margorach
Member
- Joined
- Feb 8, 2011
- Messages
- 179
- Reaction score
- 0
Is it solving artifacts alone now or still not?
it has been doing that since the release of hb after 4.0.6

atleast for me
Is it solving artifacts alone now or still not?
Disable ALL Archaeology addons, because it can interfere with the bot.For me it wasn't, it said : solving but didn't do anything![]()
Aye, just got back after taking the dogs for a walk with the family. Went out 4 hours ago, got back, bot stuck again, roughly 30 min after i left. Waste of time...again...
http://www.thebuddyforum.com/honorbuddy-forum/plugins/free/uncataloged/22146-[plugin]-temp-fix-archaeologybuddy-navigation-stuck-issues-2.html
Thanks for the link, and excuse my rant, been having a bad day![]()
Uldum as in Tol'Vir? Bot settings -> Blacklisting. By Type then click everything except Tol'Vir.Is there any way to make an Uldam site priority?
Anyone can explain why the bot doesnt work for warlocks?
Been doing it just fine, afking for good 80% of the time as warrior or paladin, but on my warlock it just doesnt work. It does dig one site or two and stops, sometimes flying high stuck going back and forth, sometimes just stand doing nothing on a random site.
Did try all the current Warlock cc (there are very few ones) but I do not think it is a warlock cc issue.
Anyone else having similar issues?
Thanks.
ArchBuddy v1.1.0.211]:Searching for digsites...
[ArchBuddy v1.1.0.211]:Found digsite Red Reaches Fossil Bank [Distance: 6863.534 yards]
[ArchBuddy v1.1.0.211]:Found digsite Aerie Peak Digsite [Distance: 5964.406 yards]
[ArchBuddy v1.1.0.211]:Found digsite Ironband's Excavation Site [Distance: 29.79849 yards]
[ArchBuddy v1.1.0.211]:Found digsite Greenwarden's Fossil Bank [Distance: 2359.955 yards]
[ArchBuddy v1.1.0.211]:Selected "Ironband's Excavation Site" as the next digsite.
System.NullReferenceException: Object reference not set to an instance of an object.
at dtNodePool.getNode(dtNodePool* , UInt32 id)
at dtNavMeshQuery.initSlicedFindPath(dtNavMeshQuery* , UInt32 startRef, UInt32 endRef, Single* startPos, Single* endPos, dtQueryFilter* filter)
at Tripper.RecastManaged.Detour.NavMeshQuery.InitSlicedFindPath(PolygonReference startRef, PolygonReference endRef, Vector3 startPos, Vector3 endPos, QueryFilter filter)
at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to)
at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags)
at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
Yea the best one so far is Lazy's cc, did you mess a bit with the cofigs? I had to set it to force target and stuff.
The bot keeps on getting stuck in the air, or gos back and forth