Yea, I'm aware of this.
I coded it to jump off the platform so it returns the beginning of the instance faster.
However, due to the hundreds of variables in player's movement speeds - after jumping off the platform some people have a larger or shorter 'falling arch' causing them to overshoot the CTM coordinate.
I'm currently looking for a solution to just making the bot "blinly walk forward for X amount of seconds" - that way it doesn't need to hit the coordinate.
I can try tweaking the coordinate so that anyone would be able to hit it regardless of speeds, but the most reliable solution would be to make the bot manually walk all the way back.
Since you're not the only person to report this (as of recent) I'll see about getting this fixed today.
That's very nice to know, because I'm mage and my Singular is using slow fall when falling which could cause this issue. I'll try to turn this "feature" in singular off and run script again. Thank you very much for precious information! Results soon

.
@EDIT
Turned slow fall off, script is working like it should, without any fix, thank you for a good suggestion!
@EDIT2
Found out another "bug" or it should be like that..
While in instance, at some RANDOM points my character is going near mobs and just waits some seconds with a mobs on yourself.. No idea why.. After some time (20-30secs) it's starting to work like normal and its killing those monsters and go forward.. Also I noticed that, when it's not attacking, it's normally trying to "face" targeted monster, but it's not casting any spells except (buffs) spells like ice barrier or incanters ward. Is that normal?
or faced an issue, killed Altarius, didnt loot, just stand near body for 4min+, later loot and go on, weird.
Tried with framelock on and off, same thing happens in both modes.
@for example
[Singular] Switching to BotPoi: Young Storm Dragon.AE2E!
[Singular] *Living Bomb on Young Storm Dragon.AE2E @ 100.0% at 2.1 yds
[Singular] *Incanter's Ward on Me @ 100.0%
[Singular] *Mirror Image on Young Storm Dragon.AE2E @ 100.0% at 2.1 yds
[Singular] *Living Bomb on Young Storm Dragon.AE2E @ 94.2% at 2.1 yds
He's using living bomb, nothing more, then he stays in same place around 2-3 mins, in place after 2 dragons, before 4 turbulent squall's.
@edit3
This could be HB issue, I'll check this again with fresh install.