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[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

Thank you! you are awesome! ;)

Edit: Already found 2 pieces of jade, thanks a ton for the fix!

Also donated some pizza money to you ;)

Thanks for the fast replies and quick fix
Thanks for the donation!
Glad to it's working out for you!
^^
 
Thanks for the reply.A few days ago everything was fine. I also found a topic on the WoW forum that many problems with the delay in my region I think that was the problem. Need to wait I guess
I could also change the global values to slow it down a bit for everyone - that way the issue is avoided for everyone.
 
Hi

on the suicide [N] Lost City of the Tol'vir - (x1) - Guild Bank Money+Embersilk profile is there a way for me to stop the guild bank deposits?
 
Hi, Echo! I'm using Halls of Lightning - Insanity, Bank Money + Sell All profile. How can I protect some items from selling, if the profile use DynSell function? I do not deposit gold and other stuff to guild bank. Adding items I want to protect to <ProtectedItems> won't help.
Thank you for your great work:)
 
Hi, Echo! I'm using Halls of Lightning - Insanity, Bank Money + Sell All profile. How can I protect some items from selling, if the profile use DynSell function? I do not deposit gold and other stuff to guild bank. Adding items I want to protect to <ProtectedItems> won't help.
Thank you for your great work:)
Ops, looks like I forgot to add the ProtectedItems array to the profile.

Under <QuestOrder> add this:

PHP:
<CustomBehavior File="Misc\RunLua" Lua="ProtectedItems = {'notset'}" />
<!-- Protect items by ID or name.  Separate items by a comma.  Example:   {'1234', 'Glyph', 'Leather', 'ffa335ee'}
This will protect item ID 1234,  any item with Glyph in the name, and any item with Leather in the name.  ffa335ee is the Hex for purple, so all purple items will be protected.
You can also protect by rarity.
ff9d9d9d = Grey
ffffffff = White
ff1eff00 = Green
ff0070dd = Blue
ffa335ee = Purple
-->


Then you can pretty much follow as it says.
Use the array to protect items by Name/ID/etc
 
Ops, looks like I forgot to add the ProtectedItems array to the profile.

Under <QuestOrder> add this:

PHP:
<CustomBehavior File="Misc\RunLua" Lua="ProtectedItems = {'notset'}" />
<!-- Protect items by ID or name.  Separate items by a comma.  Example:   {'1234', 'Glyph', 'Leather', 'ffa335ee'}
This will protect item ID 1234,  any item with Glyph in the name, and any item with Leather in the name.  ffa335ee is the Hex for purple, so all purple items will be protected.
You can also protect by rarity.
ff9d9d9d = Grey
ffffffff = White
ff1eff00 = Green
ff0070dd = Blue
ffa335ee = Purple
-->


Then you can pretty much follow as it says.
Use the array to protect items by Name/ID/etc

Wow, how flexible!) That's great, thank you
 
<CustomBehavior File="Misc\RunLua" Lua="ProtectedItems = {'notset'}" />
<!-- Protect items by ID or name. Separate items by a comma. Example: {'1234', 'Glyph', 'Leather', 'ffa335ee'}
This will protect item ID 1234, any item with Glyph in the name, and any item with Leather in the name. ffa335ee is the Hex for purple, so all purple items will be protected.
You can also protect by rarity.
ff9d9d9d = Grey
ffffffff = White
ff1eff00 = Green
ff0070dd = Blue
ffa335ee = Purple
-->
Whether there is a parameter, that can protect only BoE items, greens, for example?
 
Whether there is a parameter, that can protect only BoE items, greens, for example?
Hmm, the code sniffs itemLink and itemString.
So anything those two functions return - you can protect by.

See the Wiki here:



After a quick look, I don't believe there's anything there that returns whether or not the item is binded or not.
The only function in the API I was able to find that does detect bind status is GetLootRollItemInfo

Unfortunately, this isn't used in DynSell. : /
 
Hmm, the code sniffs itemLink and itemString.
So anything those two functions return - you can protect by.

See the Wiki here:



After a quick look, I don't believe there's anything there that returns whether or not the item is binded or not.
The only function in the API I was able to find that does detect bind status is GetLootRollItemInfo

Unfortunately, this isn't used in DynSell. : /
What if we'll use WoWItem.IsSoulbound Property, scan for not soulbound greens (ff1eff00), and maybe we'll get BoE greens
 
What if we'll use WoWItem.IsSoulbound Property, scan for not soulbound greens (ff1eff00), and maybe we'll get BoE greens
DynSell(); operates on WoW-API Lua.
WoWItem.IsSoulbound is HB-API.

You could technically parse between them, but at that point we'd be modifying the DynSell(); code.
Which then we would just add GetLootRollItemInfo.
 
I got it, thx
DynSell is pulled remotely, so I could technically make updates to it in real-time to include GetLootRollItemInfo.
But at the moment there's plans to get DynSell() off Lua and onto C#.

So any updates to the current DynSell() are only made if absolutely needed.
 
DynSell is pulled remotely, so I could technically make updates to it in real-time to include GetLootRollItemInfo.
But at the moment there's plans to get DynSell() off Lua and onto C#.

So any updates to the current DynSell() are only made if absolutely needed.
This is just for convinience, adding boe greens in ProtectedItems.xml and deleting the rest, disabling Refreshment detection plugin allows to sell allmost everything I want. So I don't think this is absolutely needed:)
 
View attachment 13256 2015-08-26 23.49.txt

Seems like a really cool bot! I started out trying my hand at running The Botanica on my warrior. It seems to get stuck somehow. It's just standing around in a huge bunch of mobs in the botanica without attacking. Doing a thunderclap or two solves it and it keeps going but I don't get why the bot can't figure that out :(

Any idea what might be wrong?
 
View attachment 185779

Seems like a really cool bot! I started out trying my hand at running The Botanica on my warrior. It seems to get stuck somehow. It's just standing around in a huge bunch of mobs in the botanica without attacking. Doing a thunderclap or two solves it and it keeps going but I don't get why the bot can't figure that out :(

Any idea what might be wrong?
Singular (your combat routine) seems to be behaving very strangely.
I believe it was updated recently, so the error it's reporting is a bit new to me.

I normally wouldn't suggest using any other combat routine aisde from Singualr, but could you perhaps try a different one?
 
Share your article is quite detailed, I would note that if the encounter would apply. Surely it successful is not it
 
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