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AltarBoy v1.0 - Priest CC (Shadow)

AltarBoy
Version 1.0

- Switching from Inner Fire to Inner Will for run-speed increase when out-of-combat and in other situations.

Could it be possible to use "Inner Will" all time without toggling Inner Fire on, would be awesome when farming trash?
I dont know if its already implemented into the CC, but will definitely test this very soon.
 
Not at home cant confirm but im pretty sure you can already tell it to use inner will all the time.
 
Could it be possible to use "Inner Will" all time without toggling Inner Fire on, would be awesome when farming trash?
I dont know if its already implemented into the CC, but will definitely test this very soon.

Yes, currently there is support to use Inner Will or Inner Fire 100% of the time. There is optional support to use Inner Fire will in combat, and then jump back to Inner Fire while out of combat. Useful just travelling between mobs and moving around instances faster. Originally was going to include this kinda toggling while in combat while the character was moving but it was wasting global cool downs that could be better used. I may consider creating certain situations where toggling happens (Atramedes Air Phase, Phase 2 Ragnaros, etc)
 
Oh and thanks for your post, this made me figure out that I have a bit old version of HB, I wonder if there is "check for update" or not, but somehow a) its disabled for me? or b) I have turned it off :(

Going to provide feedback with/for this when I can, on testing this profile - it seems to be impressive atm + maybe I can learn few rotation tricks from it ;)
 
The newest version of HB is a test version. I think they are still testing. Once all the changes have been QA'd properly I'm sure they will push the changes out using the auto update.
 
The newest version of HB is a test version. I think they are still testing. Once all the changes have been QA'd properly I'm sure they will push the changes out using the auto update.

I ment that I didnt have 2.0.0.5354 ^^

HB Updated, and now getting error

Could not compile the CC from the CustomClasses\Altarboy!
File: Altarboy.CastManager.cs Line: 104 Error: Styx.Logic.Combat.WoWSpell object does not contain CooldownTimeLeft specification, or type Styx.Logic.Combat.WoWSpell first argument to the method that accepts expansion CooldownTimeLeft not found (missing the use of a directive or assembly reference?)
Sorry the "quality" but had to google translate some of the text to english :/
 
If you'd be able to make it cast very fast on Alysrazor boss, when in flight mode, that'd be best CC evar for spriest =)). All CC's I've tried just cast at normal pace, but the buff you gain while flying behind the boss, gives you ability to cast instantly, limited by gcd only. Maintaining dps rotation on that boss, is quite difficult, and I wonder if it's possible at all to make a CC, that beats human dps =)
 
Hi Black, I already have the start of this going. Right now I'm checking for the Molten Feather buff and ignoring movement checks. It still is limited by GCDS but I found if I just spam mindflay manually during that fight the cc takes care of the rest. It's definitely something I'm thinking about.

How does the CC compare to your regular dps on the raiding dummies?
 
How does the CC compare to your regular dps on the raiding dummies?

For me:
Currently it only casts one spell, does not DOT them and continues to cast the same spell untill OOM. Mind spike gets spammed, Im guessing the bot see the other target dummies around and assumes those are adds because its set to cast at 3+ adds. please advise-
 
Hi Jra, There are actually 2 forms of dummies. There are regular target dummies and raiding target dummies. I have it setup that if you attack the regular dummies it will use the mindspike rotation. If you attack the raiding dummy it will using the normal DPS rotation. The easy way to tell the difference is to look at the total HP of the dummy. The regular dummies have an HP of 1. The CC see this this dummy as a really easy target to kill. So it uses the burst dps rotation. The raiding dummies have really large HP pools and will use the regular rotation.

So in short if you are testing max dps, use the raiding dummy. I might change this as you arent' the first person to have issues with this.
 
Fixed a few bugs. Please grab a new update. Also let me know if there is anything to improve on.
 
im having trouble getting this up and running, its not appearing on my CC list on startup of the bot, all the files are in my CC folder aswell :S
 
im having trouble getting this up and running, its not appearing on my CC list on startup of the bot, all the files are in my CC folder aswell :S

My guess is that you are using the wrong version of HonourBuddy. You need to be using the latest TEST build of Honourbuddy for this CC to work. If the CC doesn't show up in the list when you start the bot that usually means there is some kinda compile error happening. If you post a log I can confirm you problem.
 
dude this is fucking awsum. I barley use my priest, but now you have given me hope cant wait to see this down the track! keep up the work love it~!
 
Here is a log from a full run in BRD using Lazy Raider. It clips Mind Flay sometimes to cast Vampiric Touch

Clipping Mindflay to reapply VT is a dps increase... That's intentional. Thanks for the log :)
 
Please let me know what's needed most. Shadow PVP, Movement, Disc Support. Thanks.
 
All of the above!!! Thanks for the great cc btw!

Saif
 
- Added support for Disc levels 1-20. Cleaned up some targeting logic. Grab an update.
 
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