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[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

Hey Echo!

Let me start by saying that your work on this stuff is absolutely pristine.

I'm having a problem with both of your Steamvault profiles, though. (optimized gold farm/dungeons/outlands/[medium and heavy]/steamvault). I'm playing a Hunter, and I've tried this profile with a few different CRs and all to the same effect.

Pretty often (~65% of the 20 times I've run it so far), the bot doesn't click the machine by Hydromancer Thespia; it kills her and then takes a few stutter steps towards the machine, interrupting the cast. It doesn't have a problem clicking the machine by Mekgineer Steamrigger. I just wanted to report this problem so you know. I've watched the profile go on my second monitor and I just pop over and click the machine when I see my bot at Thespia.

I'm testing out the "Instance Grind" version of this profile right now, and I'll report back if the same problem occurs.

Thank you again for your incredible work!
 
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Hey Echo!

Let me start by saying that your work on this stuff is absolutely pristine.

I'm having a problem with both of your Steamvault profiles, though. (optimized gold farm/dungeons/outlands/[medium and heavy]/steamvault)

Pretty often (~65% of the 20 times I've run it so far), the bot doesn't click the machine by Hydromancer Thespia; it doesn't have a problem clicking the machine by Mekgineer Steamrigger. I just wanted to report this problem so you know. I've watched the profile go on my second monitor and I just pop over and click the machine when I see my bot at Thespia.

Thank you again for your incredible work!
Welcome, glad it's working for you (mostly.) xD

The code used to interact with the machines has no failsafe to ensure the object was interacted with.
So small thinks such as lag, movement-before-interacting, or any other 'thing' could cause it to fail.
I'm willing to bet movement-before-interaction is causing the issues since it seems to be a problem on my other profiles.

I could have the code loop endlessly until the machine is interacted with - which should easily fix the problem.
I'll look into it and edit this post when any edits are made.



Edit:
Seems the interact with code already runs twice. Strange.

2015-05-08_18-10-49.png



Edit 2:
I seen an update.
It should now loop for as long as the object isn't active.​
 
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8sZGFk4.jpg


Where is the Ruins of Ahn'Qiraj profile? I can't find it D:

THanks for your awesome work tiger!
 
8sZGFk4.jpg


Where is the Ruins of Ahn'Qiraj profile? I can't find it D:

THanks for your awesome work tiger!
It was created by a former developer of mine - which maintained it and created the QuestBehaviors required to operate the profile.

The Quest Behaviors no longer exist, so the profile was removed.
I should probably edit the thread. xP
 
It was created by a former developer of mine - which maintained it and created the QuestBehaviors required to operate the profile.

The Quest Behaviors no longer exist, so the profile was removed.
I should probably edit the thread. xP

Better them that, would be you make a new one XD

I'm looking for one profile to farm just the trash mobs for transmog ><
 
ok so ive been trying to use one of the pandarian trash mobs you have in this profile and it gives me this error:

Changing current profile to [SK-Heavy]Slitherscale Lizard-People [$Rev: 1134 $]
2 compiler errors encountered in profile '[SK-Heavy]Slitherscale Lizard-People [$Rev: 1134 $]'
'If' xml element on line number 254 has following errors with code: public System.Boolean __ExpressionFunc__18()
{
return new System.Func<System.Boolean>(() => (Me.Specialization == WoWSpec.DruidFeral && !HasAura(768)))();
}

1) The name 'HasAura' does not exist in the current context at offset 0

'If' xml element on line number 257 has following errors with code: public System.Boolean __ExpressionFunc__19()
{
return new System.Func<System.Boolean>(() => (Me.Specialization == WoWSpec.DruidGuardian && !HasAura(5487)))();
}

1) The name 'HasAura' does not exist in the current context at offset 0

im playing a MM hunter, idk what its going on about a Guardian Druid in the 3rd to last line of code but, your response is thanked :)
 
can you make so the bot complete the whole dungeon?
You need to tell me which profile you're using.




ok so ive been trying to use one of the pandarian trash mobs you have in this profile and it gives me this error:

--snip--

im playing a MM hunter, idk what its going on about a Guardian Druid in the 3rd to last line of code but, your response is thanked :)
Are you using an updated version of the profiles?
Because if I'm not mistaken, this error was fixed weeks ago.
 
You need to tell me which profile you're using.





Are you using an updated version of the profiles?
Because if I'm not mistaken, this error was fixed weeks ago.

i only started using this like 3 or 4 days ago so id assume its the updated version
 
i only started using this like 3 or 4 days ago so id assume its the updated version
Hmm, I'll have to send a tester out to it.
The error your reporting is showing code that's not in the profile.





Heavy Grim Batol :)
There was a full run created for this under the "Instance Grinds" section, but it may be outdated.
 
Yo Echo, Im getting a bug in Gundrak. Im using the Hard Pull Gundrak - Sell All Profile, and sometimes at the end of the instance, he stands by the portal, but there is still 1 mob he hasnt killed and it wont leave the instance until that mob is killed (Only way is to do it manually.)

The error i see is:

[DoWhen-v2009(error)] For DoWhenActivity ActivityName(MoveDefHook), predicate (() => (Me.Combat && Me.IsMoving && Me.IsInInstance && Me.IsAlive) && ((!WoWSpell.FromId(20271).Cooldown && Me.KnowsSpell(87172)) || (Me.HealthPercent <= 10 && !WoWSpell.FromId(633).Cooldown))) was not reset by execution.
This is a profile problem, and can result in erratic Honorbuddy behavior.
The predicate must return to 'false' after the action has been successfully executed.
 
Yo Echo, Im getting a bug in Gundrak. Im using the Hard Pull Gundrak - Sell All Profile, and sometimes at the end of the instance, he stands by the portal, but there is still 1 mob he hasnt killed and it wont leave the instance until that mob is killed (Only way is to do it manually.)

The error i see is:

[DoWhen-v2009(error)] For DoWhenActivity ActivityName(MoveDefHook), predicate (() => (Me.Combat && Me.IsMoving && Me.IsInInstance && Me.IsAlive) && ((!WoWSpell.FromId(20271).Cooldown && Me.KnowsSpell(87172)) || (Me.HealthPercent <= 10 && !WoWSpell.FromId(633).Cooldown))) was not reset by execution.
This is a profile problem, and can result in erratic Honorbuddy behavior.
The predicate must return to 'false' after the action has been successfully executed.
Hm, that error shouldn't cause any issues.

Is the mob a Frog? Sometimes one of the frogs in the area can be aggro'd - which the combat routine won't engage critters so it causes the bot to endlessly stand there.
 
nah its one of the hakkari mobs, he keeps throwing arrows at me.
I'm guessing you're a Paladin? Hmm, I've seen this error come up in the past for Paladins - the DoWhen hook may actually be causing the error if that's the case.

The DoWhen hook uses Judgment to trigger speed buffs so that the pulls go faster - unfortunately in some cases this causes the issue you're having (where the bot won't engage the guy.)

The only thing I could suggest at the moment is to remove the DoWhen code from the profile, that should fix it.
If you don't know how to do this, I'll post an edit for you.
 
yeah, i am a paladin :) i have no clue how to that and would be happy if u could edit it for me :) thanks alot man.
 
Using HBRelog and just the ashes of a'lar profile
On all toons, it navigates to the final boss in Tempest Keep, then waits for 8 minutes before "Bot stopping! Reason: Nothing more to do."
 
Using HBRelog and just the ashes of a'lar profile
On all toons, it navigates to the final boss in Tempest Keep, then waits for 8 minutes before "Bot stopping! Reason: Nothing more to do."
Are you above level 90? If so there's an aggro tolerance issue.
The profile was designed when the cap was 90, and a level 100's aggro tolerance wasn't considered.

It's on the bug tracker to fix this, I'll go ahead and address it now.
 
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