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Attacks minion with Doomhammer twice

OtisRight

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I faced a 4/9 Grommash Hellscreem, whitch was not enraged yet. The bot chose to Rockbiter->attack with Doomhammer twice to kill it. The hero took 14 damage. Tempo wise it is fine, to trade some HP vs killing a minion, but taking 14 is way too much. So maybe you can set a rule to not do it if the hero is gonna take e.g. >8 in total or sth.

You can find the logfile here It was on turn 16.

Edit: I have written some penalties for those cases. You can find it here and the raw code here ,but I think there should be another, much better way to set this up properly.
 
Last edited:
upload the log file on our boards as we do no mess with external links plz
 
Enemy: Warrior, 29hp, Grommash 4/9 on the board, 4 cards in hand.
You: Shaman, 23hp, 3 minions 1/1 on the board, 2 cards in hand (Doomhammer and Rockbiter Weapon).

Did you have another choice?
 
I understand your argument, but I think taking that much damage is a game losing play against almost all matchups.
Grom was not enraged - I would just go face with everything and hope for a good topdeck(like Lava Burst or Flametongue etc.) to kill it in one hit. If thats not happenning I'll lose the game anyway, but I would not thow it away in first place. That's why I wrote my code like that: If you cant't deal with a minion without losing x% of health, do something else(and hope for a better play next turn).
 
It's an isolated case. For an informed decision, we need other logs with the same problem.
Attach them here, please.
 
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