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Any plans on allowing 64bit?

Newb1

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I mean I lag like dog shit with a decent-ish computer on 32bit using tyrael since MoP has been released.

Are they any plans to implement this
 
you would lag with tyrael using 64bit too.

and no theres no plans to support it. ive made tons of posts all over the place about why, if you wanna know the exact reason track one of them down.
 
When I use any CR with Tyrael I Always open my task manager and set the WoW.exe priority to "Higher". It reduces the FPS drops significantly, for me at least.
 
Note: this is in this forum until I (or we) can flesh this post out to be more useful to people asking the same questions over and over again.

All of our bots require .NET 4.0 and the Visual C++ 2010 Redistributable.

They all support either DirectX 9, or DirectX 11. (If a game only runs on OpenGL or similar, we will support that, however, DirectX will only be supported if a game provides it)

They also require an open internet connection at all times (this is obvious, as we really only create bots for always-online games anyway).

We will not create an x86 (32 bit) and x64 (64 bit) bot for any game. We will only choose one and continue with it. (That means; don't ask us to create an x64 supported bot for any game. If it supports x86, we will create the bot for that architecture, and that architecture only.) This is simply due to maintenance concerns and the fact that any x64 OS can run an x86 program, but not vice versa. (Nobody loses) The minor gains in performance and the like from an x64 game client is negligible at best, and has no impact on botting in general.

Coming straight from a dev as to why it will never happen.
 
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