I want AutoEquip to equip trinkets, but every time I remove them they're back in the protected list upon reloading HB.
Would removing this from the script solve that and if so am I removing all of the function, nothing more or less?
Code:
{
if (IgnoreInvTypes == null || IgnoreInvTypes.Length == 0)
{
IgnoreInvTypes = new[] { InventoryType.Trinket };
}
if (ProtectedSlots == null || ProtectedSlots.Length == 0)
{
ProtectedSlots = new[] { InventorySlot.Trinket0Slot, InventorySlot.Trinket1Slot };
}
}
Would removing this from the script solve that and if so am I removing all of the function, nothing more or less?