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any word or anything regarding FULLY WORKING random dungeon???

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This I dont understand tho.. DB got major flaws and you guys still take on more work, even adding a new bot.. If you're already short staffed then why take on more work? DB suffers big time from this


I would link the post but you guys deleted the thread.

This has been an issue I have been hitting on but it gets ignored.


You guys have major flaws in the DB itself, yet you publish new google play games, a Developer had a comment about adding another major game. This is where people get the new bot in the works.

It is easier to reference these things when you do not delete them just because they show poor customer service.
 
there is no connection between the Google play games dev team and the bots dev teams as its already stated like 100 times


also the guy is talking about a a new bot and not a game
 
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yes,ofc

thats why i told you that playing the smart guy doesnt mean you are smart

hahaha Tonyisanazi
 
you are free to disagree with me...thats democracy...
DB is not perfect,but i can farm gold for $$ and i can lvl my toons to 60 (like i did with over 10 chars by now)
you can do this without having random dungeons working,i want them working too tho
you can do this without having your toon farming Act3/4 on inferno,i want to be able to farm Act 3/4 like you tho

in conclusion
we will have random dungeons working as soon as we have solutions on the stuff its bugging out there
as for Act 3/4 and bots,its hard to have a bot working on Inferno (Act3/4)

Belphegor team is working on avoidance and kitting and they have done great job
Act 3/4 on inferno is very hard for normal users as well (as seen their complaints on Blizz forums),what makes you think that would be easy to do it with a bot?

Actually, there is just about no reason to farm to anything but act 3 now given that i63 legendaries only drop in act3/4 (Act 4 is too short to farm), some of those legendaries are basically "best-in-slot", and command a very considerable price tag. No disrespect to the Belp team, but act 3 WAS hard with bots, until Giles made his combat plugin (it is by far superior to the "official" combat routine). To put it bluntly... my bots literally went from act 2 to act 3 with just a change of combat routine. So it ain't really hard to get a bot in act 3 ;)

I'm going to be very objective here (for the greater good?) Given that Giles basically outdid what the Belp team did in a week or so, wouldn't it be better to redirect focus by adding more manpower towards fixing random dungeons instead of trying "tweak" the default combat routine so it matches up to Gile's combat plugin? There is no sense trying to maintain your "dignity" or whatsoever it's called nowadays, when it doesn't help the end-users. For me and a lot of other users I presume, I don't think we're ever going back to the default combat routine.

I might be wrong on this, but surely, coding random dungeons for an existing bot would be a meagre task compared to developing an entirely new game from scratch? That just about sums up my opinion on the epic fish story and your priority allocation.

What's done is done anyway, nothing much we can do but to (im)patiently wait for you guys to fix it, and perhaps give a prod or two when the donkey's going too slow ;)
 
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Actually, there is just about no reason to farm to anything but act 3 now given that i63 legendaries only drop in act3/4 (Act 4 is too short to farm), some of those legendaries are basically "best-in-slot", and command a very considerable price tag. No disrespect to the Belp team, but act 3 WAS hard with bots, until Giles made his combat plugin (it is by far superior to the "official" combat routine). To put it bluntly... my bots literally went from act 2 to act 3 with just a change of combat routine. So it ain't really hard to get a bot in act 3 ;)

I'm going to be very objective here (for the greater good?) Given that Giles basically outdid what the Belp team did in a week or so, wouldn't it be better to redirect focus by adding more manpower towards fixing random dungeons instead of trying "tweak" the default combat routine so it matches up to Gile's combat plugin? There is no sense trying to maintain your "dignity" or whatsoever it's called nowadays, when it doesn't help the end-users. For me and a lot of other users I presume, I don't think we're ever going back to the default combat routine.

I might be wrong on this, but surely, coding random dungeons for an existing bot would be a meagre task compared to developing an entirely new game from scratch? That just about sums up my opinion on the epic fish story and your priority allocation.

What's done is done anyway, nothing much we can do but to (im)patiently wait for you guys to fix it, and perhaps give a prod or two when the donkey's going too slow ;)
You do know that Belph isnt made by the DB Devs right?
Belph are made just like Giles Trinity, by community developers.
Only thing is that its the Devs whos controlling who can work on Belph or not.
Belph were started by the DB team, but its none of the DB devs that have
been working on adding avoidance or finetune it for different types of builds.

I myself use belph in A3 on quite a few bots, simply because Giles trinity take
up too much CPU power.
 
Ah, always though it was still maintained by the dev's since they made it "official"... so what are the devs actually doing now?
 
kane was a pussy and a diva
Hilarious. Kane49 was not only many times a better community dev than you, he was also way more skilled, constantly revised his own work to make more efficient routines, did more work in less time, put out fully cointained products that didn't require any plugins or extra shit and he also didn't put huge donation buttons everywhere. Take offense if you'd like, but you should keep your opinions to yourself if you don't know what you're actually talking about. You make XML profiles, that doesn't even count as "coding"...
 
Hilarious. Kane49 was not only many times a better community dev than you, he was also way more skilled, constantly revised his own work to make more efficient routines, did more work in less time, put out fully cointained products that didn't require any plugins or extra shit and he also didn't put huge donation buttons everywhere. Take offense if you'd like, but you should keep your opinions to yourself if you don't know what you're actually talking about. You make XML profiles, that doesn't even count as "coding"...

lol QFT
 
Hilarious. Kane49 was not only many times a better community dev than you, he was also way more skilled, constantly revised his own work to make more efficient routines, did more work in less time, put out fully cointained products that didn't require any plugins or extra shit and he also didn't put huge donation buttons everywhere. Take offense if you'd like, but you should keep your opinions to yourself if you don't know what you're actually talking about. You make XML profiles, that doesn't even count as "coding"...


comparing a guy that makes xml profiles with you,makes me count him as a dev and his work as "coding"

some people prefer to spend some time for this community instead of bitching *only*


anyways,since you cant keep this thread civil i have to close it

you got the answers you asked for

thread closed
 
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