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[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

I'm going to test Utgarde Pinnacle right now, I'll update as soon as I have news :)
Thanks for the quick reply!
 
It is working like a charm now :)

Besides... Dancing with Svala is really stilysh :)

Adding some info after the first run:

It went REALLY well. Killed every single mob. The Harpoon encounter went well, you were right, it took a bit of time because it launched lots of harpoon without the boss in range, but is not a real problem. Every other part of the dungeon went smoothly.

Thanks again for the quick support, I'm gonna use it for around 7k of reputation on my way to Wyrmrest Exalted :)


EDIT again:

Ouch, when it exited the instance to reset, and entered again, tried to walk into wall on the left instead of going straight and begin killing mobs... now is stuck immediately after the entrance. I'm gonna stop, exit and restart the bot to check

Edit:
Yep, if I stop, exit and restart, it works well again, so it must be some problem with navigation when exiting the instance...


New Edit:

From the second run on, it stops immediately after killing Skadi the Ruthless, awaiting for its respawn (which will never arrive, obviously)

this is HB log in Verbose mode:
Code:
[Singular-DEBUG] CheckCurrentTarget: changed to: (null)
Moving to Type: Loot, Name: Skadi the Ruthless
Looting Skadi the Ruthless Guid:0xF130684500003F53
Blacklisting F130684500003F53 for 00:15:00 [Type: Loot]
Blacklisting F130684500003F53 for 00:00:02 [Type: Loot]
[Singular-DEBUG] YourCurrentTarget: changed to: Skadi the Ruthless.3F53 h=0.0%, maxh=252000, d=2.8 yds, box=1.5, player=N, hostile=Y, entry=26693, faction=21, loss=Y, facing=Y, blacklist=N
[Singular-DEBUG] CheckCurrentTarget: changed to: (null)

in HB status bar it says "Waiting for respawn of MobId(192539) which I suppose is Skaldi.

First time I tried to "help" the bot killing Skaldi using harpoons, and when it got blocked i thought it was my fault, so in a new run i didn't touch the computer at all. Eventually Skaldi got killed by the bot, but the same happened, it blocked itself waiting for respawn.
 
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It is working like a charm now :)

Besides... Dancing with Svala is really stilysh :)

Adding some info after the first run:

It went REALLY well. Killed every single mob. The Harpoon encounter went well, you were right, it took a bit of time because it launched lots of harpoon without the boss in range, but is not a real problem. Every other part of the dungeon went smoothly.

Thanks again for the quick support, I'm gonna use it for around 7k of reputation on my way to Wyrmrest Exalted :)


EDIT again:

Ouch, when it exited the instance to reset, and entered again, tried to walk into wall on the left instead of going straight and begin killing mobs... now is stuck immediately after the entrance. I'm gonna stop, exit and restart the bot to check

Edit:
Yep, if I stop, exit and restart, it works well again, so it must be some problem with navigation when exiting the instance...


New Edit:

From the second run on, it stops immediately after killing Skadi the Ruthless, awaiting for its respawn (which will never arrive, obviously)

this is HB log in Verbose mode:
Code:
[Singular-DEBUG] CheckCurrentTarget: changed to: (null)
Moving to Type: Loot, Name: Skadi the Ruthless
Looting Skadi the Ruthless Guid:0xF130684500003F53
Blacklisting F130684500003F53 for 00:15:00 [Type: Loot]
Blacklisting F130684500003F53 for 00:00:02 [Type: Loot]
[Singular-DEBUG] YourCurrentTarget: changed to: Skadi the Ruthless.3F53 h=0.0%, maxh=252000, d=2.8 yds, box=1.5, player=N, hostile=Y, entry=26693, faction=21, loss=Y, facing=Y, blacklist=N
[Singular-DEBUG] CheckCurrentTarget: changed to: (null)

in HB status bar it says "Waiting for respawn of MobId(192539) which I suppose is Skaldi.

First time I tried to "help" the bot killing Skaldi using harpoons, and when it got blocked i thought it was my fault, so in a new run i didn't touch the computer at all. Eventually Skaldi got killed by the bot, but the same happened, it blocked itself waiting for respawn.

I'll check on the navigation error, might've been a mistake on my end.

However, the "Waiting for respawn of MobId(192539)" shouldn't be happening. 192539 is the ID for the Harpoons that fall on the ground.

It's the bot being iffy. The code is set to -only- execute while the player is in combat, which obviously after killing Skaldi - combat drops.
But sometimes the bot doesn't pick up on the combat being dropped, and still tries executing the code.



EDIT:
I've improved the harpoon code greatly.
It should now only fire the harpoons when the boss is in a specified range. (However it may misfire when the boss starts to move out of the "Harpooning" area to freeze the land.)
I've also added more code support that will hopefully avoid the "Waiting for respawn of MobId" error.

EDIT2:
I've also adjusted the CT coordinate, hopefully that will prevent the "walking into the wall" error you had.
 
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Whoa this is what I call "great support"! Awesome, thank you :)

I'm gonna check the profile right now, I'll give you feedback as soon as I have it
 
Uhm... I guess there is still some problem with Harpoon code, here is what exactly happened:

It started the encounter, collected the harpoons then moved to harpoon launcher... and didn't stop running when reached the launcher. It continued to run without launch any harpoon, then, when i manually launched them, it did the boss... and then run again against the harpoon launcher (the one on the right, in both cases) and stayed there running.
 
Uhm... I guess there is still some problem with Harpoon code, here is what exactly happened:

It started the encounter, collected the harpoons then moved to harpoon launcher... and didn't stop running when reached the launcher. It continued to run without launch any harpoon, then, when i manually launched them, it did the boss... and then run again against the harpoon launcher (the one on the right, in both cases) and stayed there running.

When I test my profiles, none of this stuff happens, lol.
I'll look at the execution and see if I can figure out exactly what's happening.
When it's "running" what does the bot say? Is it trying to get to a coordinate that is off the map?
 
It says that "Moving to interact with harpoon launcher(xxxxxxx)"
It's the only thing I've been able to read, the debug log didn't show anything useful.

This evening I'll try to do another test, I'll install again from scratch my HB, without adding any combat routine or quest behavior, will use exclusively Singular with no QB from Kick or others. I will also disable any external plugin that not comes with HB default installation. I'm starting to think there is something not related to your profiles that is actually causing the problem. Long testing time awaits me, cause i need to go from friendly to exhalted with Ebon Hold, and I'll do all in level 80 dungeons in Northrend :)
 
It says that "Moving to interact with harpoon launcher(xxxxxxx)"
It's the only thing I've been able to read, the debug log didn't show anything useful.

This evening I'll try to do another test, I'll install again from scratch my HB, without adding any combat routine or quest behavior, will use exclusively Singular with no QB from Kick or others. I will also disable any external plugin that not comes with HB default installation. I'm starting to think there is something not related to your profiles that is actually causing the problem. Long testing time awaits me, cause i need to go from friendly to exhalted with Ebon Hold, and I'll do all in level 80 dungeons in Northrend :)

Hmm, the code is pretty directional.

It /targets Grauf, then it monitors his distance from the player. If his distance is under 45 yards away, the bot will shoot the harpoons.

But, if Grauf is not targeted while the distance check runs, it will never shoot the harpoons. I've added a lot of code to ensure this doesn't happen, but it may.
By any chance was Grauf not targeted while it was standing by the harpoons?

I originally had a better code that would prevent this from ever happening, but the bot couldn't execute it for some reason. The code wasn't supported.
 
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Hmm, the code is pretty directional.

It /targets Grauf, then it monitors his distance from the player. If his distance is under 45 yards away, the bot will shoot the harpoons.

And with the first harpoon, it works smoothly.
Then it lost target (because other mobs spawned and attacked)

But, if Grauf is not targeted while the distance check runs, it will never shoot the harpoons. I've added a lot of code to ensure this doesn't happen, but it may.
By any chance was Grauf not targeted while it was standing by the harpoons?

Exactly. It never targets Garuf anymore after the first harpoon... I'm testing right now, it did the first, now it's more than 10 minutes that is running up and down the alley "following" garuf - but without having it as a target, killing the other mobs, then running to the harpoons and doing nothing until garuf passes, when it starts following it again.
 
And with the first harpoon, it works smoothly.
Then it lost target (because other mobs spawned and attacked)



Exactly. It never targets Garuf anymore after the first harpoon... I'm testing right now, it did the first, now it's more than 10 minutes that is running up and down the alley "following" garuf - but without having it as a target, killing the other mobs, then running to the harpoons and doing nothing until garuf passes, when it starts following it again.

Hmh, I added Grauf to the blacklist - so hopefully the bot won't try to "Interact / attack / follow" him. Also modified some other harpoon execution code.
One thing about it -- I had a code that told the bot to ignore all combat while using the harpoons. But it was causing OTHER errors, so I had to remove it. >.>

Update your SVN and try the new code.
 
Testing now, I'll give you feedback when done.


EDIT:

:(
Nothing changed. It launches the first harpoon, then lose target due to the mob spawn, and then starts again to move back and forth the alley with no target.
When it comes back to harpoon launcher, and Garuf is in range, it does nothing.

This is the log of the moment in which the toon start running up the alley:

Code:
[Singular] Current target invalid.  No other targets available 
[Singular] Current target invalid.  No other targets available
[Singular] Current target invalid.  No other targets available 
[Singular] Current target invalid.  No other targets available
[Singular] Current target invalid.  No other targets available

EDIT2:

I've also noticed that, when the toon hit the harpoon launcher and continues to run as if didn't reach the coordinates, on the status bar of HB it is sayd that the distance to harpoon launcher is still 2.1 yards
 
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Testing now, I'll give you feedback when done.


EDIT:

:(
Nothing changed. It launches the first harpoon, then lose target due to the mob spawn, and then starts again to move back and forth the alley with no target.
When it comes back to harpoon launcher, and Garuf is in range, it does nothing.

This is the log of the moment in which the toon start running up the alley:

Code:
[Singular] Current target invalid.  No other targets available 
[Singular] Current target invalid.  No other targets available
[Singular] Current target invalid.  No other targets available 
[Singular] Current target invalid.  No other targets available
[Singular] Current target invalid.  No other targets available

EDIT2:

I've also noticed that, when the toon hit the harpoon launcher and continues to run as if didn't reach the coordinates, on the status bar of HB it is sayd that the distance to harpoon launcher is still 2.1 yards

Well, I guess the code I had was too elaborate for the bot. I dumbed it down so it only executes the basic code. Try with that.
 
Code:
[InteractWith-v419(info) @line 494]: Interacting with Harpoon
[InteractWith-v419(info) @line 494]: Completing wait of 1s
[Singular-DEBUG] YourCurrentTarget: changed to: Grauf.4D96 h=100.0%, maxh=1260000, d=56.2 yds, box=0.0, player=N, hostile=Y, entry=26893, faction=21, loss=Y, facing=N, blacklist=Y
[Singular-DEBUG] YourCurrentTarget: changed to: Ymirjar Witch Doctor.5958 h=100.0%, maxh=18900, d=15.9 yds, box=1.0, player=N, hostile=Y, entry=26691, faction=21, loss=Y, facing=Y, blacklist=N
Unable to evaluate/compile condition in If tag. Please check your profile.
Honorbuddy stopped
Bot Stopped! Reason: Unable to evaluate/compile condition in If tag. Please check your profile.

Looted the first harpoon, launched it, then gathered another but didn't launch it. It targeted Grauf though, ignoring other mobs.
Unfortunately, bot stopped with the error above so i couldn't check what would happen if I "helped" the profile killing Grauf (as your message suggest to do in HB logs :) )
 
Code:
[InteractWith-v419(info) @line 494]: Interacting with Harpoon
[InteractWith-v419(info) @line 494]: Completing wait of 1s
[Singular-DEBUG] YourCurrentTarget: changed to: Grauf.4D96 h=100.0%, maxh=1260000, d=56.2 yds, box=0.0, player=N, hostile=Y, entry=26893, faction=21, loss=Y, facing=N, blacklist=Y
[Singular-DEBUG] YourCurrentTarget: changed to: Ymirjar Witch Doctor.5958 h=100.0%, maxh=18900, d=15.9 yds, box=1.0, player=N, hostile=Y, entry=26691, faction=21, loss=Y, facing=Y, blacklist=N
Unable to evaluate/compile condition in If tag. Please check your profile.
Honorbuddy stopped
Bot Stopped! Reason: Unable to evaluate/compile condition in If tag. Please check your profile.

Looted the first harpoon, launched it, then gathered another but didn't launch it. It targeted Grauf though, ignoring other mobs.
Unfortunately, bot stopped with the error above so i couldn't check what would happen if I "helped" the profile killing Grauf (as your message suggest to do in HB logs :) )
At this point there's no reason at all it should be reporting this error.
Especially considering (as you said) the code executed and shot the harpoon with no errors.

The only thing I know to do is add more and more failsafe codes to babysit the bot's execution.
Like I said before, this runs perfectly for me, but it always does. It seems everyone else always has problems :P

Try again with this next code.
 
I'll give you a bit of rest, because I'll be able to test again only tomorrow morning, but in the meanwhile, i thank you again for all your efforts :)
 
I'll give you a bit of rest, because I'll be able to test again only tomorrow morning, but in the meanwhile, i thank you again for all your efforts :)
I just reworked the entire code for it.
Ran a test, the bot was able to shoot him down in 1 pass. Used all 3 harpoons.

I changed the targeting system so that it isn't as blocky and unreliable.
 
Bot keeps getting stuck in shadow labs on the first boss. It goes to the very last pack of channelers, pull it then go slam the immune boss and refuses to kill the remaining ranged mobs
 
Bot keeps getting stuck in shadow labs on the first boss. It goes to the very last pack of channelers, pull it then go slam the immune boss and refuses to kill the remaining ranged mobs

I just ra it 3 times and no issues on my mage, what class are you and are u using singliar?
 
I just reworked the entire code for it.
Ran a test, the bot was able to shoot him down in 1 pass. Used all 3 harpoons.

I changed the targeting system so that it isn't as blocky and unreliable.

Then it must be OR my class (Paladin) and its combat routine inside Singular, or something else, cause even with the last svn, it does the same thing :(

I've noticed that now you set focus on Grauf at the beginning of the encounter, and after the first wave of mobs, it correctly launches the first harpoon (after having collected all three needed).

This is EXACTLY what happens (I'm trying to be as accurate as I can in order to give you the best informations possible):

- Set focus on Grauf
- Runs the whole alley without fighting mobs
- Kill all the bunch of mobs that followed through the alley, then kill 3 harponeers
- As soon as it exit combat, it picks 3 harpoons
- Move to the CENTRAL harpoon launcher, waits for Grauf and launch the first harpoon when it enters range
- Move to the RIGHT harpoon launcher immediately after, but DO NOT launch the harpoon. Grauf exhale his breath and fly over the alley
- The toon runs back in the alley killing trash as they come, the run back to harpoon launcher
- it bumps onto the RIGHT harpoon launcher in a continuous run (seems to still have coords problem, always 2.1 yards away is the indication from HB).
- It never launches harpoons again
- Rinse and repeat from "The toon runs back"

... 10 minutes now doing this, I'm writing while observing the bot

As I noticed also yesterday, when the toon starts running back in the alley, Singular says:

Code:
[Singular] Current target invalid.  No other targets available

I'm running with vanilla HB, default Singular options, no changes in Settings&Tools. Only loaded the profile and hit "Start" (From outside the instance, obviously).
 
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