yea i cant tell what the hell is going on there, if your using pvp, i havent gone in and fixed it, if its your first time using the CC on that toon, go into your CC Settings, and change your "spam Spell" to something else then change it back to frost. save settings, then reload honorbuddy, and see if that fixes it.Hey, thanks for the new update. I wonder why my frost mage doesn't shoot frostbolt and ice lance as spam?
yea i cant tell what the hell is going on there, if your using pvp, i havent gone in and fixed it, if its your first time using the CC on that toon, go into your CC Settings, and change your "spam Spell" to something else then change it back to frost. save settings, then reload honorbuddy, and see if that fixes it.
Here is an updated Combat for Frost:
Added Ice Lance on Frost Nova / Deep Freeze Condition.
Added Deep Freeze on Frost Nova.
There is some logic errors in his code with relation to how the mage frost nova's and freeze's with pet. It is pulling up a null reference. I am almost 85 so I can't be assed to fix it. As for the config I will see about that tonight when I get home.
next time if you would, just send me a pm and let me know you have an update, and ill integrate it, if its worth posting, its worth integrating.There is some logic errors in his code with relation to how the mage frost nova's and freeze's with pet. It is pulling up a null reference. I am almost 85 so I can't be assed to fix it. As for the config I will see about that tonight when I get home.
Here is an updated Combat for Frost:
Added Ice Lance on Frost Nova / Deep Freeze Condition.
Added Deep Freeze on Frost Nova.
next time if you would, just send me a pm and let me know you have an update, and ill integrate it, if its worth posting, its worth integrating.
also just hit 81, and got fire orb, or whatever its called, so that will be in the next version as well.
updated to version 1.4.5what settings would you recommend for a frost mage for your cc as i'm a complete noob with things like this?
also what should the pull distance be?
[10:08:22:390] Cleared POI
[10:08:22:586] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__ce(Object ret) in c:\Users\Daniel\Downloads\Honorbuddy 2.0.0.3488\CustomClasses\Amplify\Frost.cs:line 38
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
Thanks for update.
Getting this after every kill and then he moves on like normal:
Code:[10:08:22:390] Cleared POI [10:08:22:586] System.NullReferenceException: Object reference not set to an instance of an object. at Amplify.Amplify.<Frost_rotation>b__ce(Object ret) in c:\Users\Daniel\Downloads\Honorbuddy 2.0.0.3488\CustomClasses\Amplify\Frost.cs:line 38 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.<Execute>d__2.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b()
when you kill something, while in the middle of a pulse it has a chance to return null, no matter how many times i check for it, its still going to happen. so once after a mob death is normal.Same...
it does, but i believe i only have it setup to use in instances. once i make the full settings, it will be more like how IcyVeins works.Assuming that InActive, Frost, Arcane and Fire tabs are non working. Can you confirm that?
I am using the Settings - TEMP tab and everything is good but Use_MirrorImage, it dosen't use it at all.
it does, but i believe i only have it setup to use in instances. once i make the full settings, it will be more like how IcyVeins works.
MirrorImagewhenXAddsAlright, can you tell me if there is more then Use_MirrorImage to be set at 'True'?
I am using IB with grind mode when not in instanc with a 73 mage. The MirrorImage worked with your CC some weeks ago.
MirrorImagewhenXAdds
just set it to 0, or 1 and it should go off all the time, theres no instance qualifier on it, so it should go off on normal grinding.