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Any Solutions for Rubber Banding (DH)?

dseo80

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Occasionally DH (sometimes other classes too but mostly DH) will start rubber banding continuously in the same spot. I think this is a D3 issue and not a DB issue as it seems to happen alot when playing manually as well. Is there a way to detect this and break the rubber banding loop? Manually if you use vault in a random direction or walk in a new direction far away enough in a new direction it will break the rubber banding.

I have tried Unstucker with default settings, however since technically the bot position continues to move a few yds and then snap back it never seems to kick in.

I have tried the DB option which has game timer however same problem as above (setting is 5 seconds).

1. Does anyone have a working solution to the above?
2. Is there any way cast "vault" in a random direction every x minutes? I am using belphegor routine.
3. Is there a way to limit a maximum game time so it will leave/recreate any game which is over x minutes?

Thanks in advance for any help.
 
Make sure you do not limit the background framerate, i found when this box was unticked my DH did not rubberband as much.
Also if you have a latency below 300~msec it helps.
 
Make sure you do not limit the background framerate, i found when this box was unticked my DH did not rubberband as much.
Also if you have a latency below 300~msec it helps.

Thanks for the advice! I will definitely try the framerate on my main account. However will multiple bots run smoothly with background framerate being unlimited? Also i will try to reduce latency, but sometimes that is out of my control.
 
I created my own profile yesterday and when I commanded the vault in a fashion as vault to x and move to x, then it would rubberband.

When I just commanded the vault, it would not rubberband so if you have the problem with a profile, delete the movement that comes right after the vault out of the profile.
 
I was having trouble with the Sarkoth runner by Inrego. Fixed it by removing
Code:
            else
            {
                base.MoveTo(v);
            }

and changing the following

Code:
if (Zeta.ZetaDia.Me.Position.Distance(v) >= 0)

in Demonhunter.cs in the ClassSpecifics of the plugin.

I'll be honest - I have no idea what the hell I am doing. But no more rubber banding! WOOO

[05:16:01.745 Q] [SarkothFarmer] This run with cellar took 18.6 seconds.
[05:16:29.633 Q] [SarkothFarmer] This run without cellar took 8.8 seconds.

On 450 ms latency on average (grrrrrrrrrrrrrrrrrrrrrrrr).
 
Last edited:
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