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Amplify - a Mage CC Powered by Blast Processing!

not sure if this is from IB or amplify here is code error... i do belive its from IB tho but says your name


sorry for spam will work on logs
 
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jesus christ post that stuff as an attachment in future, take up half a page of the thread with that!
 
this is my new error with new version pls help.....



[4:20:17 PM:710] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__cd(Object ret) in c:\Users\Dave\Desktop\Honorbuddy 2.0.0.3120\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[4:20:17 PM:710] Cleared POI
 
can someone verify for me in the previous versions frostnova was working correctly?
 
can someone verify for me in the previous versions frostnova was working correctly?

I noticed the error looks like something to do with frost nova in frost.cs , however i've observed a good few hours and frost nova is working perfectly except its occassionally still novaing mobs just as they die (looks bottish) it'd be great to have a setting to make it only cast at 20%+ or so (maybe editable in config window too for pvp?) i've only ran the cc properly since rafing to 60 yesterday, now 67 and have had the line 57 error ever since i started but it doesnt seem to cause any problems other than the debug log spam. All i can say is that i ran for a while with the first release after 4.0.1 from 1-20 or so and never got the line 57 spam although the jumping backwards instead of to the side looks much better now :)
 
Oh, I never checked to see if the profile actually worked, I know that the level 7x did start following the tank, but it was doing the same 1 yard at a time movement like the shamwow CC is doing (when the shamwow is out of combat and spamming the debug log w/ crap). I can run a test on the mage to see if it will attack stuff after i've pulled if you want, CG?

[shamwow's cc] and i dont mean when the tank moved 1 yard, the tank could be 10 yards or 50 yards away and it was still puttering along until the tank was in combat, then it moved like its ass was on fire xD
 
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Oh, I never checked to see if the profile actually worked, I know that the level 7x did start following the tank, but it was doing the same 1 yard at a time movement like the shamwow CC is doing (when the shamwow is out of combat and spamming the debug log w/ crap). I can run a test on the mage to see if it will attack stuff after i've pulled if you want, CG?

[shamwow's cc] and i dont mean when the tank moved 1 yard, the tank could be 10 yards or 50 yards away and it was still puttering along until the tank was in combat, then it moved like its ass was on fire xD

yes this is the prob i am having right now puttering around... heres what iot looks like

[4:20:17 PM:710] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__cd(Object ret) in c:\Users\Dave\Desktop\Honorbuddy 2.0.0.3120\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
 
is it outside, or inside an instance (IB)? I don't think CG likes IB very much atm =( lol
 
is it outside, or inside an instance (IB)? I don't think CG likes IB very much atm =( lol

mine happens definitely inside the instance,,,, and cant remember if it happens outside of it or not.. but good chance it does
 
the line 57 error happens outside, i dont run IB as i have too much to do irl meaning i cant babysit IB and tbh the principal of it is amazing but it seems like its as much hassle to use as doing the dungeons manually!

I can see why CC developers hate it as they create the CC's to work with HB then you get all these IB posts and they have to readjust everything to work for something which at the end of the day is a plugin.
 
i need to finish this druid up, 50% to level 80, once i get done ill mess with the mage more, and try and track down that error.
 
Yeah, just ran IB for the first time on my mage. I was just transported to the inside of the instance when this happened. hadn't used any previous version so I can't help with that.

[Instancebuddy v2.1.0.1]:Loading dungeon script for 'Gundrak'
[1:05:34 PM:595] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__cf(Object ret) in c:\bots\HonorBuddy\Honorbuddy 2.0.0.3120 - Mage\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()

t Amplify.Amplify.<CreateCombat>b__1(Object ret) in c:\bots\HonorBuddy\Honorbuddy 2.0.0.3120 - Mage\CustomClasses\Amplify\Amplify.Combat.cs:line 58
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()


You know the rest, hurry and level that dam druid :)

G
 
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Hey great CC you've made. Works wonderful for questing. I was wondering if you could help me implement two changes though.

For one thing I would like to have the toon use potions as well, which the CC does not use at the moment, since I die ALOT when attacked by more than one mob.

Another thing is the strange pauses that happens when I'm being attacked sometimes. He just stands there and takes the beating rather than do anything - at times until he dies and sometimes he recovers half way through does a frost nova and jumps back.

Also I had a problem with polymorph a while back where he'd get stuck trying to cast it so I disabled that - is that working now? cause I would love to add that to my arsenal.

PS: I only use the bot to quest/level - PVP and instances are all me so all this is during questing.
 
Yeah, just ran IB for the first time on my mage. I was just transported to the inside of the instance when this happened. hadn't used any previous version so I can't help with that.

[Instancebuddy v2.1.0.1]:Loading dungeon script for 'Gundrak'
[1:05:34 PM:595] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__cf(Object ret) in c:\bots\HonorBuddy\Honorbuddy 2.0.0.3120 - Mage\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()

t Amplify.Amplify.<CreateCombat>b__1(Object ret) in c:\bots\HonorBuddy\Honorbuddy 2.0.0.3120 - Mage\CustomClasses\Amplify\Amplify.Combat.cs:line 58
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()


You know the rest, hurry and level that dam druid :)

G
released a new version, however, the exception thats happening come from how instancebuddy forces CC combat. the only solution i can recommended, is turning your pull distance down to 1, to help avoid issues where the CC wants to start combat on its own.
 
i love your CC, but i get this

12:11:00 AM:459] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__d3(Object ret) in c:\Users\bobbyinoieelysse\Downloads\HB\Honorbuddy\CustomClasses\Amplify\Frost.cs:line 57
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
 
released a new version, however, the exception thats happening come from how instancebuddy forces CC combat. the only solution i can recommended, is turning your pull distance down to 1, to help avoid issues where the CC wants to start combat on its own.

Thanks for that, I'll give it a whirl when I get home.

G
 
Hi CodenameG, I've got a little bug.
I'm using an aracane mage lvl 65, it all goes smooth else then when im into any instace with Instancebuddy. I've already opend a bug report to them and they said me that is a CC bug, so I've tried to use the default CC and all goes smooth but the default CC doesent support the arcane like your do.
The problem is that when I'm into instaces the mage move like an idiot, doing one step, stopping another step, stopping and so on.
I report here what they said me from the IB bug report:
This is a CC issue with some 3rd party CCs in the forum.

What happens it's that the CC "fights" over movement with IB.

Currently affected are most of the melee CCs and some ranged classes (CnG's
Amplify is an example, another one is KaboomkinGT)

Ty for the help and for your gj
 
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