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Agility

Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
Selected Debug Routine version 1.0.0.0 as the current combat routine!
Loading profile: D:\asdfqwertty\Bots\Routines\Warrior\Warrior_DPS.cs
UNHANDLED DISPATCHER EXCEPTION
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(Stream stream, LoadOptions options)
at Buddy.Wildstar.Engine.Profiles.ProfileLoader.LoadProfile(String path)
at Buddy.ProfileBot.ProfileBot.LoadProfileByPath(String profilePath)
at Buddy.ProfileBot.ProfileBot.OnButtonClicked(Object sender)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Select 'Agility' as the Bot, then press start. :)
 
Great got it to work:) what build "spells" do you recommend using? :)

Right now it's quite hit and miss for any kind of quality rotation or spell set up due to the beta state! Use what you normally would, and yell at me when it doesn't do the rotation properly. :)
 
just wanted to let you know that agility crashes the bot on a regular basis. while it works the rotation does not make any sense playing a stalker right now. it tries to use spenders only. as soon as suit power is used up it just idles and tries to spamm more spenders which it cant because its empty.
 
just wanted to let you know that agility crashes the bot on a regular basis. while it works the rotation does not make any sense playing a stalker right now. it tries to use spenders only. as soon as suit power is used up it just idles and tries to spamm more spenders which it cant because its empty.

Could you post a log of a crash event? I haven't experienced one yet!

Working on a fix now for the spender spam. It's not registering that it can't use it (because there's not enough suit power) so it's just mashing the button until something happens. :D It's likely affecting every class in one way or another.
 
Cool, you got Savage Strike to work?! Good shit!

Did you find a way too call the gadget yet? Specially with the new gadget's right now, that do not have a cooldown, or reduce in cooldown with on hit effects. It would be great to let the routine use them instead of having to keep track of them by your self ^^.
 
Sorry but. Doesn't Agility work with DPS Engineer and DPS Stalker? When I try to use it, character didn't do anything.
 
Not sure if I've screwed something up or not, but I'm getting this error now:

Exception instantiating type Agility.Agility
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\Settings\AgilitySettings.xaml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Agility.Settings.AgilitySettings..ctor() in c:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\wildstar-agility\Settings\AgilitySettings.cs:line 34
at Agility.Settings.AgilitySettings.get_Instance() in c:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\wildstar-agility\Settings\AgilitySettings.cs:line 48
at Agility.Agility..ctor() in c:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\wildstar-agility\Agility.cs:line 100
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at Buddy.Common.TypeFinder`1.(Assembly )
Exception instantiating type Agility.Agility
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\Settings\AgilitySettings.xaml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Agility.Settings.AgilitySettings..ctor() in c:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\wildstar-agility\Settings\AgilitySettings.cs:line 34
at Agility.Settings.AgilitySettings.get_Instance() in c:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\wildstar-agility\Settings\AgilitySettings.cs:line 48
at Agility.Agility..ctor() in c:\Users\Ben\Desktop\Wildbuddy BETA\Bots\Agility\wildstar-agility\Agility.cs:line 100
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at Buddy.Common.TypeFinder`1.(Assembly )

Edit: Nevermind! I fixed it. The SVN checkout automatically creates a folder called "wildstar-agility". This just needed to be renamed to "Agility".
 
Last edited:
Not sure if I've screwed something up or not, but I'm getting this error now:



Edit: Nevermind! I fixed it. The SVN checkout automatically creates a folder called "wildstar-agility". This just needed to be renamed to "Agility".

Glad to see you resolved it! I'll have to make a quick fix on my end so it isn't dependant on the folder name. :D
 
Sorry but. Doesn't Agility work with DPS Engineer and DPS Stalker? When I try to use it, character didn't do anything.

Please post a log! But without it, my current suspicion is that the hotkeys are set to a different class! (Swapping characters without resetting the bot does strange things I have yet to write a fix for)

Open a fresh Wildbuddy for the character you intend to use, click 'Agility' on the top bar to open the settings, and in Hotkeys, ensure that they are indeed matching your class!
 
Cant get it to work with spellslinger it just doesn't attack


[HIDE]2015-10-07 03:01:03,584 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D
2015-10-07 03:01:03,595 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I
2015-10-07 03:01:03,595 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q
2015-10-07 03:01:03,595 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C
2015-10-07 03:01:03,595 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C
2015-10-07 03:01:03,596 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I
2015-10-07 03:01:03,596 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T
2015-10-07 03:01:03,596 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P
2015-10-07 03:01:03,596 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + O
2015-10-07 03:01:03,596 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H
2015-10-07 03:01:03,596 [1] INFO MainWindowViewModel - Wildbuddy 0.1.544.256 starting...
2015-10-07 03:01:03,598 [1] INFO MainWindowViewModel - CPU Architecture: x64
2015-10-07 03:01:03,598 [1] INFO MainWindowViewModel - Process Architecture: x64
2015-10-07 03:01:03,601 [1] INFO MainWindowViewModel - OS: Windows 8.1 x64
2015-10-07 03:01:03,601 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.2.9200.0
2015-10-07 03:01:03,601 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.42000
2015-10-07 03:01:03,602 [1] INFO MainWindowViewModel - System Memory: 15.95 GB Available
2015-10-07 03:01:03,602 [1] INFO MainWindowViewModel - CPU Cores: 8
2015-10-07 03:01:03,602 [1] INFO MainWindowViewModel - Application Uri: C:\Users\<User>\Desktop\wildubby
2015-10-07 03:01:03,724 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D
2015-10-07 03:01:03,724 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey PDT_Interact to Alt, Control + I
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey PDT_TurnIn to Alt, Control + T
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey PDT_PickUp to Alt, Control + P
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey PDT_MoveTo to Alt, Control + O
2015-10-07 03:01:03,725 [1] DEBUG Hotkeys - Registered hotkey PDT_GrindHotspot to Alt, Control + H
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - Wildbuddy 0.1.544.256 starting...
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - CPU Architecture: x64
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - Process Architecture: x64
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - OS: Windows 8.1 x64
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.2.9200.0
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.42000
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - System Memory: 15.95 GB Available
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - CPU Cores: 8
2015-10-07 03:01:03,725 [1] INFO MainWindowViewModel - Application Uri: C:\Users\<User>\Desktop\wildubby
2015-10-07 03:01:03,792 [1] DEBUG TypeFinder<IBot> - Type ProfileBot implements interface IBot
2015-10-07 03:01:07,317 [1] INFO MainWindow - Logging in...
2015-10-07 03:01:08,370 [1] INFO MainWindow - T: 5247483855100632619 H: 3020656954
2015-10-07 03:01:10,850 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 5996
2015-10-07 03:01:10,865 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 5996
2015-10-07 03:01:11,486 [1] WARN MainWindow - Wildstar is currently in a 'Maximized' state. At this point in initialization, we cannot tell if the game is in proper full-screen mode. If it is, please ensure the game client is in either Windowed, or Borderless Windowed modes. Proper Fullscreen mode is not supported by Buddy products due to technical limitations.
2015-10-07 03:01:11,486 [1] DEBUG MainWindow - Game Process Hook Type: Other hook short
2015-10-07 03:01:11,487 [1] INFO GameEngine - Attached to game: [5996] WildStar64 (Hash: E4BCDF46)
2015-10-07 03:01:11,492 [1] DEBUG Hotkeys - Initialized hotkeys to window handle + 6061E
2015-10-07 03:01:11,512 [1] DEBUG GameManager - Base Addr 7FF61ED90000
2015-10-07 03:01:11,518 [1] INFO MainWindow - Local Player is a level 12 Human Spellslinger Soldier
2015-10-07 03:01:11,545 [1] INFO MainWindow - Location: X:-2166.307 Y:-734.59 Z:-3488.256 (Area: 393b) on Western [22]
2015-10-07 03:01:11,822 [1] DEBUG TypeFinder<IBot> - Type Agility implements interface IBot
2015-10-07 03:01:12,132 [1] DEBUG TypeFinder<ICombatRoutine> - Type DefaultRoutine implements interface ICombatRoutine
2015-10-07 03:01:12,315 [1] DEBUG TypeFinder<ICombatRoutine> - Type DebugRoutine implements interface ICombatRoutine
2015-10-07 03:01:12,325 [1] DEBUG TypeFinder<IPlugin> - Type AutoEquipPlugin implements interface IPlugin
2015-10-07 03:01:12,350 [1] INFO MainWindow - Selected new bot: Agility v0.5 by Deathdisguise
2015-10-07 03:01:12,350 [1] DEBUG MainWindow - Last Routine Used: Default Combat Routine
2015-10-07 03:01:12,350 [1] DEBUG MainWindow - Found last used routine! Setting it as selected...
2015-10-07 03:01:12,375 [1] INFO SpellManager - Setting game spell cast behavior to Normal
2015-10-07 03:01:12,379 [1] INFO MainWindow - Selected Default Combat Routine version 1.0 as the current combat routine!
2015-10-07 03:01:12,379 [1] DEBUG MainWindow - Routine is a button provider, showing config button...
2015-10-07 03:05:26,035 [Pulsator Thread] DEBUG Agility [VariableController] - Saving original combat settings.
2015-10-07 03:05:26,119 [Pulsator Thread] DEBUG Agility [VariableController] - Loading preferred combat settings.
2015-10-07 03:05:26,119 [Pulsator Thread] INFO SpellManager - Setting game spell cast behavior to Normal
2015-10-07 03:05:26,240 [Pulsator Thread] WARN Agility - Agility Hotkeys:
2015-10-07 03:05:26,240 [Pulsator Thread] WARN Agility - 1 - Full DPS
2015-10-07 03:05:26,240 [Pulsator Thread] WARN Agility - 2 - Slow DPS
2015-10-07 03:05:26,240 [Pulsator Thread] WARN Agility - 3 - Stun
2015-10-07 03:05:26,240 [Pulsator Thread] WARN Agility - 4 - Heal
2015-10-07 03:05:35,573 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:46,171 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:46,272 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:46,372 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:46,476 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:47,490 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:47,890 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:48,291 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:48,692 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:49,092 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:49,510 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:49,908 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:50,309 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:50,710 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:51,127 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:51,526 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:51,924 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:52,327 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:52,732 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:53,125 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:53,442 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:53,846 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:54,243 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:54,646 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:55,045 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:55,366 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:55,780 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:56,161 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,261 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,365 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,462 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,663 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,765 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,863 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:56,964 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:57,064 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:57,169 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:57,266 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:57,362 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:57,462 [Pulsator Thread] INFO Agility [SpellController] - [0] [34756] Ignite
2015-10-07 03:05:57,572 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:57,979 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:58,385 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:58,786 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:59,180 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:05:59,595 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:06:00,003 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:06:02,817 [Pulsator Thread] INFO Agility [SpellController] - [1] [48940] Charged Shot
2015-10-07 03:06:17,638 [Pulsator Thread] DEBUG Agility [VariableController] - Reverting back to original combat settings.
2015-10-07 03:06:21,040 [13] ERROR MainWindow - Game Process has exited. Shutting down!






[/HIDE]
 
I'm sorry, but I cannot, for the life of me, find anything that relates to party members or HP values. Is it possible that you just haven't added it yet? Or am I just incredibly blind..?
 
Just so your aware Stalker is trying to spam Impale when its not available and not using Shred. Probably not related to Agility by the look of it as it should be able to tell when its not available. is it possible to set up a >35 suit power condition?
 
Is it intentional that I must hold down say hotkey '1' for the rotation to be continued rather than just pressing 1 and having it go?
 
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