What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Agil] [BETA] Gear optimizer, spiritbonder, and repair!

Status
Not open for further replies.
Self-repair has been working for me now with fate bots and Lisbeth crafting. Not sure if it was fixed from Rebornbuddy updates or just restarting the bot. This is awesome.
 
Self-repair has been working for me now with fate bots and Lisbeth crafting. Not sure if it was fixed from Rebornbuddy updates or just restarting the bot. This is awesome.

Interesting. I'll give it a test, last i tried, it didn't work for me consistently at all.
 
I fixed self repair on the last update. Has been working for me so far.
 
Is it possible to add accuracy to the state weights.

Sorry if this has been asked before ><.
 
You can definitely add the field if it's not already there. Look at the Paladin one, it's got Accuracy on it. Just copy that field into the class you want.
 
#1 plugin mod for me. Especially Agil's Optimize.. I wonder if there's a chance to make it work with retainers? like optimize retainers gear
 
Could somebody give me a quick tutorial on how the stat weights work and what they are for? I assume its so I can craft some gear and then make the bot use just that gear for spiritbonding? I dont understand why all the stats are needed.
 
Last edited:
Stat weights are for choosing the strongest gear when auto-equipping. It will add all the stats on an item together to make a score for that item, the one with the highest score is chosen.
But since some stats will help your character a lot more than others for each 1 stat point they need to be weighted. That means they are multiplied by a number (weight).
If intelligence is weight 2 and spell speed is weight 1, intelligence is worth twice as much.

All stats are not needed, you can put whatever stats you like. You probably don't need to mess with the default values unless you want to spiritbind gear for another class before spiritbinding gear for your own class.
 
Last edited:
Stat weights are for choosing the strongest gear when auto-equipping. It will add all the stats on an item together to make a score for that item, the one with the highest score is chosen.
But since some stats will help your character a lot more than others for each 1 stat point they need to be weighted. That means they are multiplied by a number (weight).
If intelligence is weight 2 and spell speed is weight 1, intelligence is worth twice as much.

Thanks I think I understand it!

So I assume for SB'ing I dont even have to mess with them I could just create some i60 gear and set i59-i61 in the settings and it will SB all that gear as long as I have the gear slot set to true?
 
It will eventually spiritbond everything between MinimumItemLevel and MaximumItemLevel in your inventory, weight only effects the order the bot will equip them.
 
It will eventually spiritbond everything between MinimumItemLevel and MaximumItemLevel in your inventory, weight only effects the order the bot will equip them.

Ok great thanks! Just 1 last thing, does it do Armory Chest as well as Inventory?
 
It does both, but there is no point having more gear than can fit in your armory chest since when it gets full the bot will get stuck in a loop.
 
It does both, but there is no point having more gear than can fit in your armory chest since when it gets full the bot will get stuck in a loop.

Great thanks :) I just dont have much room in my AC, better have a clear out! Thanks for your time!
 
Is there any way to make SlotEnabled keep from equipping certain slots for spiritbonding? I only have 3 slots enabled but it keeps equipping spiritbond gear in every slot even if it's already at 100%.
 
That's what it's meant to be doing, I'll check to see if there's any bug.
 
That's what it's meant to be doing, I'll check to see if there's any bug.
Okay I actually have it working fine now. The tags for necklace and earring are switched. When necklace is true it switches earrings, and when earrings are true it switches necklaces. I don't know why it kept swapping pants and body as well, but it seems to have stopped doing that for whatever reason.

Edit: Also it keeps trying to switch gear in the middle of combat, making the current combat routine stop working until the enemy dies and then the gear has switched.
 
Last edited:
Adding !Core.Me.InCombat as one of the conditions for CanOptimize seems like it may fix the switching gear in combat problem.
 
Adding !Core.Me.InCombat as one of the conditions for CanOptimize seems like it may fix the switching gear in combat problem.

I actually sent Neverdyne a PM about this, and as a work around, in the GrindRef part of your profile you can add:
Code:
PostCombatDelay="2.0"

To the end and I had it happen alot less often then without, you can play with the number but thats how I have solved it for the most part, though it doesn't help with the fact that if your in the middle of combat and its trying to change gear, it will completely make your combat routine stop. :/
 
@Ichiba that precise check is already made. The problem is that there's a hidden delay between the time you get out of combat and the time when you can change gear. We talked it with Kage, the only solution I could think of is to stop the bot base for 2 - 3 seconds in between mobs, but it felt kinda bad since it would make grinding slower. Basically, when Core.Me.InCombat is false, it doesn't mean you can switch gear :(
 
Status
Not open for further replies.
Back
Top