Oh.....How can our normal users improve the bot...The longer I use,the more problems I encounter..this is only for developers, not for "normal" users.
Now they are driving me crazy.
Oh.....How can our normal users improve the bot...The longer I use,the more problems I encounter..this is only for developers, not for "normal" users.
Oh.....How can our normal users improve the bot...The longer I use,the more problems I encounter..
Now they are driving me crazy.
Oh.....How can our normal users improve the bot...The longer I use,the more problems I encounter..
Now they are driving me crazy.
Hello I have a question? Do I need the codes? Or the bot running without it?
Hello I have a question? Do I need the codes? Or the bot running without it?
View attachment 130907
The pre-Alpha version of my custom "Rush murloc deck" work pretty well in practice mode...
Someone else have starting to dev something ?
Working on a control paladin custom deck. Working pretty good but I can't get the best results untill I can choose what card I keep / discard at beginning. This is a very important part of almost any deck. Got 65,7% - 70,1% win rate in casual after 6h55 and 4h30 sessions.
I first started with a control druid, but the double choice cards are really a pain to usethat's why I switched to paladin.
Btw I tried your custom deck, it's working pretty well too. Good job!
What about API to get cards played by the opponent the last turn?
false for localplayer gives minons only ?
how exactly to get spell cards played by oponent last turn?
If you have an idea, lets talk about it, maybe it could give me some ideas..
Currently on ranked most people play similar decks for a given class. Based on the cards played already, we can maintain a list and based on that decide what play we want to make.
If enemy has played Divined Shield or given a minion divine shield, then Blood Knight in zoo deck takes priority.
Enemy is playing a popular paladin deck that uses 1 big game hunter.
I have 2 cards in my hand. Ironbark and Rag. If enemy has already played big game hunter then play rag first or else play ironbark first.
If enemy druid has already played 2 swipes then you can trade in a fashion that leaves many minions at 1 health. Or else you will have to trade differently if he has not used 2 swipes.
If mage has not played even 1 flamestrike then single high health minions take priority over many small creatures that give board contorl.
If enemy hunter has already played 2 explosive traps. Then we would first play big minion and then small minion, because it could deal 4 damage on entering to small minion.
if hunter has already wasted 2 hounds, we can spam the board.
Hi,
I'm trying to use your API to make a "generic architecture" for custom decks and I have a question: is it possible to get cards played by the ennemi ?
We can determine which minion he played this turn with the current battlefield and the battlefield of previous turn, but I don't know how to "catch" his spells (like "equality", "divine spirit", "fireball", ...).
The goal is to store played cards to determine if it's more or less safe to play a particular card.
I am currently working on improving the API and will have a release soon for deckbuilding and AI improvements based on actual player information.
Can someone please post the code for selecting the cards to Mulligan or reading and returning the card ID's for a function.
Also if possible, returning the information on the cards generated from a card like tracking.
Thanks
EDIT: If there is a more advanced API listing for variables that would be good too. The changelog mentions alot of new instances but I fail to find them in any documentation.