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ArchaeologyBuddy - An Archaeology Bot

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System.FormatException: Input string was not in a correct format

and again System.FormatException: Input string was not in a correct format

Code:
[08:15:39:945] [ArchBuddy v1.1.0.145]:Collecting Dwarf Archaeology Find #1
[08:15:39:945] interact: 0x2307A510
[08:15:39:999] interact done: 0x2307A510
[08:15:42:561] interact: 0x2307A510
[08:15:42:597] interact done: 0x2307A510
[08:15:45:152] Unloading tiles!
[08:15:45:164] Loading Azeroth_38_43
[08:15:45:304] Loading Azeroth_38_44
[08:15:45:589] Spell_C::CastSpell(80451, 0, 0x0, 0)
[08:15:55:990] System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.Convert.ToInt32(String value)
   at Styx.Logic.MountHelper.MountWrapper..ctor(Int32 slot)
   at Styx.Logic.MountHelper.get_Mounts()
   at Styx.Logic.MountHelper.get_FlyingMounts()
   at Bots.ArchaeologyBuddy.ArchBuddy.MountStuff.()
   at Bots.ArchaeologyBuddy.ArchBuddy.MountStuff.MountUp()
   at Bots.ArchaeologyBuddy.ArchBuddy.(Object )
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.()
[08:15:55:990] Cleared POI
[08:15:56:166] System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.Convert.ToInt32(String value)
   at Styx.Logic.MountHelper.MountWrapper..ctor(Int32 slot)
   at Styx.Logic.MountHelper.get_Mounts()
   at Styx.Logic.MountHelper.get_FlyingMounts()
   at Bots.ArchaeologyBuddy.ArchBuddy.MountStuff.()
   at Bots.ArchaeologyBuddy.ArchBuddy.MountStuff.MountUp()
   at Bots.ArchaeologyBuddy.ArchBuddy.(Object )
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.()
[08:15:56:166] Cleared POI
 
I've been running it on my DK lately and I've got a little problem, not related to the digsites so much, but more to the fighting part. Basically, some times, my DK won't move to the target, instead he will just stand there in combat mode facing it. It happens only vs casters... Anyone knows how I could fix this? =/

Thanks
 
Last 5 times i have gone AFK ...I come back to the toon stuck inside Dire Maul ...and the Honorbuddy window says searching for digsites...I manually fly out of dire maul and it picks up where it stoppped....

any suggestions how to fix this? I have it blacklisted....but still getting it
 
Does anyone else have an issue with ground farming kalimdor?? I've noticed that I have to blacklist the Sanctuary of Malorne digsite in Hyjal (and possibly the rest in hyjal??). It runs into felwood and then get stuck on the cliff... even though i have 3 flight paths in Hyjal area and it will use them for other digsites (such as the one in southern winterspring).

Also, since the latest HB update i have noticed that it is opting to run everywhere rather than using the flight paths when Im sure it would be quicker to fly (and yes i have use flight paths ticked because it does use them some times). Not sure what algorithm it uses - but anything is better than swimming through all of 1k needles lol.

On a side note... previous to the current HB update - i have used this afk in eastern kingdoms and it was perfect. Only on kalimdor now for the tol'vir and i cant afk it.

Is this an issue with kalimdor in general or has the update changed settings? (havent tested new HB in EK yet)
 
I've been running it on my DK lately and I've got a little problem, not related to the digsites so much, but more to the fighting part. Basically, some times, my DK won't move to the target, instead he will just stand there in combat mode facing it. It happens only vs casters... Anyone knows how I could fix this? =/

Thanks

Which CC are you using?
 
Not sure if you've done anything with the Northrend dig sites yet, but I have a bug to report.

At the Talramas digsite, if the last artifact is in the doorway of the big building, when the bot goes to fly to the next site it doesn't get enough height to clear the building and flies inside, dismounting and taking damage. It will repeat this over and over until you die, rez rinse repeat.
 
I'm having a problem with solving. I have the auto solve turned on but Archbuddy just says Solving "xxxxxx" and gets stuck there, nothing happens. Any suggestions on how to get auto solve to work?

{edit} fixed it, had to turn off my archy addon
 
Last edited:
can you set AB to only dig for troll ?


Yes blacklist all but troll. However this is slower then running with default blacklist.

Typic scenario why: You run for longer periods of time where multiple spots are blacklisted, making bot act as a ping pong ball from one side of the continent to the other, but if you run as normal the is a great chance a troll might pop next (EK).
 
anyone else still getting hung up when there is more that one digsite in a zone, particularly STV?
 
Reported already, but will add my weight to this:

There are multiple instances where the bot will try to fly across the ocean as that is the direct path to where they are going... but then chain die until you come back to the computer. Not good.
 
Is there anyway to make it automatically solve only Troll stuff while ignoring the others? Considering after the patch Tomorrow you'll only be able to hold a maximum of 200 fragments or so.
 
just keeps ascending into the sky? without doing anything, any help please.
 
just keeps ascending into the sky? without doing anything, any help please.

Use the non TEST version. AB 1.1.0.146 is broken. You can find the older version in the STABLE release of Honorbuddy.
 
Got a problem at Nek'Mani Wellspring, if the fragments spawn where the little fountain is (the one after the bridge), he just bugs out, the click movement is not far enough on the platform and he just fall in the water then do nothing (or drown).
 
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