A dynamic object within WoW. Usually spells placed on the ground, and similar effects.
Is there anyway to like scan for the wowDynamicObject while just playing the character so you can get the real name/debuff or whatever of the aoe?
I might sound like a complete noob here but couldnt you make the bot run say 5 yards forward or strafe as this is what most aoe would be?
yea thats pretty much what, at least i am, trying to accomplish. that if my character is standing in aoe to maybe strafe until he is not standing in it anymore.I might sound like a complete noob here but couldnt you make the bot run say 5 yards forward or strafe as this is what most aoe would be?
namespace BlackRain.Common.Objects
{
/// <summary>
/// A Dynamic Object, such as Death and Decay.
/// </summary>
public class WowDynamicObject : WowObject
{
/// <summary>
/// Ctor.
/// </summary>
/// <param name="baseAddress"></param>
public WowDynamicObject(uint baseAddress)
: base(baseAddress)
{
}
/// <summary>
/// The GUID of the DynamicObject's caster.
/// </summary>
public ulong Caster
{
get { return GetStorageField<ulong>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_CASTER); }
}
/// <summary>
/// The ID of the spell of which the DynamicObject consists.
/// </summary>
public int SpellID
{
get { return GetStorageField<int>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_SPELLID); }
}
/// <summary>
/// The radius of the dynamic object.
/// </summary>
public int Radius
{
get { return GetStorageField<int>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_RADIUS); }
}
}
}
</pre>
GetStorageField<int>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_SPELLID)