Just finished merging in AtmaHunter into the plugin and made a option for it. Figured it made sense to have one supported plugin to do both. While that is off running and testing, looking at the possibly of checking a hotspot. Should be able to figure something out there. On the second point of the starting and stopping the bot, I would probably stay away from doing that and rather fix any bugs found. On the third point, will look into that for sure. Thanks for bringing these up.
Two things.
One, could you add a statement for your Isle issue that if you are within hotspot radius that encompasses the island, that it will forgo the NPC, and just go to the next step?
And two, is there a way that you could add a statement that simply checks if you have been still for say, 20 minutes, it re-load the entire plugin? Akin to disabling/re-enabling and pressing the stop start button once?
It does a fantastical job so far, and I like what I see in the code itself (teehee!) so I figured I'd ask from a user's perspective if these might resolve some "issues" that I've seen with it. Not that they're issues any more than they are simply hic-ups that just happen sometimes.
Thank you for all your hard work!
EDIT: Something that could be changed in Skyfire I. The Enmity of My Enemy can be accessed after completing the FATE The Enemy of My Enemy. Also, there is an NPC that starts The Enemy of My Enemy listed below.
Note that both FATEs DO start themselves over time. This is just a potential time saver more than anything.
NpcId: Mianne Thousandmalm 0xF64FD50-1729
ObjectId: Mianne Thousandmalm 0xF64FD50-1073786195
Target Location: Mianne Thousandmalm 0xF64FD50-<338.248, -4.124189, -58.41627>
Character Location: <326.2522, -6.217834, -52.59983>
Talk.Next(); x 4
SelectYesno.ClickYes();
Talk.Next();
FATE Start