What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

BT is maybe soloable by bot, not sure about MH. Maybe you can let me know

I don't think MH is soloable by just a CR controlling combat without avoiding some of the boss skills. Death & decay (Death & Decay - Spell - World of Warcraft) from first boss seems lethal if not moved out of, combined with the iceblocks thrown at you all the time I doubt it's an easy kill solo for the bot.

What might be possible however is thrash farming for scale of the sands rep and maybe some thrash drops. But not sure if it can be coded with a questing script.

The profile should be able to:
- Start the encounter by talking to Jaina
- Kill all the thrash upto wave 8, just before the boss (wave 1 won't give rep)
- Run back and NOT engage the boss, the boss will then (slowly) kill the friendly NPC and will reset once Jaina dies
- Wait for Jaina to respawn (takes about 3 min) and do it all over again

Repair/vendor will have to be done with a mount/jeeves as you can't zone out.

One reset will grant you about 1k rep, before bonuses (guild perk, banner, ...).
No need to worry about a lockout (5 instances/hour) as you don't need to reset it.


No clue if that can be coded into a quest profile, but might be nice.
 
Also after killing loken in HOL instead of taking the shortcut (jumping off the ledge behind his chair) the bot is running all the way back through to the entrance. Wastes a good 5 minutes...


Taking out the run back just means adding a time (or more time) to the wait timer when you leave the instance. I figure the less time spent outside idling, the better.
 
I will give it a try this week

I don't think MH is soloable by just a CR controlling combat without avoiding some of the boss skills. Death & decay (Death & Decay - Spell - World of Warcraft) from first boss seems lethal if not moved out of, combined with the iceblocks thrown at you all the time I doubt it's an easy kill solo for the bot.

What might be possible however is thrash farming for scale of the sands rep and maybe some thrash drops. But not sure if it can be coded with a questing script.

The profile should be able to:
- Start the encounter by talking to Jaina
- Kill all the thrash upto wave 8, just before the boss (wave 1 won't give rep)
- Run back and NOT engage the boss, the boss will then (slowly) kill the friendly NPC and will reset once Jaina dies
- Wait for Jaina to respawn (takes about 3 min) and do it all over again

Repair/vendor will have to be done with a mount/jeeves as you can't zone out.

One reset will grant you about 1k rep, before bonuses (guild perk, banner, ...).
No need to worry about a lockout (5 instances/hour) as you don't need to reset it.


No clue if that can be coded into a quest profile, but might be nice.
 
Molten Core isn't working. Grabs the attune quest then just goes up in the air in the middle and flies back and forth. Most recent version.
 
Supply a log.


Make sure you are not stopping/restarting the bot inside blackrock mountain. The bot must be started outside the instance, AND outside Blackrock Mountain, or it will get stuck.
 
hmm does any1 else have problem and solution for stratholme farming, my guy runs in as it should and starts but at first gate he just stands and opens the gate again and again, and dont run further in, maybe easy solution
 
I will give it a try this week

I made one and it works, though it could use some additions.

Start this either in Caverns of Time or inside the instance close to Jaina (NOT in the part inbetween where the T6 vendor is).

It will kill the waves and move out when Rage Winterchill is up, wait for Jaina to die and then start over. It can happen that the waves get messed up a bit and you kill one less wave, but that only means you'll get one wave less of rep that round. On one occasion I've been killed by Rage Winterchill, apparently he pathed differently, didn't attack Jaina and wandered around to my safespot. When that happens the bot won't enter the instance again and you'll need to help it.

Currently there's no repair/vendor/mail, that would have to be with mount/moll-e.

Things to add:
- Stop profile on exalted
- Drop a battle standard if available
- Summon repair/vendor mount while waiting for Jaina to respawn and repair/sell

Feel free to do whatever you like with this. No need to credit me.
 

Attachments

miss the Blackwing Lair :/


Unless someone can come up with a way for the bot to handle Razorgore, which is somewhat difficult even manually, this isn't going to happen until Blizz changes the encounter :(
 
Did anyone ever figure out how to use a repair mount in a quest profile, I can't seem to find an example?
 
I can't seem to force it to happen, not sure why :( Been trying different methods to no avail
 
Hello when farming for the Judgment Armor (RC) using the instance farm profiles, my toon will finish up Underbog just fine than he will go over to the Slavepen entrance but will never enter. He will stand there for about 15 seconds and than will run on to the next piece part.
 
added mana tombs and auch crypts, ill be doing sethek hall and blood furnace next
 
Hello when farming for the Judgment Armor (RC) using the instance farm profiles, my toon will finish up Underbog just fine than he will go over to the Slavepen entrance but will never enter. He will stand there for about 15 seconds and than will run on to the next piece part.

At the moment, there's no solid solution for Honorbuddy to enter/exit instance portals.
As a profile developer, we have to estimate the "perfect" coordinate so the bot will enter without any issues.

If we put the coordinate to far into the instance's portal, then it will never reach the coordinate destination, causing the bot to continue to go to that coordinate after it has entered the instance, causing it to run in some random direction.

If we put the coordinate not far enough into the instance portal, then it will do what you just posted.


The bot doesn't like being persistent with navigation. I've personally never had this issue while testing the profile, but other people have.
I'll be going through all of my older profiles and fine-tuning them. Thanks for posting the error.



If at anytime it stops in front of a instance portal and waits 15 seconds. Manually walk your character into the instance, and it should get back on track.
 
Last edited:
At the moment, there's no solid solution for Honorbuddy to enter/exit instance portals.
As a profile developer, we have to estimate the "perfect" coordinate so the bot will enter without any issues.

If we put the coordinate to far into the instance's portal, then it will never reach the coordinate destination, causing the bot to continue to go to that coordinate after it has entered the instance, causing it to run in some random direction.

If we put the coordinate not far enough into the instance portal, then it will do what you just posted.


The bot doesn't like being persistent with navigation. I've personally never had this issue while testing the profile, but other people have.
I'll be going through all of my older profiles and fine-tuning them. Thanks for posting the error.



If at anytime it stops in front of a instance portal and waits 15 seconds. Manually walk your character into the instance, and it should get back on track.

Alright, thank you for your reply I will do just that then.
 
I'm back! For now at least.
I'll be developing profiles once again.


From what I've seen, there was some issues with getting the bot to prioritize the Traveler's Mammoth (if the player has it) over the other typical static vendors.

I've wrote an experimental code in the new Utgarde Keep - Endless Farm dungeon profile that should tell the bot to prioritize the Traveler's Mammoth vendor over the default vendors if the player posses the mount.
Hopefully it'll solve the issue. :3

If anyone can stress-test + confirm that it's working as intended, that would be great! I've already had a ton of tests ran with characters that have the Traveler's Mammoth, but none have tested the "without mount" execution.

Expect a wave of new profiles over the next few days!
 
Last edited:
The Halls of Lightning endless grind, is there a reason for setting pull distance to 1? Or I guess put another way, is there an issue with making it higher if I want to farm trash for greens while in here?
 
Back
Top