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[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

Hi again.

Still can't start the Botanica profile inside the instance with a clean HB install. Nobody else reporting this issue?:/
 

Attachments

Hi again.

Still can't start the Botanica profile inside the instance with a clean HB install. Nobody else reporting this issue?:/
I believe there's some issues in the MyCTM behavior.
I'll be bouncing bug reports around to the core developers so hopefully it'll get patched up.

I'm working on a batch update as we speak that'll be out tonight - I'll see about using a different method of portal-zoning for this (and other) profiles.

In the mean-time, could you try this?




Edit
I've been doing some brain storming with HighVoltz, and he determined that​

- The navigator will now stop loading tiles when HB has been stopped. (HB-1047)

Is the cause of this issue.

It's not just you, or 'just this profile.'
A Honorbuddy update will be sent to fix this issue.
 
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So... I am trying to run AQ 20 and it loads but theres an error. XML Error: Unknown tag "CustomBehavior" (Input: "<CustomBehavior File="UserSettings" FindVendorsAutomatically="False" LootMobs="True" PullDistance="1" KillBetweenHotspots="False" LogoutForInactivity="False" />") in "HBProfile"! - On line 62
 
using the randomizer, when it runs nexus it just runs into the wall at the beginning. is there a way to have it remove nexus from the rotation?
 
So... I am trying to run AQ 20 and it loads but theres an error. XML Error: Unknown tag "CustomBehavior" (Input: "<CustomBehavior File="UserSettings" FindVendorsAutomatically="False" LootMobs="True" PullDistance="1" KillBetweenHotspots="False" LogoutForInactivity="False" />") in "HBProfile"! - On line 62
Yea, unfortunately this is one of the profiles that hasn't survived the 'age test.'
It was created by one of my former developers a little over a year ago.

Since then, a lot has changed in the Honorbuddy code - which caused the profile to get errors.

I've had a lot of work on my plate here recently, but all of the profiles are planned on being "rebuilt" as time progresses.
 
using the randomizer, when it runs nexus it just runs into the wall at the beginning. is there a way to have it remove nexus from the rotation?
Yes, if you're using a code editor - each dungeon code-block can be collapsed to look like this:

621670658e60d3e6544eba5c8dd3b403.png


All you'd need to do is just erase the Nexus section. :3
If you don't have a code editor - I could do it for you.


On a side note, the majority of dungeons on the (With Beta Profiles) is considered 'do-able' now.
Most of the glitches in those runs were caused by the game client, or Singular. Which most seem fixed.
I'll probably be porting more over to the normal Randomizer soon.
 
For me, my profile does not work, how to fix it?

[DoWhen-v1458(error)] PROFILE ERROR: ItemId or SpellId attribute is required.
[Ref: "Gundrak - Optimized Gold Farm - Heavy Pulls [$Rev: 1000 $]" @line 481]
[DoWhen-v1458(warning) @line 481]: Attribute 'ActivityName' is not recognized by this behavior--ignoring it.
[DoWhen-v1458(error) @line 481]: Stopping Honorbuddy. Please repair the profile!
Bot stopping! Reason: Profile has too many errors
 

Attachments

For me, my profile does not work, how to fix it?

[DoWhen-v1458(error)] PROFILE ERROR: ItemId or SpellId attribute is required.
[Ref: "Gundrak - Optimized Gold Farm - Heavy Pulls [$Rev: 1000 $]" @line 481]
[DoWhen-v1458(warning) @line 481]: Attribute 'ActivityName' is not recognized by this behavior--ignoring it.
[DoWhen-v1458(error) @line 481]: Stopping Honorbuddy. Please repair the profile!
Bot stopping! Reason: Profile has too many errors
Update your bot to the newest update.
(r.748)
 
Recent Highlight-Updates for the Optimized Gold Farms:


All Tol'vir Profiles
  • The mount HOOK will no longer attempt to mount if the player is targeting an enemy. This should help avoid conflicts with the combat routine. (r.1008)
  • The mount HOOK will now mount if there's a lootable NPC that's far away. (r.1008)
  • The mount HOOK will no longer activate if there's a lootable NPC within detection distance. (r.1006)
  • Mount-handling is now controlled by a HOOK rather than randomly parsed with Lua script. This will improve mount-imization. (r.1005)
  • Added a wait timer that should make the bot properly fight the last pull. (r.1005)
  • Added complete death support to all Tol'vir profiles. (r.1003)


The Botanica
  • Removed stray element tag. (r.1005)
  • Moved a flying code that was causing mailing issues. (r.1005)


[AM-Alpha] Drak'Tharon
  • Added a missing </If> element to fix loading errors. (r.1005)


[AM-Alpha] Gundrak
  • Stripped the profile of the old death-support code. (r.1005)


All Gundrak Profiles
  • Bot will now check to make sure the last boss is dead before exiting. (r.1005)
  • Added complete death support to all Gundrak profiles. (r.1005)


Hellfire
  • Added a termination code to the entering and exiting CTM. Bot should no longer run aimlessly into the wall. (r.1005)


All Grim Batol Profiles
  • Added full death support to all Grim Batol profiles.(r.1005)
  • Fixed an issue were the bot would attempt to leave the instance twice, causing the bot to run aimlessly into the wall. (r.995)

 
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Hey Echo Tiger.

What code editor are you using on that img?

After a update to 1005, my lite pull randomizer just say "nothing more to do" Am I doing something wrong?
 
Hey Echo Tiger.

What code editor are you using on that img?

After a update to 1005, my lite pull randomizer just say "nothing more to do" Am I doing something wrong?
Sublime Text 3 with the Sunburst theme.

Which Randomizer? Do you have a log?
Also, where are you starting it?
 
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hi i use Gundrak Profiles bot tell me:bot stop! Reason: Nothing more to do
what i should to do ?
 
Hey EchoTiger, I've been trying to use the profile over the past day and I've noticed some issues with the mount farms.

There is a profile which runs through all mounts. When this profile is stopped and then started again, it will start all over and doesn't recognise whether for example I have already done UP for the blue proto drake today or not.

I also noticed that in Vortex Pinacle for drake of the north wind it will get to the 2 orbs (the ones with wind swirling around them), continuously run into them and eventually get pushed off the edge of the pathway. Then it will try to run back and will get stuck. In order to get through the 2 orbs it simply needs to target them and attack them. It does target them, but does not attack them. I am using TuanHa's shammy CC for this.

Let me know if you have any tips to get this sorted out.

View attachment 47896 2014-09-15 08.11.txt
 
Here it is.
Discussed on Skype.




Hey EchoTiger, I've been trying to use the profile over the past day and I've noticed some issues with the mount farms.

There is a profile which runs through all mounts. When this profile is stopped and then started again, it will start all over and doesn't recognise whether for example I have already done UP for the blue proto drake today or not.

I also noticed that in Vortex Pinacle for drake of the north wind it will get to the 2 orbs (the ones with wind swirling around them), continuously run into them and eventually get pushed off the edge of the pathway. Then it will try to run back and will get stuck. In order to get through the 2 orbs it simply needs to target them and attack them. It does target them, but does not attack them. I am using TuanHa's shammy CC for this.

Let me know if you have any tips to get this sorted out.

View attachment 142552
Unfortunately, there's no way to determine "We've ran this dungeon today." inside of profile code.
The only option would be to have the bot store a Lua variable after the dungeon is complete - which if you logout, or your UI is reloaded - this variable will be removed.

And for the Vortex Pinnacle runs, seems that Shammies were just missed out on the 'attack sequence.' Lol.
Update your SVN and it should fix that.
 
Discussed on Skype.





Unfortunately, there's no way to determine "We've ran this dungeon today." inside of profile code.
The only option would be to have the bot store a Lua variable after the dungeon is complete - which if you logout, or your UI is reloaded - this variable will be removed.

And for the Vortex Pinnacle runs, seems that Shammies were just missed out on the 'attack sequence.' Lol.
Update your SVN and it should fix that.


Ok cool thanks for the info :)

Ya had a look at it myself just now and noticed that at the point when it stops the toon to cast a spell, no spell was listed for shammy class so I added earthshock to make it work, works like a charm now :)
 
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