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Altec's Raiding Warrior Tank

View attachment 148823

Updates:
v5.0 -
Merged Fury and Protection under 1 routine, now you can swap between the specs without restarting the bot =) Cleaned up the code as well, made it more streamline to edit when needed.
 
Welcome and good to see that there is a free routine out there with active support/development. Feel free to read through the source of Fury Unleashed 1 and use parts of it as you please - Ofcourse with proper credits :).

I'll be updating Fury Unleashed 1 shortly for WoD - But a different taste ain't bad at all.
 
Thank you for the encouragement, nomnomnom, I have tried to keep from looking at other CR's at the moment - Don't want to get any diversions on how I am coding atm. But I will take you up on your offer and, after I finish my coding, I will look at how others have done theirs. Maybe to refine my code, or to see how they have done theirs. But ATM, I have to figure out why Beserker Rage and Thunder Clap are not working properly for me.
 

View attachment 149329


Updates:
v5.2 -
Fixed an error in the logging format - giving me a future option to make it feel more "human-like" down the road - cleaned up some code along the lines.
 
Combat bot, raid bot, or enyo. Any botbase where you still controle the movement.
 
Playing on my protection warrior toon. I've been using this ever since level 15 or something. It's really amazing, way better than singular or anything else I've tried. Keep up the good work and good job!
 
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Afternoon, this good for Warlords mate or not? Apologies if you have answered this :)
 
Playing on my protection warrior toon. I've been using this ever since level 15 or something. It's really amazing, way better than singular or anything else I've tried. Keep up the good work and good job!

Great to hear :) I have a simple version with movement if you need it to quest, minimal testing has gone into it though.
 
Afternoon, this good for Warlords mate or not? Apologies if you have answered this :)
It will work with warlords, I just hit 100 last night using the fury rotation. I did tweak it as I was leveling, so now I have to go back and refine the code. I do know shockwave is not working correctly though. I'll do a little coding when I get off work tonight and put up an updated version. I need to do the gladiator spec still, but first fury and Prot.
 
This works fairly well as gladiator spec already, is it possible to be workable in skirmishes too?

like 80%+ of the time, the CC doesn't work at all in PvP. However when it does work, it seems fine!
 
This works fairly well as gladiator spec already, is it possible to be workable in skirmishes too?

like 80%+ of the time, the CC doesn't work at all in PvP. However when it does work, it seems fine!


Hi there, I saw your PM asking that, I have not gotten around to working PvP side of things ATM. If it works it works. I might look into PvP after I finish all 4 specs for PvE.
 

View attachment AltecWarrior V6.0.zip


Updates:
v6.0 -
Added in spec for Gladiator Protection Warrior, minor bugs, will smooth out with testing. Few abilities pruned. Removed Shockwave from rotation until I get time to work out frontal cone detection (singular I am looking at you), Victory rush / Impending Victory smoothed out as well. Removed Heroic Throw as it was getting stuck trying to cast in melee range. Smoothed out Prot spec while in Battle Stance (for threat management issues - user still have to change stance when the other tank taunts, as I noticed an issue with me over-aggroing the other tank that has better gear then me). Also added in a second file with movement for fury spec - those who are interested - I have not optimized it to a lvl 100 yet - was my farming CR at lvl 90 MoP (Will need to refine as time goes on)
 
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Shockwave use StyxWoW.Me.Issafelyfacing(StyxWoW.Me.CurrentTarget) with the degrees you want for it :).

WoWObject.IsSafelyFacing Method (WoWObject, Single)

For heroic throw you can try a me.currenttarget.distance >= 8 && me.currenttarget.distance <= heroicthrowmaxrangevalue and probably add the facing check also.
 
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Shockwave use Me.Issafelyfacing() with the degrees you want for it :).

Was trying to check if 3+ mobs are in the conal range to use it, else, do not. That is what I was trying to figure out.
 
Was trying to check if 3+ mobs are in the conal range to use it, else, do not. That is what I was trying to figure out.
Getobjectsoftype<Wowunit>.where(x => me.issafelyfacing(x) && x.distance <= shockwavemaxdistance).count. And in casting method do a if count is greater then number, cast shockwave

Typed on ipad so probably lots of syntax errors etc, but you will figure it out :)

Edit; if you're stuck om something feel free to hit me up via skype or pm. I dont mind helping a bit :)!
 
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