What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Areas with Stuck Issues Thread

If you run into stuck issues, and would like to report them, please post the following information:

Area Name - Channel Map
Stuck Type - Stuck on some stairs and the wall, it is half trying to go up the stairs, half down the stairs and just stutter steps in place.


Code:
Network Object]
	BaseAddress: 0x63DDCB18
	Name: 
	ID: 2419
	Type: Metadata/Characters/StrDexInt/StrDexInt
	API Type: Loki.Game.Objects.LocalPlayer
	Position: {1288, 1613} (0)

[Components]
	Actor: 0x7BC1C310
	Player: 0x7BC1C048
	Positioned: 0x54F66C80
	Stats: 0x708500E8
	Pathfinding: 0x6B5D1870
	Animated: 0x64088698
	Render: 0x7020FCB8
	Life: 0x70D034F0
	Inventories: 0x7C6A3798
	Targetable: 0x6B32C1A0

[ActorComponent]
	BaseAddress: 0x7BC1C310
	_08: 0
	ActEntryPtr: 0x63F813F0
	_28: 0x63A49698
	_2C: 0x7047C6E8
	CurrentActionPtr: 0x0
	NextActionPtr: 0x0
	_38: 1
	NativeObjectPtr2: 0x63DDCB18
	_40: 7
	_44: 3
	_48: 6
	_4C: First: 0x6AF11D78, Last: 0x6AF11D78, End: 0x6AF11DAC, Allocator: 0x0
	_5C: First: 0x543ABCE0, Last: 0x543ABCF4, End: 0x543ABCF8, Allocator: 0x3E999999
	_70: Head: 0x0, Size: 0x0, Allocator: 0x3EC00000
	Flags: 0
	_80: 3766
	_82: 3628
	_84: 10
	_88: 0
	_8C: 0
	_90: 2
	_94: 2
	_98: 2
	_9C: 587
	_A0: {-2147483648, -2147483648}
	_A8: 0x0
	TimeSinceLastAction: -64.13348
	TimeSinceLastMove: -90.78699
	_B4: 0x0
	_238: 0
	_23C: 7
	_240: 8

[PositionedComponent]
	BaseAddress: 0x54F66C80
	MapPosition: {1288, 1613}
	WorldPosition: {14005.43, 17538.04}
	Rotation: 3.070285
	CharacterSize: 1

[PathfindingComponent]
	BaseAddress: 0x6B5D1870
	_08: 0
	_10: 0x64199890
	_14: First: 0x7C2AE690, Last: 0x7C2AE694, End: 0x7C2AE694, Allocator: 0x110010
	MovementVelocity: 37
	IsMoving: 0
	IsPathfinding: 0
	_2A: 255
	PathfindTo: {1288, 1613}
	PathfindToPtr: 0x0
	_38: 0
	_3C: 0
	_40: 1
	_44: 1
	_488: 0
	_48C: 0
	TimeSinceLastPathfind: 90.79498
	_494: 0

Hope that helps.

EDIT:

Here's a photo of the area. stuck spot.webp
 
Last edited:
Area Name - The Slums
Stuck Type - Stuck on terrain/wall, specially when there is a building right after some stairs. Bot seems like he's trying to move through the building. Pretty random behaviour.
//Edit: Also happens pretty often right at the beginning of the map
Can confirm that.
It's some big ass building.
Was in the previous version too though.
 
Area - city of sarn
Screen -
lHa3t9x.png
(the quality is extreme shit but you can get the idea)

Code:
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (986) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (991) [31.68317 %].
[LatencyTracker] AverageLatency: 217
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (994) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (994) [31.68317 %].
[StuckDetection] {598, 702} => 2
[StuckDetection] bounds: {8, 78}
[StuckDetection] TimeInInstance: 00:05:35.6629230
[StuckDetection] TimeInArea: 00:05:35.6636594
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (997) [31.68317 %].
[LatencyTracker] HighestLatency: 345
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1001) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1004) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1007) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1003) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (999) [31.68317 %].
[LatencyTracker] HighestLatency: 389
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1003) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1007) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1000) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (998) [31.68317 %].
[LatencyTracker] AverageLatency: 217
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1010) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
[LatencyTracker] HighestLatency: 398
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (996) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (997) [31.68317 %].
[LatencyTracker] LowestLatency: 58
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (999) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (973) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (968) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (973) [31.68317 %].
[LatencyTracker] AverageLatency: 222
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (976) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (983) [31.68317 %].
[StuckDetection] {598, 694} => 2
[StuckDetection] {598, 693} => 2
[StuckDetection] {600, 689} => 2
[StuckDetection] {598, 691} => 4
[StuckDetection] {598, 692} => 3
[StuckDetection] bounds: {7, 47}
[StuckDetection] TimeInInstance: 00:06:05.7160183
[StuckDetection] TimeInArea: 00:06:05.7163203
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (988) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (989) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (991) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1000) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1008) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1000) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1007) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
[LatencyTracker] AverageLatency: 226
 
The dock. When there are pot blocking.
same , have to disabled the ignore pot breaking, but then the bot wants to break all the pots, so maybe we need a new default Path/route, that breaks pots in the way via stuck.
Also getting stuck in docks on tents and other objects when using cyclone.
 
same , have to disabled the ignore pot breaking, but then the bot wants to break all the pots, so maybe we need a new default Path/route, that breaks pots in the way via stuck.
Also getting stuck in docks on tents and other objects when using cyclone.
Bot breaking pot is needed, if you have ran the bot enough, you will see it getting stuck on pots trying to get to another area.

@PainfulDeath, City of Sarn is known for that, for now manual it, it will prob take less then a min.

@lyvewyre that one is new to me, thanks for that!
 
Capture.jpg
[/url][/IMG]

My bot always get stuck here in Mine map. It simply thought it could go through that ***** but it couldn't.
 
Nothing change, bot stucks same place. Will it be fixed this year? :)
 
Stuck

The Belly of the beast, right before piety fight. It ALWAYS gets stuck, it can't open the door.. Really annoying too :(

If a fix could be made, I would be so happy
 
Why did you made this thread?Its 5 months old and it seems that no1 gives a fuck about stuck issues!I still wonder why ppl bother reporting stuck issues.I could report like 10 more but i don't see the point of doing it.For example Channel map is one of the oldest stuck issue reported and its still not fixed.Channel map=DIVINE ORBS,i bet that 1 bot running all day channel maps can make few divine orbs out of humility cards.
 
Why did you made this thread?Its 5 months old and it seems that no1 gives a fuck about stuck issues!I still wonder why ppl bother reporting stuck issues.I could report like 10 more but i don't see the point of doing it.For example Channel map is one of the oldest stuck issue reported and its still not fixed.Channel map=DIVINE ORBS,i bet that 1 bot running all day channel maps can make few divine orbs out of humility cards.

@Devs: sorry, thats true

If it can't be fixed please at least sum up all the stuck places.
Or even better: sum up all the suggestions. starting from nasty map bosses (mirage of bones) - ending with map prefix/suffix most people here blacklist anyway.
 
That's the point of this thread. To simply let people know of various stuck issues to take into account when they bot.
Any chance you could compile a list in the OP or work with ExVault to automatically blacklist these maps in his addon. I'm not complaining about this thread or criticizing you or ExVault. I'm simply making a QoL suggestion. I have already blacklisted most of these maps myself by watching the bot; I just know that ExVault is already internally blacklisting some maps so why not these stuck maps as well?
 
Any chance you could compile a list in the OP or work with ExVault to automatically blacklist these maps in his addon. I'm not complaining about this thread or criticizing you or ExVault. I'm simply making a QoL suggestion. I have already blacklisted most of these maps myself by watching the bot; I just know that ExVault is already internally blacklisting some maps so why not these stuck maps as well?
Because you can blacklist it yourself in MapRunner, it's in the GUI.

fba467ff0e.png


There's no reason to re-invent the wheel.
 
Back
Top