Hey Chemical how can I make that pluggin turn left/right OR left arrow/right arrow INStead of jumping?
Thank you sexy.
/*
* LetMeFly performs the following:
* - Jumps to fly when mounted and running on the ground
* - Adjusts hotspots of current profile a few yards off ground
* - Returns to ground when stuck or when POI is nearby
* - Uses Flight Form and Swift Flight Form when available
*
* Author: lofi
*/
using Styx.Helpers;
using Styx.Logic;
using Styx.Logic.BehaviorTree;
using Styx.Logic.Combat;
using Styx.Logic.POI;
using Styx.Logic.Pathing;
using Styx.Logic.Profiles;
using Styx.Plugins.PluginClass;
using Styx.WoWInternals.WoWObjects;
using Styx.WoWInternals;
using Styx;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading;
using System.Windows.Forms;
using System.Xml.Linq;
using System;
namespace AntiAfk
{
#region form
public class SettingsForm : Form
{
private FlowLayoutPanel panel = new FlowLayoutPanel();
private Label LabelAntiAfk = new Label();
private TextBox TextAntiAfk = new TextBox();
public SettingsForm()
{
LabelAntiAfk.Text = "Seconds:";
TextAntiAfk.Text = AntiAfk.settings.AntiAfk.ToString();
TextAntiAfk.Width = 180;
panel.Dock = DockStyle.Fill;
panel.Controls.Add(LabelAntiAfk);
panel.Controls.Add(TextAntiAfk);
this.Text = "Timeout";
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Height = 90;
this.Width = 190;
this.Controls.Add(panel);
}
protected override void Dispose(bool disposing)
{
AntiAfk.settings.AntiAfk = int.Parse(TextAntiAfk.Text);
AntiAfk.settings.Save();
base.Dispose(disposing);
}
}
#endregion
#region settings
class AntiAfkSettings : Settings
{
public AntiAfkSettings() : base(Logging.ApplicationPath + "\\Settings\\AntiAfk_" + StyxWoW.Me.Name + ".xml")
{
Load();
}
[Setting, DefaultValue(180)]
public int AntiAfk { get; set; }
}
#endregion
class AntiAfk : HBPlugin
{
// User configurations
public override string Name { get { return "- Custom - AntiAfk"; } }
public override string Author { get { return "bcrazy"; } }
public override Version Version { get { return new Version(0, 0, 1); } }
public override bool WantButton { get { return true; } }
private LocalPlayer Me { get { return ObjectManager.Me; } }
private Stopwatch antiafk = new Stopwatch();
public static AntiAfkSettings settings = new AntiAfkSettings();
public override string ButtonText
{
get
{
return "AntiAfk";
}
}
public override void OnButtonPress()
{
new SettingsForm().Show();
}
public override void Pulse()
{
try
{
if (Me == null || !ObjectManager.IsInGame || Battlegrounds.IsInsideBattleground)
{
return; // sanity check and disable except for Grind bot / Questing
}
if (!Battlegrounds.IsInsideBattleground || Me != null)
{
antiafk.Start();
if (antiafk.Elapsed.TotalSeconds > settings.AntiAfk)
{
Log("- Jumping a bit");
Styx.Helpers.KeyboardManager.PressKey((char)Keys.Space);
Thread.Sleep(1000);
Styx.Helpers.KeyboardManager.ReleaseKey((char)Keys.Space);
antiafk.Reset();
}
}
}
catch (Exception e)
{
Log("ERROR: " + e.Message + ". See debug log.");
Logging.WriteDebug("exception:");
Logging.WriteException(e);
}
}
public override void Initialize()
{
Log("Loaded - Pulse Every: " + settings.AntiAfk + " seconds ");
}
private void Log(string format, params object[] args)
{
Logging.Write(Color.CadetBlue, "[AntiAfk] " + format, args);
}
}
}