Here's a modified version of the profile that works on the Questing botbase.this is the profile i am using and it uses the grind bot
https://www.thebuddyforum.com/honor...utral/219905-apexis-crystal-baleful-farm.html
What Stratholme profile?Id like to use the stratholme profile to farm essence of undeath but when i run the profile the bot doesnt loot the mobs despite loot being ticked in the settings? :-( any ideas guys
thanks but it doesn't seem to work here is a logHere's a modified version of the profile that works on the Questing botbase.
It'll use DoWhen to use Baleful tokens as you pick them up:
I forgot to remove something - here's a fix:thanks but it doesn't seem to work here is a log
What Stratholme profile?
You mean the one that farms the Deathcharger's Reins?
If so, here's a modified version that should loot all mobs, and should endlessly farm even after the mount is obtained:
It depends on which context.Hey echo, is it possible to move the character if a certain object/npc is within 10 yards?
thanks
Thanks,i already commented here, but these are absolutely the best profiles i have ever used. The only problem is that if your are suicide botting with these you will lose your accounts in less than 2 weeks. i just lost 30 accounts today for running these non stopSuch a shame cause these were my favourite profiles
Instead of InteractWith, use a custom code.Well it's like this, I used this command for my dk to cast and use death gate:
<CustomBehavior File="Misc\RunLua" Lua="CastSpellByID(50977);" WaitTime="1000" />
<CustomBehavior File="InteractWith" MobId="190942" WaitTime="1000" CollectionDistance="11" />
But sometimes, when there is another players death gate within the given range he tries to use that one instead of his own, but he cant.. and then gets stuck.
So id just like him to move away if there is a death gate nearby or ultimativley stop him from using other death gates but his own.
Thanks
<CustomBehavior File="RunCode"><![CDATA[
SpellManager.Cast(50977);
await Coroutine.Wait(15000, () => !StyxWoW.Me.IsCasting);
var deathgatePoi = Object(190942, u => u.ToGameObject().CanUse())
while (StyxWoW.IsInWorld && deathgatePoi != null)
{
deathgatePoi.Interact();
await Coroutine.Yield();
}
]]>
</CustomBehavior>
Here's a snip of code I wrote up a little while back.
http://pastie.org/10786002
It puts items up on the auction house by itemId for a set minBid/buyout.
Functionality to have it undercut existing prices is possible, but I'd need to look into it.
A single MoveTo line should make it go from WoD to Ashran.
Use this code instead, I forgot to include a semicolon after one of the codes.Actually, I just tried it and im getting an error..
--snip--
Any idea what this is about? Just replaced my two lines with your code.
<CustomBehavior File="RunCode"><![CDATA[
SpellManager.Cast(50977);
await Coroutine.Wait(15000, () => !StyxWoW.Me.IsCasting);
var deathgatePoi = Object(190942, u => u.ToGameObject().CanUse());
while (StyxWoW.IsInWorld && deathgatePoi != null)
{
deathgatePoi.Interact();
await Coroutine.Yield();
}
]]>
</CustomBehavior>
I've replied to your exact quote here:Where do i use this code Echo? XD
And this MoveTo, i've already tryed, but the bot don't use flymaster, it just walks to there.
I'm honestly surprised the profile still works well enough.I'm using this profile to farm Windwool Cloth in Sra'Vess (suicide edition). It is fool-proof and really smooth profile. I do wonder though. How do i change the spell which is used for pulling mobs? At the moment Lightning Bolt is being used, i'm a shaman. Id like the bot to use Frost Shock instead. Sure it's shorter distance but hes approaching the mobs anyways. Also, pull spell is not being used too frequently. 3.41 sec CD on frostshock arent in the way. It would increase me efficienty overall.
I'm honestly surprised the profile still works well enough.
About three months ago, I wrote a completely new logic that's infinitely better than what's being used in these profiles.
However, I've never got around to adding it into these profiles - especially since Legion beta has been taking up all my development time.
This current logic that's being used can't support multiple spells.
It uses the "InteractWith" quest behavior which allows InteractByCastingSpellId="" - and that's how it pulls.
The new logic however - reads from an array of spells that's available to your spec/class and casts them depending on which would be the fastest given the current situation.
Here was a quick preview of it with Druid: https://www.youtube.com/watch?v=mMOCY2OAsNg
Which it goes between "Moonfire" and "Sunfire" as the Druid's Balance meter fluctuates.
I'd give you the code so you can try it with your current farm, but I'm not sure how stable it currently is.
Its been a while since I've tested it.