jesus christ post that stuff as an attachment in future, take up half a page of the thread with that!
can someone verify for me in the previous versions frostnova was working correctly?
Oh, I never checked to see if the profile actually worked, I know that the level 7x did start following the tank, but it was doing the same 1 yard at a time movement like the shamwow CC is doing (when the shamwow is out of combat and spamming the debug log w/ crap). I can run a test on the mage to see if it will attack stuff after i've pulled if you want, CG?
[shamwow's cc] and i dont mean when the tank moved 1 yard, the tank could be 10 yards or 50 yards away and it was still puttering along until the tank was in combat, then it moved like its ass was on fire xD
is it outside, or inside an instance (IB)? I don't think CG likes IB very much atm =( lol
released a new version, however, the exception thats happening come from how instancebuddy forces CC combat. the only solution i can recommended, is turning your pull distance down to 1, to help avoid issues where the CC wants to start combat on its own.Yeah, just ran IB for the first time on my mage. I was just transported to the inside of the instance when this happened. hadn't used any previous version so I can't help with that.
[Instancebuddy v2.1.0.1]:Loading dungeon script for 'Gundrak'
[1:05:34 PM:595] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__cf(Object ret) in c:\bots\HonorBuddy\Honorbuddy 2.0.0.3120 - Mage\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
t Amplify.Amplify.<CreateCombat>b__1(Object ret) in c:\bots\HonorBuddy\Honorbuddy 2.0.0.3120 - Mage\CustomClasses\Amplify\Amplify.Combat.cs:line 58
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
You know the rest, hurry and level that dam druid
G
12:11:00 AM:459] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__d3(Object ret) in c:\Users\bobbyinoieelysse\Downloads\HB\Honorbuddy\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
released a new version, however, the exception thats happening come from how instancebuddy forces CC combat. the only solution i can recommended, is turning your pull distance down to 1, to help avoid issues where the CC wants to start combat on its own.
if you had actually read what the hell i wrote, you would of realized i said that's NORMAL.i love your CC, but i get this
This is a CC issue with some 3rd party CCs in the forum.
What happens it's that the CC "fights" over movement with IB.
Currently affected are most of the melee CCs and some ranged classes (CnG's
Amplify is an example, another one is KaboomkinGT)