in the latest SVN update. :3



Is there a way to set a number of mobs aggro'd before the bot engages in ( aoe ) combat ?
No, there's no way to set that on a user-level.
On a developer level, you can alter the coordinates that the bot uses to pull mobs, but that's it.

In profiles that use RunLikeHell, you can just combine more Hotspot coordinates into one wrap to make it pull more.


Change:

Code:
<CustomBehavior File="RunLikeHell" AllowCombat="false" >
	<Hotspot X="-522.905" Y="-312.8895" Z="268.7675" />
	<Hotspot X="-484.284" Y="-321.5328" Z="268.6973" />		
</CustomBehavior>

<CustomBehavior File="RunLikeHell" AllowCombat="false" >
	<Hotspot X="-452.7674" Y="-337.2468" Z="268.4345" />
	<Hotspot X="-450.606" Y="-369.8665" Z="269.3948" />
</CustomBehavior>

To:
Code:
<CustomBehavior File="RunLikeHell" AllowCombat="false" >
	<Hotspot X="-522.905" Y="-312.8895" Z="268.7675" />
	<Hotspot X="-484.284" Y="-321.5328" Z="268.6973" />	

	<Hotspot X="-452.7674" Y="-337.2468" Z="268.4345" />
	<Hotspot X="-450.606" Y="-369.8665" Z="269.3948" />
</CustomBehavior>


Or, if you want it to pull less, reverse the process by using less hotspots in each code wrap.
 
I'm having problem in Karazhan.. my toon enters the instance and just stands there

Bot says "waiting for 15s" but doesnt countdown

then "Hold Holddungeon" but nothing happens

View attachment 108122

Update your SVN to the latest revision.
A fix to the Karazhan bug was sent out a few hours ago.

If that doesn't fix it, make sure you've copied all of our custom Quest Behaviors from our pack to your Honorbuddy Quest Behavior folder.

EDIT:
I just ran a complete run-through of the Dungeon using the profile to ensure the code has stood the "test of time."
Using a Monk, I didn't cross any potential issues aside from the bot's slow tick problem.
Hopefully it'll be the same for you guys. ;3
 
I'v run this (great!) profile, and it works rlly well (sadly it cant continue after a hb/wow DC - for me it even could HS and start over from beginning). And after:

2 hours in Grim Batol with a DK blood (486ilvl) - iv earned 200g (with sales). Is that a right amount ? Or should it be higher ?


PS i got problems with choosing the mode before entering - the movement (left/right/forward/back) just didn't work (moving with narrow keys, mouse, forward/back - nothing), so i needed to w8 the 25sec, so it was in "normal mode".....

Once again thx for the profile, and thx in advance for the hints.
 
I'v run this (great!) profile, and it works rlly well (sadly it cant continue after a hb/wow DC - for me it even could HS and start over from beginning). And after:

2 hours in Grim Batol with a DK blood (486ilvl) - iv earned 200g (with sales). Is that a right amount ? Or should it be higher ?


PS i got problems with choosing the mode before entering - the movement (left/right/forward/back) just didn't work (moving with narrow keys, mouse, forward/back - nothing), so i needed to w8 the 25sec, so it was in "normal mode".....

Once again thx for the profile, and thx in advance for the hints.
200 gold seems a bit low. When I manually ran the instance I would make between 300 to 400 gold in vendor sales on 13-14 minute runs.
The profits could've been nerfed by Blizzard though.

When you walked in the direction you wanted, how far did you walk?
You only need to walk about 5 yards (two to three character steps.)

Also, you shouldn't have to wait for the timer, you can just click "Continue" on the prompt box and it will detect your choice.
 
200 gold seems a bit low. When I manually ran the instance I would make between 300 to 400 gold in vendor sales on 13-14 minute runs.
The profits could've been nerfed by Blizzard though.

When you walked in the direction you wanted, how far did you walk?
You only need to walk about 5 yards (two to three character steps.)

Also, you shouldn't have to wait for the timer, you can just click "Continue" on the prompt box and it will detect your choice.


Ill do it manualy and will check that - good point


And i tryed like 10 times the option to go straight, iv moved 1 step, 2 steps, 3 steps, .....6 steps, 7steps... i even runn almoust to the instance - i'v tryed that with arrow keys and with mouse movment - nothing. Of i was clicking continue - the bot every time Stoppe'd. Only when i wsnt moving and w8 it went to normal mode.
 
Ill do it manualy and will check that - good point


And i tryed like 10 times the option to go straight, iv moved 1 step, 2 steps, 3 steps, .....6 steps, 7steps... i even runn almoust to the instance - i'v tryed that with arrow keys and with mouse movment - nothing. Of i was clicking continue - the bot every time Stoppe'd. Only when i wsnt moving and w8 it went to normal mode.


Weird.
I don't see why it wouldn't be properly detecting.
I'll need more technical information to properly debug.
Do you have a recent log that you can post? One that was generated when you had the issue.

The bot should say "Setting up for Detection Diamond." after it stops moving, the Detection Diamond should be ready for detection.
At that point, you're moving the character in the direction you choose correct?
Usually if there's something wrong in the detection it will tell you before the bot stops.
 
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