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almost nothing works with DB 1.1.529 nor with 1.11.745

Joined
Nov 4, 2017
Messages
30
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2
The new DB has countless bugs.

Nephalem Rifts : The bot identifies every single leg. or set item even tho the 'Use Book of Cain' & the 'Keep Legendaries Unidentified' options are checked.

Bounties : The bot clicks on a bounty waypoint, where just standing still for 5-10 sec then goes to another bounty waypoint where also standing still for 5-10 sec aimlessly. Repeating it randomly like 6-7 times before starting one bounty of 5. When one bounty is done the bot starts tp-ing again between the waypoints and again standing still for 5-10 sec (but this time only 4 waypoints left) When one act is done the bot does the same thing in the following act.


I tried it in solo and public bounties too with 2 routines :

Wastes Set + BulKathos Whirwind by xzjv

https://www.icy-veins.com/d3/barbarian-whirlwind-build-with-wrath-of-the-wastes-patch-2-6-1-season-14

DH Unhallowed Essence profile by xzjv :

https://www.icy-veins.com/d3/demon-hunter-unhallowed-essence-multishot-build-patch-2-6-1-season-14

All the time the result were the same chaos not to mention the bot identifies every leg and set item 1 by 1 and stuck at entrances : moving,searching but fails to enter most of the time.

The salvaging also a great challange : salvaging one item then moving around the blacksmith to right and left and salvaging 2-3 items then repeat it.

If the Protected Stash Pages option is set to Second+Third or just simply to Second or Third the bot can't stash anything to the first page (tho all 5 tabs are empty) just clicking on the stash then close and open for eternity.

I already wrote about the issues that happen on greater rift.

The current version of demonbuddy is a pure failure..
 
Last edited:
Greater Rift:
In many Greater Rifts, bot just tp'ing town before talking to Urshi(so he skips the gem upgrading&the finish of the GR(big loss of bonus exp from town and obviously no gem upgrades) and just leaving the game)...

Salvage Process & Gambling:
Many times it happens that the bot can't salvage items in one attempt, so he tries over and over without success till the inactivity timer hits in...
Gambling working, but its pretty pretty slow, because bot is not filling the entire inventory with items while gambling, everytime only 1-2 line on the inventory! If you have set a high amount of shards it will take pretty pretty long till the bot finishing gambling, because of the bug I mentioned previously
 
Yep all those things happen also to me.
Btw the previous db already had that gambling issue.
The biggest issues are leaving the gr without gem upgrades and bonus xp, as well the unplayable bounty profiles.
 
upload_2018-6-17_0-20-4.webp


Thats my inventory after gambling...bot doesn't fill inventory full and wasting time with filling it only by half <.<
C'mon start fixing these things...we don't pay for this bot and having it not working correctly <.<
 
we are aware and its gonna be fixed asap
 
Code:
[Trinity 2.6.448] Exception in GreaterRiftTag: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
   at Zeta.Game.Internals.Collections.Map`2.‪‍‏‮‭‬‮‍‌‏‫‏‭‍‎‬‮‎‫‌‪‍‏‎‭‭‮.get_BucketPointers()
   at Zeta.Game.Internals.Collections.Map`2.‪‍‏‮‭‬‮‍‌‏‫‏‭‍‎‬‮‎‫‌‪‍‏‎‭‭‮.get_Buckets()
   at Zeta.Game.Internals.Collections.Map`2.GR/\\t\,Ylx$1g6(J(nSS=P \.g!.MoveNext()
   at Zeta.Game.Internals.FastAttribGroupsEntry.‎‫‎‮‏‏‍‭‬‪‮‌‎‫‫‮‏‫‪‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.‎‪‪‭‬‫‮‭‌‌‮‎‮‬‪‭‮‭‫‬‮‏‮‮[](Int32 , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‎‮‬‫‍‪‌‪‍‭‮‎‫‮‭‍‏‭‪‮‌‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
   at Zeta.Game.Internals.Actors.ACD.‮‬‮‬‮‍‍‌‮‏‬‌‭‪‏‬‮‍‫‏‪‏‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantityHi()
   at Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantity()
   at Trinity.Framework.Actors.Attributes.AttributesWrapper.get_ItemStackQuantity() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Framework\Actors\Attributes\AttributesWrapper.cs:line 629
   at Trinity.Framework.Actors.Properties.ItemProperties.Update(TrinityItem actor) in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Framework\Actors\Properties\ItemProperties.cs:line 181
   at Trinity.Framework.Actors.ActorTypes.TrinityItem.OnUpdated() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityItem.cs:line 96
   at Trinity.Framework.Actors.ActorCache.UpdateInventoryItem(TrinityItem item, ACD commonData) in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 286
   at Trinity.Framework.Actors.ActorCache.UpdateInventory() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 255
   at Trinity.Framework.Actors.ActorCache.Update() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 99
   at Trinity.Components.Adventurer.Settings.AdventurerGems.UpdateGems(Int32 greaterRiftLevel) in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Components\Adventurer\Settings\AdventurerGems.cs:line 86
   at Trinity.Components.Adventurer.Settings.AdventurerGems.GetUpgradeTarget() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Components\Adventurer\Settings\AdventurerGems.cs:line 129
   at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<UpgradingGems>d__78.MoveNext() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 1128
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<GetCoroutine>d__39.MoveNext() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 250
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.ProfileTags.RiftProfileBehavior.<MainTask>d__22.MoveNext() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\ProfileTags\RiftTag.cs:line 74
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.QuestTools.BaseProfileBehavior.<Run>d__30.MoveNext() in C:\Users\sebas\Desktop\DB BETA\Plugins\Trinity\Components\QuestTools\BaseProfileBehavior.cs:line 102

This error occurs after bot fisnished a GR and talking to Urshi to upgrade gems(not everytime but pretty often)
 
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