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ArchaeologyBuddy - An Archaeology Bot

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It died from fatigue, flying from the digsite at Ruins of Feathermoon in Feralas to Ruins of Ammon in Uldum.
 
Ok, sorry. I ment in the Treatstarters post. It should be mentioned there.

Are you kidding me? Seriously, just read through five pages, anywhere, in this thread and I PROMISE you that you will get a bunch of answers for that single question.
It has been asked about twenty million times (yes i counted) and still, people are too lazy to read.
 
has trouble landing on Terrorweb Tunnel Digsit, if i go land him manually he will eventually dig everything up, tho he does go through a lot of fails.
im not 100% sure this is a AB problem, basicly it looks like he is going twards landing zone, stops and turns to opposite direction, infinite loop.
 
Are you kidding me? Seriously, just read through five pages, anywhere, in this thread and I PROMISE you that you will get a bunch of answers for that single question.
It has been asked about twenty million times (yes i counted) and still, people are too lazy to read.

I still think it's wrong that it's advertised as "It comes with HB" , I asumed, and I'm probably not the only one who will, that if I bought a single session of Honorbound I'd get it. I cba to read through pages, I asume that the advertisement is correct, and it should be.
 

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Guys, what do you think is more efficient:

Blacklisting sites you no longer need fragments from (fossil lol) so they're only solved as a last resort.
Pro: less junk fragments, increases chance of next dig site being useful (slightly)
Cons: greatly increased travel time

Letting the bot do all sites, nearest first.
Pros: reduced travel time, additional gold earned
Cons: slighly lower chance of next dig being useful

What do you guys reckon?
 
exsist a "fix" for the situation where Archeologie buddy just makes nothing while mounted (flying) and in combat?
 
"Next point is in poly" and the bot just flys around in a circle above the digsite :(
 
I am having a problem where it won't solve.

Its likely you have archy installed, it caused this problem for me.. disable/remove archy and try again. Archy has some options to add confirmations when you solve near the cap and think it interferes even when those options are disabled
 
Slitherblade shore dig site: doing nothing, just circle in the air :s

Same, should i intervene and force it down to land near the start point it seems to kick in again. I have yet to observe what happens at the start but watching it it appeared to be doing unstuck behaviour. I had to intervene because it had unstuck itself far enough out to get fatigue.

I dont have a log for that occurance but attached another one where it visited this site again
 

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