What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

After tests....monster power sucks

That logic is either flawed or incomplete. Guranteed 1 rare + 20% chance of an additional 1-2 rares (made up numbers) is not better than 3 rolls of 90% each. Also, you would have to determine what % of rares come from elites (and equivalent), as this is the only time the guranteed drop occurs. I know I get 3-4 from most elites with 450MF.

This is a very interesting thread and I agree with you, something is wrong.
From my experience what I could determine is:

The higher MP you go, the more drops PER KILL you get (item bonus + higher MF). Careful here, this does not mean more items per hour! It all depends on how fast you kill at high MPs (and I am quite slow)...

What I still cannot understand:

If and how higher MP and MF affect the quality of the drops: and so far I could not find proof that you get BETTER items (in terms of stats, not Ilvl) if u kill an elite pack at MP10 compared to an elite pack at MP0.
Anyone has evidence of the contrary?

Cheers
 
This is a very interesting thread and I agree with you, something is wrong.
If and how higher MP and MF affect the quality of the drops: and so far I could not find proof that you get BETTER items (in terms of stats, not Ilvl) if u kill an elite pack at MP10 compared to an elite pack at MP0.
Anyone has evidence of the contrary?

My understanding is that an item level is determined by the level of the area. The level of the area is determined by the level of the mobs, which is normally static for each act and difficulty. The only time this changes is in Inferno with MP levels, which increases the level of the mobs in Inferno Acts 1 and 2 to be the same as Acts 3 and 4 (lvl63).

Blizzard have stated that item rolls are biased by the level of the mob that drops them; therefore in MP 1+ all items within a specific ilvl will have the same affix range irrelevant of what drops it (as they are all lvl63).

As for rarity, this is entirely affected by Magic Find. I am sure there is information out there, my understanding is that items have a series of rolls:

1. Did an item drop (based on monster type)
2. Rarity of item (based on Magic Find)
3. level of item (based on the range within that act)
4. Type of item (restricted by the level and rarity)
5. Additional drop check (based on MP level)

I think rarity check is before level as i have been getting a higher % of ilvl63 legendaries (set items) with increased Magic Find- there are some assumptions here that I will not bore you with.

In my opinion, higher MP will not guarantee you better rolls, but it does allow for higher Magic Find which should have a positive influence on set items and legendarys dropping.

Anyway
 
This thread is stupid. You're not geared to efficiently run mp6. There are some crazy people out there who make mp5~6 look like mp0~1 and those people are not 126k unbuffed. They're more like 300~400k unbuffed. If they went back to mp0~1 they'd still kill at about the same rate because they're just that buff. You however probably can't 1-2 shot mobs on mp6 and therefore your efficiency is suited towards mp0~1

In fact here's a quote from the official blizzard post
Efficiency
By now, some players have reached a point where they can kill monsters so fast that even Inferno provides almost no challenge, and enemies die as soon as they appear on the screen. For these players, the bottleneck for efficient farming is actually the speed at which they can traverse the map rather than how well they can dispense with enemies.
This is where Monster Power can shine. Players who can clear every Act of Inferno without much problem can increase their Monster Power for a more enjoyable and interesting challenge -- as well as better rewards -- and keep pushing their limits all the way up to Monster Power 10. Will some players be able to kill Diablo on Monster Power 10 as soon as 1.0.5 goes live? Absolutely. Will that be the most efficient Monster Power level at which to farm items? For most, probably not. Monster Power allows each individual decide what that "sweet spot" is for them.
 
Last edited:
This thread is stupid. You're not geared to efficiently run mp6. There are some crazy people out there who make mp5~6 look like mp0~1 and those people are not 126k unbuffed. They're more like 300~400k unbuffed. If they went back to mp0~1 they'd still kill at about the same rate because they're just that buff. You however probably can't 1-2 shot mobs on mp6 and therefore your efficiency is suited towards mp0~1

In fact here's a quote from the official blizzard post
Efficiency
By now, some players have reached a point where they can kill monsters so fast that even Inferno provides almost no challenge, and enemies die as soon as they appear on the screen. For these players, the bottleneck for efficient farming is actually the speed at which they can traverse the map rather than how well they can dispense with enemies.
This is where Monster Power can shine. Players who can clear every Act of Inferno without much problem can increase their Monster Power for a more enjoyable and interesting challenge -- as well as better rewards -- and keep pushing their limits all the way up to Monster Power 10. Will some players be able to kill Diablo on Monster Power 10 as soon as 1.0.5 goes live? Absolutely. Will that be the most efficient Monster Power level at which to farm items? For most, probably not. Monster Power allows each individual decide what that "sweet spot" is for them.

You are off topic.
We are discussing here how MPs affects drops in terms of quality and quantity not about people gear.
 
Last edited:
In my opinion, higher MP will not guarantee you better rolls, but it does allow for higher Magic Find which should have a positive influence on set items and legendarys dropping.

Anyway

Higher MP you say not equal to better quality, but then u say Higher MP = Higher MF = Positive influence on set items and legendaries drop rate.
To me if I drop more legendaries and set items = better roll on drops :)

at the end it is just semantics and Bliz never really clarified this aspect.
 
exactly the bonus item drop from MP levels seems to me not effected by your MF as yes i get alot more IPH but my RPH is the same. So alot more Whites and Magic items are dropping from the bonus item form MP levels but its not worth anything good.
 
Higher MP you say not equal to better quality, but then u say Higher MP = Higher MF = Positive influence on set items and legendaries drop rate.
To me if I drop more legendaries and set items = better roll on drops :)

Semantics, true. Easy enough to clarify this:

Quality of an item is the is based on the favourable affixes (such that the RNG is in the higher percentile)

Rarity is whether it is white, blue, yellow, orange, or green.

High MP allows for higher +MF%, where loot rarity is a function of MF (and the quality left to the RNG).

Higher MP should have a larger potential for *better* drops.
 
You are off topic.
We are discussing here how MPs affects drops in terms of quality and quantity not about people gear.

No I am not off topic the fact is most of his drops are probably off white mobs. A bonus chance to get extra loot applies to white mobs. Thus his white drops are much higher to give him more theoretical loot per hour at 980. However due to his low kill speed these are most of the loots he's getting per hour are off whites not elites. Of course these whites have a chance to be rares or legendaries they just aren't. His actual loot from elites is a lot less due to his slow kill speed and thus his low amount of rares per hour. If you can clean out a map at about the same speed as you do in Mp1 as in Mp6 that is efficiency. He is however probably spending 3-4 times the amount of time on that one map in mp6 than in mp1. Thus if you can clean out the map at mp6 at the same rate as mp1 of course you get the same amount of rares/legendaries (possibly more to mf) for elites with the bonus chance to get higher additional loot from normal mobs. You just can't compare a 2 hour run of 1 mp6 to 4 30 minute runs of mp0 and expect to get more yellows/legendaries due to 5 stack nv guaranteed drops.
Also it's been stated by blizzard that the quality of item rolls will be the same from a3+ and all mp1+ as for legendaries supposedly mf has a higher rate.
 
My understanding is that an item level is determined by the level of the area. The level of the area is determined by the level of the mobs, which is normally static for each act and difficulty. The only time this changes is in Inferno with MP levels, which increases the level of the mobs in Inferno Acts 1 and 2 to be the same as Acts 3 and 4 (lvl63).

Blizzard have stated that item rolls are biased by the level of the mob that drops them; therefore in MP 1+ all items within a specific ilvl will have the same affix range irrelevant of what drops it (as they are all lvl63).

As for rarity, this is entirely affected by Magic Find. I am sure there is information out there, my understanding is that items have a series of rolls:

1. Did an item drop (based on monster type)
2. Rarity of item (based on Magic Find)
3. level of item (based on the range within that act)
4. Type of item (restricted by the level and rarity)
5. Additional drop check (based on MP level)

I think rarity check is before level as i have been getting a higher % of ilvl63 legendaries (set items) with increased Magic Find- there are some assumptions here that I will not bore you with.

In my opinion, higher MP will not guarantee you better rolls, but it does allow for higher Magic Find which should have a positive influence on set items and legendarys dropping.

Anyway

The only case where MF affects the quality of an item is in the case of Rare (Yellow) drops as the order in which an items quality is determined is legendary/set, then 6 slot rare, then 5 slot, and so on. So a higher chance of 6 slot rares is technically a chance of higher quality because you can get double stat rolls etc. However, as you increase MP level and your MF goes up, this is also increasing your chance of getting legendary drops, which is rolled first, and since legendaries have less random stat slots you have a higher chance of getting a junk legendary than a potentially good 6 slot rare.

Before the change to stats being affected by the level of the monster, which is now the case, it was actually beneficial to run act 1 inferno as there were no 63 legendaries. So, the highest anything that was ilvl 63 was going to be was a 6 slot rare. This resulted in me getting 3 ilvl63 weapons which sold for $150 or more. This had never occured, for me, in act 3 prior to the most recent patch. But, now that even a lvl 58 item can roll high stats this makes this example obsolete.

Concerning efficiency as it relates to higher MP, it would seem that the chance of bonus items merely offsets the increased difficulty. So unless you reached a point where your gear allowed you to run MP 10 as fast you could possibly clear MP0, one shotting every monster and getting guaranteed extra items, only then would it truly be more beneficial to run at a higher MP level. This is just a hypothesis though.
 
Last edited:
You don't get the point, he's saying at MP5 the bot is picking up less rares an hour even if the IPH is higher. Bonus item is crap.
Yes I do get the point, read the blue post on bonus item.
 
Does MP lvl greater than 0 got increased chances of better quality (with higher rolls on each property) of items ?
 
Yes I do get the point, read the blue post on bonus item.

Yeah, white mobs drop more items. What's your point? That it justifies going higher MP for more whites and blues? No, you don't get it.
 
Weeks later people discover what I noticed the 1st day. God I love this planet.
 
I'm still on MP0 too. Why spend gold on upgrades when you can sell it :P
 
Mp 0 or Mp1 are the way to go ppl.
I got several great items from farming in lv 0 and 1.

Exp is higher. More items. Fast clearing time means more elites/hour.

I really don't see any reasons why some ppl insist on using mp2 and higher. yeah you may get better gears but i won't be as fast as mp0 and mp1.

Ps. I sold mempo of t for 1.5billion last week. I got it from mp1.
 
i'm gonna try an mp1 right now.
i'm arch wiz


just finished three MP5 runs of act 1
All hourly rates.....gold is 450k, 60mil xp, 950 items, 120 looted(I do pickup ilvl62 and above weapon and armor, and lvl 60 and above jewelry) I do not pickup gems, tomes, etc etc.

4 deaths an hour

1.2 legends

i'll post full mp1 next and see what I get
 
You are off topic.
We are discussing here how MPs affects drops in terms of quality and quantity not about people gear.

but that is the point, drops are effected by effieciency and quickness of kills and less deaths.
I think OP was not properly geared.
check my stats above, i'm happy with mp5
I even sometimes do mp8 or 9
 
All my accounts run MP10, you get more drops in 1, but they SUCK.. so you get 100 more drops that SUCK. Good plan.
 
Back
Top