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Amplify - a Mage CC Powered by Blast Processing!

Hey, thanks for the new update. I wonder why my frost mage doesn't shoot frostbolt and ice lance as spam?
 

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Hey, thanks for the new update. I wonder why my frost mage doesn't shoot frostbolt and ice lance as spam?
yea i cant tell what the hell is going on there, if your using pvp, i havent gone in and fixed it, if its your first time using the CC on that toon, go into your CC Settings, and change your "spam Spell" to something else then change it back to frost. save settings, then reload honorbuddy, and see if that fixes it.
 
yea i cant tell what the hell is going on there, if your using pvp, i havent gone in and fixed it, if its your first time using the CC on that toon, go into your CC Settings, and change your "spam Spell" to something else then change it back to frost. save settings, then reload honorbuddy, and see if that fixes it.

I was wondering if this has been updated for Cata? and what settings would you recommend for a frost mage?


PS: For some reason the default cc is working better maybe im doing something wrong?
 
Last edited:
Here is an updated Combat for Frost:

Added Ice Lance on Frost Nova / Deep Freeze Condition.
Added Deep Freeze on Frost Nova.

Could you also include your settings file aswell as i'm a complete noob setting amplify up?
 
There is some logic errors in his code with relation to how the mage frost nova's and freeze's with pet. It is pulling up a null reference. I am almost 85 so I can't be assed to fix it. As for the config I will see about that tonight when I get home.

Can you come on the chat room as I would like to ask you something?
 
There is some logic errors in his code with relation to how the mage frost nova's and freeze's with pet. It is pulling up a null reference. I am almost 85 so I can't be assed to fix it. As for the config I will see about that tonight when I get home.
next time if you would, just send me a pm and let me know you have an update, and ill integrate it, if its worth posting, its worth integrating.

also just hit 81, and got fire orb, or whatever its called, so that will be in the next version as well.
 
Here is an updated Combat for Frost:

Added Ice Lance on Frost Nova / Deep Freeze Condition.
Added Deep Freeze on Frost Nova.


Thanks, will try it out. So does this essentially take 1.4.2 and add the fixed/updated logic? If so, thanks!

Was using the FPSWare one (don't really bot the mage as he is 81 and having fun playing him/doing quests but will grind cloth/greens with it maybe later) and it works, but want to try this out as well.
 
I got a suggestion, if it possible to make a drop down box or something for icy veins?

I would like for my toon to use it when ever its ready cuz atm its very rare for me that i get against 2 mobs
 
next time if you would, just send me a pm and let me know you have an update, and ill integrate it, if its worth posting, its worth integrating.

also just hit 81, and got fire orb, or whatever its called, so that will be in the next version as well.

what settings would you recommend for a frost mage for your cc as i'm a complete noob with things like this?

also what should the pull distance be?
 
what settings would you recommend for a frost mage for your cc as i'm a complete noob with things like this?

also what should the pull distance be?
updated to version 1.4.5


idk just set pull setting to whatever, its going to run in range so it can pull anyway.
 
Thanks for update.

Getting this after every kill and then he moves on like normal:
Code:
[10:08:22:390] Cleared POI
[10:08:22:586] System.NullReferenceException: Object reference not set to an instance of an object.
   at Amplify.Amplify.<Frost_rotation>b__ce(Object ret) in c:\Users\Daniel\Downloads\Honorbuddy 2.0.0.3488\CustomClasses\Amplify\Frost.cs:line 38
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Switch`1.<Execute>d__2.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.b()
 
Thanks for update.

Getting this after every kill and then he moves on like normal:
Code:
[10:08:22:390] Cleared POI
[10:08:22:586] System.NullReferenceException: Object reference not set to an instance of an object.
   at Amplify.Amplify.<Frost_rotation>b__ce(Object ret) in c:\Users\Daniel\Downloads\Honorbuddy 2.0.0.3488\CustomClasses\Amplify\Frost.cs:line 38
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Switch`1.<Execute>d__2.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.b()

Same...
 
when you kill something, while in the middle of a pulse it has a chance to return null, no matter how many times i check for it, its still going to happen. so once after a mob death is normal.
 
Whats the best settings for your CC for levelling quick?
 
I set the HP drinking at 60%,, save it,, close Hb, start hb,, check it and its back to 0.
 
Assuming that InActive, Frost, Arcane and Fire tabs are non working. Can you confirm that?
I am using the Settings - TEMP tab and everything is good but Use_MirrorImage, it dosen't use it at all.
 
Assuming that InActive, Frost, Arcane and Fire tabs are non working. Can you confirm that?
I am using the Settings - TEMP tab and everything is good but Use_MirrorImage, it dosen't use it at all.
it does, but i believe i only have it setup to use in instances. once i make the full settings, it will be more like how IcyVeins works.
 
it does, but i believe i only have it setup to use in instances. once i make the full settings, it will be more like how IcyVeins works.

Alright, can you tell me if there is more then Use_MirrorImage to be set at 'True'?
I am using IB with grind mode when not in instanc with a 73 mage. The MirrorImage worked with your CC some weeks ago.
 
Alright, can you tell me if there is more then Use_MirrorImage to be set at 'True'?
I am using IB with grind mode when not in instanc with a 73 mage. The MirrorImage worked with your CC some weeks ago.
MirrorImagewhenXAdds

just set it to 0, or 1 and it should go off all the time, theres no instance qualifier on it, so it should go off on normal grinding.
 
MirrorImagewhenXAdds

just set it to 0, or 1 and it should go off all the time, theres no instance qualifier on it, so it should go off on normal grinding.

Hmm, i've tried that too, by the GUI and in CustomClasses/Amplify/AmplifySettings.cs. Dosen't work after i restart bot either.
:<
 
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