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All in One (BM + SV + MM)

Pasterke,

This is great I will test it out. So glad you released a all in one Hunter profile.

Thanks
 
Pasterke,

It's working very well nice and fast.

Any chance you can add Spirit Mend me < xx and Spirit Mend pet < xx?

Thanks
 
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Let's try.
Why not throw / place traps on target?

Because it gives problems if your current target died just b4 you launch trap.

What I did :

I w8 before launching the trap until my pet is in meleedistance of my target. Then I launch trap at the position of my pet. That way, your trap always land in the middle of the mobs and if your current target dies just b4 launching the trap, it still use the pet's position.

Edit : sorry, I'm a survival hunter and still make changes to the routine. I forgot to commit the changes.

Fight on Nazgrim Flex : 1st in dps hunter with 172K dps, I was 2nd with 125K dps. Ilvl of top dps was 573, mine 517. Not bad I think :)
 
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This CR is amazing!

There is only one thing that I think would make it even more amazing and that would be an option for disengage.

I do love how you can kite/move backwards, but a quick disengage would be really nice for quick escapes :D

Otherwise, amazing script man! Good job :)
 
This CR is amazing!

There is only one thing that I think would make it even more amazing and that would be an option for disengage.

I do love how you can kite/move backwards, but a quick disengage would be really nice for quick escapes :D

Otherwise, amazing script man! Good job :)

I think you use it in PvP. Auto disengage is no problem to add, but it's tricky if you don't play manual (questing, grinding, gathering). The bot don't see if you are on an edge or if there's an object behind you. I you play manually, it's not difficult to press the disengage button by yourself. If you can't use disengage (edge, object behind you), you will use disengage and die (fall down) or you just waste the cooldown.

That's the reason I didn't add it.
 
For the BM rota, Kill Command seems to be a bit too low in prio, although it should be used on cd. Testing this while leveling a BM hunter, currently lvl 32. Do you need logs for this, also?

Edit: Just took a look at the routine and it seems you want to make kill command depending on bestial wrath.... which is not available below 40. Also, you may want to consider using it on cd. What was the specific reason to do it that way, if I may ask?
 
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For the BM rota, Kill Command seems to be a bit too low in prio, although it should be used on cd. Testing this while leveling a BM hunter, currently lvl 32. Do you need logs for this, also?

Edit: Just took a look at the routine and it seems you want to make kill command depending on bestial wrath.... which is not available below 40. Also, you may want to consider using it on cd. What was the specific reason to do it that way, if I may ask?

Icy Veins

5.4.2. Bestial Wrath

Bestial Wrath should, as well, be used as many times as possible during an encounter. In addition to the aforementioned interaction with Focus Fire, it's also advisable to delay your Bestial Wrath so that its duration lines up with Kill Command Icon cooldowns in such a way that you can use two Kill Commands during Bestial Wrath. You should ensure that you have a fair amount of focus when casting Bestial Wrath, and you should spend its 10 second duration casting Kill Command and Arcane Shot Icon Arcane Shot, and as few Cobra Shot Icon Cobra Shots as possible (ideally none).

But I will change it to use on CD.

I level my hunter as SV :)
 
Yes I agree, I just like it for Zandalari Warbringers. I am using your CR for them :D

If you had an option to enable or disable disengage then people could not use it if they thought it would get them killed - edit
 
Yes I agree, I just like it for Zandalari Warbringers. I am using your CR for them :D

If you had an option to enable or disable disengage then people could not use it if they thought it would get them killed - edit

I added settings for disengage.
 
Hi again, in the curretn version (31?), it seems unable to "take over" in a fight in which the pet has the aggro, after killing the first target. Just stands next the pet and waits for either to die :)
Attaching a log for the fight, the complete log is too huge...
View attachment fight.txt
 
Hi again, in the curretn version (31?), it seems unable to "take over" in a fight in which the pet has the aggro, after killing the first target. Just stands next the pet and waits for either to die :)
Attaching a log for the fight, the complete log is too huge...
View attachment 122530

Solved in rev 32 :)
 
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