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Amplify - a Mage CC Powered by Blast Processing!

Ok I was in AB PVP botting. The bot will dismount, and sometimes just stand there doing nothing, for 4 or 5 secs. When i look in the debug tab there is wall of red text. He will eventuly attack something, when it dies he will stop agian and stand there for a few secs. 4 or 5 agian in the debug tab there is a wall of red text. This would happen over and over.
[10:18:14 AM:29] Activity: Combat
[10:18:14 AM:849] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__ce(Object ret) in c:\Users\Aaron's\Desktop\Buddy\CustomClasses\Amplify\Frost.cs:line 38
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[10:18:14 AM:849] Cleared POI
[10:18:15 AM:103] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__ce(Object ret) in c:\Users\Aaron's\Desktop\Buddy\CustomClasses\Amplify\Frost.cs:line 38
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[10:18:15 AM:103] Cleared POI
its just a pvp issue i havent been able to go in and optimise it for pvp.
 
KEEP UP GOOD HARD WORK... this is BEST MAGE CC i think

1.4 looks great like the new style

CodenameG is the shiot
 
CnG da man to see boot mages still eh mon, Aye?

Hehe good to see your still a round CnG
/YoInK mage CC sorted xD
 
I can't start this CC : ( I even tried to delete "default mage" and did everything that you wrote in "how to install" but still program doesn't recognise amplify...Proces won't start :/ Any suggestions ?
 
I can't start this CC : ( I even tried to delete "default mage" and did everything that you wrote in "how to install" but still program doesn't recognise amplify...Proces won't start :/ Any suggestions ?

Oh I managed to run it - didnt copy files in config :D its working uber great now XD
 
It crashes often. It spams the debug log with:

Code:
[17:52:04:781] System.NullReferenceException: Object reference not set to an instance of an object.
   at DefaultMage.DefaultMage.<Frost_rotation>b__78(Object ret) in c:\WoW-Tools\HB.3408\CustomClasses\Default Mage\Frost.cs:line 44
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Switch`1.<Execute>d__2.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.b()

...even tough it's NOT in a battleground, it's just grinding.

After each pull and kill it just stands there for 2 seconds spamming the debug log, then it magically recovers.

See log: http://dl.dropbox.com/u/120650/05.12.2010_16_01 Log.zip
 
When can we expect support for arcane? When there is a stable HB release?
 
Can't get this to work any longer with the new xxx49 release from a couple hours ago.

I get, upon startup and compile:

Could not compile CC from D:\Utils\HonorBuddy\CustomClasses\Amplify!
File: Methods.cs Line: 15 Error: The type or namespace name 'Sequence' does not exist in the namespace 'Styx.Logic' (are you missing an assembly reference?)

[5:32:29 PM:309] Loading Honorbuddy 2.0.0.3449 settings.
[5:32:30 PM:779] Authenticating..
[5:32:31 PM:989] Gatherbuddy Sessions: 0/1
Honorbuddy Sessions: 1/1
Shared Sessions: 0/0
[5:32:33 PM:528] Attached to WoW with ID 6136
[5:32:34 PM:208] New bot added!: Combat/Heal Bot [1.0.0]
[5:32:34 PM:209] New bot added!: Instancebuddy
[5:32:34 PM:210] New bot added!: Grind bot
[5:32:34 PM:212] New bot added!: PvP
[5:32:34 PM:213] New bot added!: Mixed
[5:32:34 PM:214] New bot added!: RaF - Combat Assist
[5:32:34 PM:214] New bot added!: Questing - Beta
[5:32:34 PM:229] Honorbuddy 2.0.0.3449 started!
[5:32:34 PM:230] Using wow with process id: 6136
[5:32:34 PM:230] Platform: Microsoft Windows NT 6.1.7600.0
[5:32:34 PM:230] Honorbuddy executable: D:\Utils\HonorBuddy\Honorbuddy.exe
[5:32:34 PM:233] Character is a level 80 Paladin
[5:32:34 PM:245] MeshesFolderPath: D:\Utils\HonorBuddy\MESH
[5:32:34 PM:245] EnabledPlugins:
[5:32:34 PM:245] Auto Angler 9008.4
[5:32:34 PM:245] RedAlert
[5:32:34 PM:245] FormLocationX: 19
[5:32:34 PM:245] FormLocationY: 170
[5:32:34 PM:245] UseExperimentalPathFollowing: True
[5:32:34 PM:245] KillBetweenHotspots: True
[5:32:34 PM:245] LogoutForInactivity: True
[5:32:34 PM:245] LogoutInactivityTimer: 10
[5:32:34 PM:245] LogoutInactivityUseForceQuit: False
[5:32:34 PM:245] SelectedBotIndex: 0
[5:32:34 PM:245] FoodName: Food Name Here
[5:32:34 PM:245] DrinkName: Drink Name Here
[5:32:34 PM:245] MountName: Mount Name Here
[5:32:34 PM:245] LootMobs: True
[5:32:34 PM:245] SkinMobs: False
[5:32:34 PM:245] NinjaSkin: False
[5:32:34 PM:245] LootChests: True
[5:32:34 PM:245] HarvestMinerals: False
[5:32:34 PM:245] HarvestHerbs: False
[5:32:34 PM:245] UseMount: False
[5:32:34 PM:245] PullDistance: 30
[5:32:34 PM:245] LootRadius: 45
[5:32:34 PM:245] FindVendorsAutomatically: False
[5:32:34 PM:245] TrainNewSkills: False
[5:32:34 PM:245] LearnFlightPaths: True
[5:32:34 PM:245] RessAtSpiritHealers: False
[5:32:34 PM:245] GroundMountFarmingMode: False
[5:32:34 PM:245] LastUsedPath: D:\Utils\HonorBuddy\My Data\Test Fishing BLANK.xml
[5:32:34 PM:245] MountDistance: 75
[5:32:34 PM:308]
[5:32:35 PM:803] Downloaded tilemap Expansion01
[5:32:36 PM:56] Building spell book
[5:32:36 PM:59] Spell book built
[5:32:36 PM:59] Compiling D:\Utils\HonorBuddy\CustomClasses\Amplify
[5:32:36 PM:277] Could not compile CC from D:\Utils\HonorBuddy\CustomClasses\Amplify!
[5:32:36 PM:279] File: Methods.cs Line: 15 Error: The type or namespace name 'Sequence' does not exist in the namespace 'Styx.Logic' (are you missing an assembly reference?)

[5:32:36 PM:279] Compiling D:\Utils\HonorBuddy\CustomClasses\Config
[5:32:36 PM:280] Compiling D:\Utils\HonorBuddy\CustomClasses\Hunter
[5:32:36 PM:638] Compiling D:\Utils\HonorBuddy\CustomClasses\Isis
[5:32:37 PM:126] Compiling D:\Utils\HonorBuddy\CustomClasses\Shadowstrike3
 
Can't get this to work any longer with the new xxx49 release from a couple hours ago.

I get, upon startup and compile:

Could not compile CC from D:\Utils\HonorBuddy\CustomClasses\Amplify!
File: Methods.cs Line: 15 Error: The type or namespace name 'Sequence' does not exist in the namespace 'Styx.Logic' (are you missing an assembly reference?)

I'm having the same issue, but with more than just this CC. I counted five CCs not loading, two of whiceh were defaults that were included with HB. I'll add my log too.

Here: View attachment 12-5-2010_8_15 PM Log.txt
 
Well, if you're open to it, the FPSWare Mage one works fine so far.

I'm level 80 and mostly fishing right now so only use combat when get an aggro but it works...
 
Well, if you're open to it, the FPSWare Mage one works fine so far.

I'm level 80 and mostly fishing right now so only use combat when get an aggro but it works...

Yeah, but it's happening with four other CCs, and there's a couple that are default in HB distribution. Unless, maybe I replaced them a while back with something else. Anyway, I believe it's any CC that uses 'Sequence' or 'SequenceManager' in the CC. At least, that's what it seems to be tripping over.
 
Could not compile CC from C:\Users\SuperMario29\Desktop\h\CustomClasses\Amplify!
File: Methods.cs Line: 15 Error: Het type of de naam van de naamruimte Sequence bestaat niet in de naamruimte Styx.Logic (ontbreekt er een assembly-verwijzing?)

it doesend work with the latest version
 
Yeah, same here. The FPS one works, but it doesn't let me change the spam shot settings and so on..
 
updated just in time for cataclysm.......

[video=youtube;Y6ljFaKRTrI]http://www.youtube.com/watch?v=Y6ljFaKRTrI[/video]

This was a triumph!
I'm making a note here:
"HUGE SUCCESS!!"

It's hard to overstate
my satisfaction.

Honor Buddy:
We do what we must
because we can.

For the good of all of us.
Except the ones who are dead.

But there's no sense crying
over every mistake.
You just keep on trying
till you run out of cake.
And the science gets done.
And you make a neat bot
for the people who are
still alive.

I'm not even angry...
I'm being so sincere right now-
Even though you broke my heart,
and killed me.

And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you!

Now, these points of data
make a beautiful line.
And we're out of beta.
We're releasing on time!
So I'm GLaD I got burned-
Think of all the things we learned-
for the people who are
still alive.

Go ahead and leave me...
I think I'd prefer to stay inside...
Maybe you'll find someone else
to help you?
Maybe WoWMimic?
That was a joke! *HAHA- Fat Chance!*

Anyway this cake is great!
It's so delicious and moist!

Look at me: still talking
when there's Botting to do!
When I look out there,
it makes me GLaD I'm not you.

I've Instances to run.
There is Botting to be done.
On the people who are
still alive.
And believe me I am
still alive.
I'm doing science and I'm
still alive.
I feel fantastic and I'm
still alive.
While you're dying I'll be
still alive.
And when you're dead I will be
still alive.

Still alive.

Still alive.
 
haha, to bad I didn't get my mage to level 80 before cata, I cant decide if I want to level my gobby shammy or 80 rogue/warlock/pally
 
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