What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

any way to setup trinity to disable movement like raidbot for honorbuddy

Quickkilla

New Member
Joined
Jul 8, 2011
Messages
16
Reaction score
0
any way to setup trinity to disable movement like raidbot for honorbuddy, for instance running a CM Wiz you move and it spams/keeps buffs up
iknow it doesnt have an option to do was hoping maybe some know how/what to cut outa the code to do it
 
any way to setup trinity to disable movement like raidbot for honorbuddy, for instance running a CM Wiz you move and it spams/keeps buffs up
iknow it doesnt have an option to do was hoping maybe some know how/what to cut outa the code to do it

Write an empty profile and it will just use skills when it's supposed to.
 
yea, alrdy tryd that, trinity wants to move the toon into range/walk to the mob, i just turned the atk mobs range down as far as i could is about the best i got going, would love to be able to rip out ALL movement tho! :D
 
I don't know if this works for Trinity or for Belph, but in the link below there is a post by Tony where he's posted the "Combat Bot" profile. Try it out.

Blizzard Loses
 
thnx :D altho i have seen that, it does work for belph but belph is way slooooow when it comes to the spaming
 
i don't think this is of any usefulness. Blizzard can check your active process, doesn't matter if you or bot is moving, demonbuddy process is still there

that has nothing to do with what im tryn to do, its not to lower ban risk or anything like that

Does it work with Trinity?

Have you tried editing it at all?

yes a while back when i was playn but i had to gut all kinds of code out of trinity
 
If you want Trinity never, ever, ever, EVER do ANY movement, go to \Plugins\Trinity\Movement\PlayerMover.cs

Find this ~ about line 365:

Code:
        public void MoveTowards(Vector3 vMoveToTarget)
        {
            if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
            {
                return;
            }

Make it:

Code:
        public void MoveTowards(Vector3 vMoveToTarget)
        {
[COLOR=#ff0000][B]            return;[/B][/COLOR]

            if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
            {
                return;
            }
 
Lol, rrrix is the fuckin' man.

GG sir...

I'll try it as soon as the servers are up.. >.<
 
Just download this profile and run it, your bot will do the combat actions only while ignoring movement. Cheers! :)

Combat Only Profile, No Movement

FYI, this won't completely disable movement. The bot will still attempt to move to monsters out of melee range, for example if using a melee class.

This will probably cause your game to crash; Having GameParams without quest and step attributes can make DB attempt an invalid call and go kaboom...

It will probably spam your log window with "Empty".

Also, timeoutType and timeoutvalue are not valid attributes for GameParams.

Code:
<Profile>
	<Name>Empty</Name>
	<KillMonsters>True</KillMonsters>
	<PickupLoot>True</PickupLoot>
	<GameParams resumeFromSave="True" isPrivate="True" numGames="-1" timeoutType="GoldInactivity" timeoutValue="1200" 
	/>
	<Order>
	<LogMessage output="Empty" />
    </Order>
</Profile>
 
This is a better combat only profile compatible with Trinity, it's what I use. You can optionally enable looting if you want.

Code:
<Profile>
  <Name>Trinity Combat Profile</Name>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  <GameParams quest="136656" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
  <Order>
    <ToggleTargeting questId="1" combat="True" looting="False" />
    <While condition="True">
      <WaitTimer questId="1" waitTime="86400" />
    </While>
  </Order>
</Profile>
 

Attachments

Thanks rrrix :) Does your profile automatically pick up loot?
 
when usen my CM wiz with the no movement it will run great then give me a hard lag spike every 10-15secs and sez this in DB log

[18:21:24.107 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
 
Bump, looking to do this for my dh but it keeps trying to move and avoid while in combat. anyway to make it work?
 
Few things to note:

Trinity / Config / Advanced / Misc Settings / Disable All Movement - Does not work, it control movement while out of combat with this checked but it still takes control while in combat attack.

Trinity / Config / Advanced / Misc Settings / Lazy Raider click to pause - works primarily how I am looking for it too, the issue is it pauses when i click to move, I just want it to keep attacking while I click for movement, also tick rate goes extremely low and lags with this checked
 
Back
Top