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Amplify - a Mage CC Powered by Blast Processing!

doesnt take advantage of walking scorch, as far as i can tell.

other than that, does 1-2k more dps than pyromancer cc as fire. :)

nice job
 
why does my arcan mage dont use fireball?? how can i anable that?? thx for help
 
@Amarissa,

Amplify is, atm, the best for AFK Botting and PvP
 
Hi guys,

I'm having a slight problem where amplify is always casting scorch as its fire spam even though it is set to fireball. I have reset the bot countless times and have tried to change the setting to scorch and back to fireball but nothing is working. Any ideas?
 
cng, y u no fix my issues?

no, i have no issues

ty for fixing them

k
 
Im trying to figure out why when I get an add when in combat, it doesnt attack the second target unless I cast a spell manually. Or if the mob has a pet it just stands there and lets it hit.

What do I need to do to fix this if there is a way.

It seems to happen when my pet only has agro most of the time.


I usually end up with

"Trying to Initiate Combat with Pets Current Target"

In my log
 
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First wsg I took resulted in 1 Killing blow, 27 deaths and 626k dmg done, tried this on a frost mage with 0 resi.. :/
Didn't work well for me atleast, setup is correct etc but the bot use to go circles in 1 spot which is annoying :P
 
This CC is awesome. Always top 5 in BGs as far as damage done/KBs.

Only problem I had was while questing.. My character would randomly get lazy and make the Water Elemental fight instead of fighting himself..
 
i had that problem too akheronn. chose to level as arcane instead. but anyways, im having this weird problem where after amplify casts a spell it idles for about a second or 2 and its less of an idle and more of a stutter. it does this in any spec i choose to play as. i was wondering if anything could be done. i had the same problem with junglebook til Handnavi released the newest update.

Changes:
Wrapped the whole CC into a Framelock. Removed sleeps.
was wondering if the same thing could be done with amplify ^_^ thanks in advance.
 
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On the note as above -find attached my log file for when it happened - I first thought because I was leveling frost and it didn't recognize the arcane missle procs...
He just stops - which at low level equals fatality. (Sometimes he even ignores mobs within range and just keeps running until he has 3 of em after himself, and frost novas and tries to kill em.
This is not easy for a mage without heirloom gear :P

I'm using Kick's quest profile and they've been working fine on other classes \ other CC's without any hitches.

(Currently not able to continue leveling due to no other CC handles frost spec! )
 

Attachments

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Hallo, my Problems is, that HB always stuck giving out this in the Debug-Log:
[
16:49:16:738] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<CreatePullBehavior>b__8b(Object ret) in c:\Users\Laura\Downloads\Honorbuddy_2.0.0.5883\CustomClasses\Amplify\Amplify.Pull.cs:line 99
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[16:52:02:812] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[16:52:02:812] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()

Pls help!
 
My Mage keeps tapping forward all the time and not finishing his casts why is that?
 
Never had problems, yet. But currently, sometimes the bot doesnt face in the right direction and keeps the mob alive by using sheep. Last time, i've noticed, that my bot did this for ~1h.
 
Is this CC any good?

I cant use it as it stop my movement all the time.,
 
My Mage keeps tapping forward all the time and not finishing his casts why is that?

It's a great CC but mine is doing this too, I think it's because it has a certain range it wants to attack from which is why it keeps moving forward slightly when the mob walks away.

Is there anyway to edit the range it attacks from to make it further away?
 
isn't this a bot issue more than a cc issue as all spells have a max range anyway? I usually set my pull distance to the max range for the pull spell eg..35yards and it works fine for me, if you want to stay in range maybe set your pull distance lower? tho your toon will move if the opponent gets oor no matte what xD
 
I'm still having the range issue, but after a while of it running it does the nudging forward thing like others are saying.

Basically it see's and enemy and starts to cast but the bot keeps clicking on the ground trying to continue on its path. (you can see the circles where its trying to go.)

So the bot is trying to continue to walk while the CC is trying to cast and kill the mobs, thus resulting in the "nudging" forward while casting.
 
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