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Archon (Combustion) not using Fire Blast

xperiadudu

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Newest Trinity (1.9.5) is not using "Fire Blast" (the skill that's on 1 when in Archon form) when using the Archon Combustion Rune. It's spamming the normal attack, but isn't using the Fire Blast, which is kind of a huge dps loss.
 
would be great if this could be fixed, kinda need to bot 24/7 now with maximum efficiency with the loot buff for the upcoming week ;)
 
would be great if this could be fixed, kinda need to bot 24/7 now with maximum efficiency with the loot buff for the upcoming week ;)

No worries, they will get around to fixing it. I am still having the same issues with no fire archon skills working. The animation of an attack shows but no damage is being done.
 
// Arcane Blast - 2 second cooldown, big AoE
if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Archon_ArcaneBlast_Fire, CombatBase.CanCastFlags.NoTimer) && TargetUtil.AnyMobsInRange(15, 1))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast_Fire, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1);
}

// Disintegrate
if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated && (CurrentTarget.CountUnitsBehind(25f) > 2 || Settings.Combat.Wizard.NoArcaneStrike || Settings.Combat.Wizard.KiteLimit > 0))
{
return new TrinityPower(SNOPower.Wizard_Archon_DisintegrationWave_Fire, 49f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0);
}

// Arcane Strike Rapid Spam at close-range only, and no AoE inbetween us and target
if (!useOocBuff && !Player.IsIncapacitated && !Settings.Combat.Wizard.NoArcaneStrike &&
!CacheData.TimeBoundAvoidance.Any(aoe => MathUtil.IntersectsPath(aoe.Position, aoe.Radius, Player.Position, CurrentTarget.Position)))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneStrike_Fire, 7f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 1, 1);
}

// Disintegrate as final option just in case
if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated)
{
return new TrinityPower(SNOPower.Wizard_Archon_DisintegrationWave_Fire, 49f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0);
}


mine works with fire even fireblast, but this code will only work for fire archons...
 
^ The above works for me, only have to replace the both skills under arcane blast with SNOPower.Wizard_Archon_ArcaneBlast_Fire
 
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