Thx, I just wonder why it doesn't do it by default? I mean barrels mostly appear in groupss so AoE attack would be the best IMHO
Um, Well from what I gathered talking to pushedx back a few months ago.
HandleBlockingChestsTask takes care of barrels/chests/etc what are within interact distance.
This is so we do not get stuck, take The Docks for example.
There are barrels that are protruding between walk able locations, therefore this was to accommodate this.
Feasibly, this could have been added, but the support that it needs would be time wasting as we would have to accommodate all AoE skills. I mean it's possible, but it's a pain to do, lost the 3-5 secs destroying the blocking chests/etc, and work on other crucial tasks, or waste time trying to get AoE to work.
It's a balance of things, and the end of the day, we're set where we are now, passive skill tree, party, and a bunch of other QoL because things were organized and managed properly by pushedx.
And Honestly a custom CR(Combat Routine) handling this would be better, which is why pushedx didn't add AoE skills, because CR would have to do this logic.
The code I gave is generic, it's always made so one can expand on it.
TL;DR
Shit takes time to configure, test and code. Time was better spent on other things. Custom CR(combat routine) is needed to handle this properly.