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AoE (area effects] scan. Any tips?

AngC

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I need to add awareness of some aoes to my CC, any tips on what properties I should look at for enumeration of all existing ground effects with specials?

Yes, Boss-aware caution for bots.
 
List &lt;WoWDynamicObject&gt; AoEs= ObjectManager.GetObjectsOfType<WoWDynamicObject>(false).Where(AoEobj => BossHarmfulAoEs.Contains(AoEobj.Entry)).ToList();

Right?

Thank you.
 
Last edited:
great ive been looking for this exact thing! i'll be trying it out soon
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unfortunately theres no good way of getting a list of all harmfull AoE's that do damage since it seems like every single ones has thier own "Hackish" way of dealing the damage whether its an Area "buff" or strait up timed damage output. along with different things like the spell effects themselves. i know that doing this might seem like a good idea, but overall maybe more counter porductive in final design then the original idea intended.
 
Is there anyway to like scan for the wowDynamicObject while just playing the character so you can get the real name/debuff or whatever of the aoe?
 
Is there anyway to like scan for the wowDynamicObject while just playing the character so you can get the real name/debuff or whatever of the aoe?

Yep you could always code a plugin that dumps current Dynamic Objects, debuffs etc etc while you play.
 
I might sound like a complete noob here but couldnt you make the bot run say 5 yards forward or strafe as this is what most aoe would be?
 
I might sound like a complete noob here but couldnt you make the bot run say 5 yards forward or strafe as this is what most aoe would be?

Some not all, there are loads of different ones, like being at a specific side of a boss, falling pillars etc etc.
 
I might sound like a complete noob here but couldnt you make the bot run say 5 yards forward or strafe as this is what most aoe would be?
yea thats pretty much what, at least i am, trying to accomplish. that if my character is standing in aoe to maybe strafe until he is not standing in it anymore.
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ok so after doing some googling on wowDynamicObjects i found this little peice of code

Code:
namespace BlackRain.Common.Objects
{
    /// <summary>
    /// A Dynamic Object, such as Death and Decay.
    /// </summary>
    public class WowDynamicObject : WowObject
    {
        /// <summary>
        /// Ctor.
        /// </summary>
        /// <param name="baseAddress"></param>
        public WowDynamicObject(uint baseAddress)
            : base(baseAddress)
        {
        }

        /// <summary>
        /// The GUID of the DynamicObject's caster.
        /// </summary>
        public ulong Caster
        {
            get { return GetStorageField<ulong>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_CASTER); }
        }

        /// <summary>
        /// The ID of the spell of which the DynamicObject consists.
        /// </summary>
        public int SpellID
        {
            get { return GetStorageField<int>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_SPELLID); }
        }

        /// <summary>
        /// The radius of the dynamic object.
        /// </summary>
        public int Radius
        {
            get { return GetStorageField<int>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_RADIUS); }
        }
    }
}
</pre>

so would
Code:
 GetStorageField<int>((uint)Offsets.WowDynamicObjectFields.DYNAMICOBJECT_SPELLID)
work if i put it in a plugin and had it put the ID in HB's log? or do i need to change it so it'll work for HB?
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ok so after looking at that code its for this program called blackrain that does the scan of objects and stuff that we are trying to do but it doesnt really help us. so im trying to figure out a way to change the code he has into code for an HB plugin
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has anyone figured this out? im still having trouble trying to do it
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