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Anti bot system in version 9.2

darkalkon

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Hello

I notice reading Q & A Russian, say that for more than half a year, Wargaming been working on a new system for WoT antibot.

I notice your system to improve detection.

WG has been working on a new antibot system for half a year. Most likely to appear on the patch 9.2.
 
There is a BOT detecting mod for 8.11 already, I posted two threads about the BOT detection since yesterday, both threads have gone missing from the forum... I wonder why? Admin has not contact me to explain why my threads on BOT detector have gone missing..
 
Here is a replay 1 of many uploaded by players on the usa server to report players using bots

Wotreplays
 
I remember seeing your post and was looking forward to seeing the admins response, And I guess you got it. Admins choice to delete a post asking a question about there bot security rather than deal with the concerns of a paying member.
There is a BOT detecting mod for 8.11 already, I posted two threads about the BOT detection since yesterday, both threads have gone missing from the forum... I wonder why? Admin has not contact me to explain why my threads on BOT detector have gone missing..
 
just do an auto post on the replays, then when someone goes to report you they see that you've comments on the replay and that might help against report... please keep in mind that this is server side mechanism, not really client side detection.. so technically it's not bot detection.
 
user created bot detection mod is just useless it will give you bot status if your efficiency is lower then 900 and there are many players that have that bot icon even if they spam in chat tell how noob you are and teamkill others
wargaming do jackshit about bot detecting they are not even trying to implement some sort of bot detection because bots bring money more then regular player and they increase playing time
playing the game gives them alot of money and bots spend more time ingame then regular player so more money for them
 
Hello

I notice reading Q & A Russian, say that for more than half a year, Wargaming been working on a new system for WoT antibot.

I notice your system to improve detection.

WG has been working on a new antibot system for half a year. Most likely to appear on the patch 9.2.
wargaming told that in 8.0 8.5 and 8.9 patch they didn't do shit because they don't care about it
its your own responsibility to use bot ingame and if you get banned its your mistake not programs
 
Why have no admins replied on this thread???? They are on because they have deleted my post yesterday on being detected, this new mod. I guess it easier to delete than to explain, nice TL Admin!!
 
you can't really beat this type of system unless the bot looks more like a human.
 
How do they know if your a bot or a noob, i could just be a noob = "bad stats", don't answer = "cant speak english".
Or do they have another tool that they are using alongside the ingame report system?
 
How do they know if your a bot or a noob, i could just be a noob = "bad stats", don't answer = "cant speak english".
Or do they have another tool that they are using alongside the ingame report system?
you are all ready suspicius with turret stuck in one place
 
Yea thats just stupid, is there a reason for the turret always pointing in one direction?
 
Yea thats just stupid, is there a reason for the turret always pointing in one direction?

Inability on my part for having it not point in one direction sadly. Anyway, if they introduce a bot detection system that's client side, we'll find it, and we'll most likely be able to render it ineffective.
 
Inability on my part for having it not point in one direction sadly. Anyway, if they introduce a bot detection system that's client side, we'll find it, and we'll most likely be able to render it ineffective.

Aevitas

What you have to do is to also improve Tl2.

It has several very large bugs ..........

regards
 
Inability on my part for having it not point in one direction sadly. Anyway, if they introduce a bot detection system that's client side, we'll find it, and we'll most likely be able to render it ineffective.
are code from older version can be redone to work with this version in order to fix turret problem ?? instade of coding brand new code
 
the bot really could use some humanizing love .. as is its ok for running td's without a turret but thats the only thing your safe to run tbh
 
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