Would like to implement it into the avoidance radius settings ( probably wont be able to add it into the GUI myself)
However, I believe if we add the spore avoidance into the settings - this would minimize the amount of spores set off releasing those deadly poisons we all hate.
I'm looking into the settings>Username>Trinity.xml file and I see thats where the avoidance settings are held, however I know i cant just add the following into the trinity.xml file and have it work.
<TreeSpores>Value</TreeSpores>
<AvoidTreeSporesHealth>Value</AvoidTreeSporesHealth>
Or is it really that simple?
Where do these values originate from? how can I make DB/Trinity know what a spore is?
Similar to how it knows what the Beeswasps, azmopools, arcane, etc's are?
I've looked into the TVars.xml as well and have seen this:
However - from what I see it only is being used for the Poison Trees and not the spores?
I would like to add the tree spores into the avoidance as I think this could make a huge difference with the masses running in areas were there are an abundance of trees and spores.
Thanks for reading - and help would be greatly appreciated
However, I believe if we add the spore avoidance into the settings - this would minimize the amount of spores set off releasing those deadly poisons we all hate.
I'm looking into the settings>Username>Trinity.xml file and I see thats where the avoidance settings are held, however I know i cant just add the following into the trinity.xml file and have it work.
<TreeSpores>Value</TreeSpores>
<AvoidTreeSporesHealth>Value</AvoidTreeSporesHealth>
Or is it really that simple?
Where do these values originate from? how can I make DB/Trinity know what a spore is?
Similar to how it knows what the Beeswasps, azmopools, arcane, etc's are?
I've looked into the TVars.xml as well and have seen this:
Code:
<d2p1:DictionaryEntry>
<d2p1:_key xmlns:d4p1="http://www.w3.org/2001/XMLSchema" i:type="d4p1:string">Barbarian.Avoidance.WOTB.PoisonTree</d2p1:_key>
<d2p1:_value xmlns="" i:type="TVar">
<DefaultValue xmlns:d5p1="http://www.w3.org/2001/XMLSchema" i:type="d5p1:float">1</DefaultValue>
<Description>WOTB Poison Tree / Spore health multiplier</Description>
<Name>Barbarian.Avoidance.WOTB.PoisonTree</Name>
<ProfileValue xmlns:d5p1="http://www.w3.org/2001/XMLSchema" i:type="d5p1:float">1</ProfileValue>
<Type>float</Type>
<Value xmlns:d5p1="http://www.w3.org/2001/XMLSchema" i:type="d5p1:float">1</Value>
</d2p1:_value>
However - from what I see it only is being used for the Poison Trees and not the spores?
I would like to add the tree spores into the avoidance as I think this could make a huge difference with the masses running in areas were there are an abundance of trees and spores.
Thanks for reading - and help would be greatly appreciated






