altec
Community Developer
- Joined
- Jun 11, 2011
- Messages
- 425
- Reaction score
- 7
Greetings! Welcome to Altec's Rogue Custom Routine! I have a little of this and a little of that available for everyone! Let me get down and tell you what I have, instead of looking at me confused. I have three active specs for the rogue, Assassination, Combat, and Sublety. At this time, Assassination and Combat is my prime directive for fine tuning, due to that being my current raid group spec. Sublety, let me just that that is a side passion. All three specs are PvE, I believe Assassination's coding is just about done, but, I do find things to fine tune about it. Sublety, is in stable mode currently. I am currently updating my Combat Routine since my assassination part is just about perfect. I have all three spec's in one file, allowing you to update what spec you are in the GUI, instead of restarting HB to change spec's
[SUB] (* NOTE: Even though there are failsafes to prevent HB from trying to use an ability you do not have due to wrong spec, HB still might crash when not using the active spec ingame and in HB)[/SUB]. Anywho, less of me talking and more of me showing you my amazing creation!!
Assassination status: [BETA] [PERCENTAGE=80][/PERCENTAGE]
Combat Status [BETA]: [PERCENTAGE=95][/PERCENTAGE]
Sublety Status: [BETA*] [PERCENTAGE=75][/PERCENTAGE]
Upcomming changes:
General Settings
Assassination Information:
Combat Information:
Sublety Information:
Known Bugs so far:
[N/A]
Need to do:
**Added the spoiler tag on stable version, since there is no stable atm but I did not want to remove the text/code for it in this post =)
*Should be installed in: Routines/AltecRogue/
BETA SVN: AltecRogueBeta - Revision 42: /trunk/AltecRogueBeta/
*Should be installed in: Routines/AltecRogueBeta/
How to submit a bug:
Change Log:

Assassination status: [BETA] [PERCENTAGE=80][/PERCENTAGE]
Combat Status [BETA]: [PERCENTAGE=95][/PERCENTAGE]
Sublety Status: [BETA*] [PERCENTAGE=75][/PERCENTAGE]
Upcomming changes:
- Overhauling this Combat Routine.
- Combat Spec is 95% complete, only minor bugs and tweaks to fine-tune as the days go by. All GUI elements for Combat Spec are operational, including movement, face target, AoE, Stealthing, Racials, and Combat-only Spec spells.
- [SUB]Sometimes energy caps on AR / KS[/SUB]
- Assassination Spec is 80% complete, a few tweaks and it will be on-par with combat.
- Sublety Spec is 75% complete, running smoothly so far, but I do not have movement coded in to maintain being behind the target, recommend movement turned off for this spec.
General Settings
- Apply Lethal Poison and Non-lethal Poison and refresh's at 10min(Default, changable) till expire. (You choose your poisons and timers in the GUI)
- Stealth before pull.
- Stealth after combat. (GUI setting and can be turned off / on)
- Cast Tricks on the tank on the start of the pull, your focus target during combat (if you have one and it is not dead), or just the tank if you have no focus target, if in party or raid. (Should I add an option in the GUI to turn this on or off?)
- Will Kick if target is casting and you can interrupt it. (Can be turned on / off in GUI)
- Makes sure you are auto-attacking your target.
- User setting to use Advance Shiv method, depending on what non-lethal poison you have active. (If Leeching Poison is active, it will rely on Recuperate's user setting of what HP to use the spell at)
- User setting to use Recuperate for self-heal if you are below X% HP. (Default is 90%, changeable in the GUI)
- Will keep Slice and Dice active 95% of the time in combat. (Sub's energy regen mechanic and autoattack buff)
- Will use most rogue CD's on bosses if in party or raid, usually. [Currently only raid / world bosses with the skull(??) icon / GUI option to always use CD's] (Shadow Blades, Expose Armor, Vanish, Shadow Dance, Vendetta, Killing Spree, Adrenaline Rush, racials, some engineer items, and usable trinkets)
- Will pickpocket humanoid mobs have have pockets. (recommend pick pocket glyph, sometimes works, need to tweak the code)
- Will consume CP after combat to put up SnD or Recup. (Still tweaking this code)
- Will consume food at 65% HP after combat, will stealth rest if no food is in bags. (Will only do this if not in a raid or party)
Assassination Information:
- Will Envenom to refresh Slice and Dice buff, will also cast if you have 5 CP's and Rupture is active, but will not cast if you have an envenom buff active
- Will use Mutilate as opener from Stealth or Vanish.
- Will apply Rupture debuff if Rupture is not active or if it is about to expire. (your energy regen mechanic)
- Will Dispatch if blindside is active, or target is below 35% HP
- Mutilate if target is at or above 35% HP.
Combat Information:
- Will cast Revealing Strike before anything, and keep up 95% of the time.
- Will Rupture at 5 CP*
- Will Eviscerate at 5 CP and Rupture is active*
- Will Blade Flurry if there are 2 or more targets in melee range.
- Will use Killing spree, Shadow Blades, and Adrenaline rush, but not both together.
(Can be turned on or off in GUI) - Will use Sinister Strike for CP's, if Revealing Strike is active.
- [SUB]*Will sometimes Cap Energy during Adrenaline Rush and Killing Spree[/SUB]
- [SUB]*Will not rupture if Blade Flurry is active[/SUB]
Sublety Information:
- Will Eviscerate if you have 5 CP's and and if either Garrote,Rupture, or Crimson Tempest buff's are active.
- Will use Shadow Dance on CD.
- In Shadow Dance: Will first use Garrote to get Garrote debuff (if Garrote debuff is not active) and Find Weakness debuff, then spam Ambush, will still Eviscerate if you have Garrote, Rupture, or Crimson Tempest active and if you hit 5 CP's.
- Will apply Rupture debuff if not active or if it is about to expire.
- Will apply Hemorrhage debuff is not active or if it is about to expire.
- Backstab if possible for CP's
- Hemorrhage if Backstab is NOT possible for CP's.
Known Bugs so far:
[N/A]
Need to do:
[*]Fix known bugs.
[*]Add in survival.
[*]Add in user defined settings, more.
**Added the spoiler tag on stable version, since there is no stable atm but I did not want to remove the text/code for it in this post =)
Stable SVN: AltecRogue - Revision 0: /trunk/AltecRogue
BETA SVN: AltecRogueBeta - Revision 42: /trunk/AltecRogueBeta/
*Should be installed in: Routines/AltecRogueBeta/
How to submit a bug:
- Tell me what version and what routine you are running (AltecRogue / AltecRogueBeta)
- Tell me what Bot Base you are on (Lazy Raider / Grind / Quest / Gather / exc)
- Tell me what you were doing at time of the error - most likely answered from #2 (incase of quest, what quest profile? / incase of grind, what grind profile? / exc)
- Finally, Upload a log so either me, or one of the other users of this CR, can help you troubleshoot the issue.
Change Log:
- Current: NONE - Overhauling
Last edited: