thenotorious
Member
- Joined
- Aug 23, 2014
- Messages
- 85
working now 
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i still got a proble at Dominus, it uses the flask 2ce and to early .how can i fix it so it uses the pot on the kill?
Rarity/Diamond are hard cases to deal with and while I would prefer they be used on all rare mobs, this is all I am able to do for now.
I can never get my bot to use topaz flask, I would prefer that he just use it everytime its up really. He is a CoC lightning spec and can kill himself to reflect. But the topaz is surgeons and has almost 100% uptime, would be nice if the bot would use it. I don't think Iv ever saw the bot use the topaz once though. Is there something I can do to get it working more often?
The AutoFlask plugin only contains basic logic for health/mana flasks. The API we have supports using any flask though. However, there's no set of default logic we could implement that covers all the possibilities in this game.
With traditional development, features are coded in, and the gui is updated accordingly. If you try to do that in this game, what you'll end up with is having to constantly add more logic that checks for very specific scenarios before performing an action. This spirals out of control, as the number of possible scenarios might want to be handled is quite extensive in a game like this.
So for example, consider the fact you have a very specific build, and are using a very specific flask (mods) that allows you to use it in ways that other people wouldn't be able to. With our current setup, you could modify the AutoFlask plugin to work the way you need it to, but we could not make that the default, since your needs vary from other people's. We couldn't start taking requests for features like those to include, because then the code becomes overly complex, and things are complicated for everyone else. This is pretty much the same issues with the way CRs currently work.
I do think there's a solution though, and I talk about it in this reply. However, it's not possible to implement that anytime soon, and switch everything over, so it's something I'll be looking at for the future. For now, users have to do a bit of coding to get things working the way they need, because there's no other feasible way for us to do it with the current system. We have the tools to do it, but it's quite a large design change, and we'er already coming off of an entire project rewrite in September.
Thank you for your reply and explanation. But would it be possible to set it to use topaz flask for example every time your health hits a certain level like the health pots? It would be nice if my character would just pop topaz every time health dipped below 95% say.
Could you please add support for Rumi's Concoction?
Thanks naut@