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AllRounder

YUP, WAY BETTER Now! :3 btw here is my IB mara:
Code:
#Basic Settings
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

#AttackFields
#Name = undefined
#MinManaPercent = 0
#MinLifePercent = 0
#MinEnemyLifePercent = 0
#Mobsarround_Distance = 0
#Mobsarround_Count = 0
#Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
#EnemyDistance = 0
#MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
#CheckForMobsarround = false
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples

#//Unlimited Attacks
#Name = Fireball
#CastEnd

#Name = Ice Spear
#CastEnd

#Name = Spark
#CastEnd


#//Infernal Blow only when 2 Mobs surround our MainTarget
Name = Infernal Blow
MinEnemyLifePercent = 10
Mobsarround_Distance = 10
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd

#//Crushing Blows
#//Normal Infernal Blow
Name = Infernal Blow
MinEnemyLifePercent = 10
CastEnd

Name = Heavy Strike
OnlyBosses = true
CastEnd

#//Dominating Blow
#Name = Dominating Blow
#MinEnemyLifePercent = 5

#//SummonSkills
#Name = Raise Zombie
#MinManaPercent = 50
#MaxCount = 5
#IsSummon = True
#CastEnd

#Name = Raise Spectre
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd

#//TrapSkill
#Name = Lightning Trap
#Mobsarround_Distance = 10
#Mobsarround_Count = 3
#Mobsarround_Target = 0
#MaxCount = 3
#IsTrap = True
#CastEnd

#//TotemSkill
#Name = Decoy Totem
#IsTotem = true
#MaxCount = 1
#CastEnd

#//AOE/Defense AOE
#Name = Ice Nova
#Mobsarround_Distance = 20
#Mobsarround_Count = 2
#Mobsarround_Target = 1
#CastEnd
Name = Default Attack
CastEnd
Guys you could always delete the "#" lines for better readbility.
if you forgot a linename just rename your config and start the bot again you get a fresh template with all comments ;)

and thank you for your feedback
 
Guys you could always delete the "#" lines for better readbility.
if you forgot a linename just rename your config and start the bot again you get a fresh template with all comments ;)

and thank you for your feedback
Sure no problem
Code:
#Basic Settings
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

#//Infernal Blow only when 2 Mobs surround our MainTarget
Name = Infernal Blow
MinEnemyLifePercent = 10
Mobsarround_Distance = 10
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd

Name = Heavy Strike
OnlyBosses = true
CastEnd

Name = Default Attack
CastEnd
 
Too bad this code make it spams LS even if target ins on meleerange
Name = Leap Slam
EnemyDistance = 50
CastEnd
 
Too bad this code make it spams LS even if target ins on meleerange
Name = Leap Slam
EnemyDistance = 50
CastEnd
Thanks for the advice.

New Update is out
Changelog:
Code:
Added the Variable EnemyinDistance [I]this is for Spells that are only been casted when the enemy is IN this range[/I]
Changed code for EnemyDistance [I]this is for Spells that are only been casted when the enemy is OUT this range[/I]
 
Can you test this snippet and see if it is working as intended tenshi?
Name = Leap Slam
Mobsarround_Distance = 10
Mobsarround_Count = 1
Mobsarround_Target = 0
CheckForMobsarround = true
EnemyinDistance = 40
CastEnd
 
Also would be nice to force blue mobs [not rare/bosses] with a aoe skill. Is it possible?
 
you have to use EnemyDistance not EnemyInDistance
u have to think like that
EnemyDistance EnemyInDistance
--------------|----------------0
 
And now it isnt even using it xD
Code:
#Basic Settings
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

#//Infernal Blow only when 2 Mobs surround our MainTarget
Name = Infernal Blow
MinEnemyLifePercent = 10
Mobsarround_Distance = 10
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = Leap Slam
EnemyDistance = 40
#Mobsarround_Distance = 10
#Mobsarround_Count = 1
#Mobsarround_Target = 0
#CheckForMobsarround = true
CastEnd

Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd


Name = Heavy Strike
OnlyBosses = true
CastEnd

Name = Default Attack
MinManaPercent = 1
CastEnd
 
put 80 fight dist, now is working. hope this will make no stucks.
 
No there won't be stucks.
Fight distance just means which range he go before start fighting
 
I got this problem on one of my computes, the bot only use one skill forever not matter what CR I'm using...

But on other PC, it works!
 
Bureporting... selling currencies worth a Chromatic Orb = infinity loop = pick item but cant sell... maybe it has to be with a previous quest on it... idk. testing a bit more.
 
xtenshisanx, any plans to add charge support? Flicker Strike or Immortal Call would just be a few examples of this need. Like only use X skill if there are Y number of charges on the character.
The reverse is needed in some cases as well. Like with Explosive Arrow you may only want to put a certain number of charges on a mob before letting it explode.
 
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