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Always kill elites below % health not working?

marine229002

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I have ignore elites checked but I have always kill elites below 30% turned on. Does this not work?

Whenever I watch it play if there is a big group of trash monsters with an elite in the middle it will kill all the trash monsters and leave even if the elite is at 1%. What I wanted was for it to skip elites if they are at full health with no trash monsters around them but kill them if they get below 30% from random AoE damage I am doing when killing the trash monsters nearby.

Is there a way to make it work like that?
 
It's a very very old bug. I remember talking to Giles about it, but it seems he forgot to merge the change :p

Look in Plugins/Trinity/Cache/Weighting.cs:

Code:
!(cacheObject.HitPointsPct <= (Settings.Combat.Misc.ForceKillElitesHealth / 100)))

See that 100 over there? Change it to 100d.
 
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