Something is wrong since the last patch i just cant run the client it is freezing
If I install a fresh folder and then install plugins seperately, I enter the game, trying to configure adventurer and I get this error:
[Trinity 2.14.19] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.**************(Int32 )
at GreyMagic.Executor.***********(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.***********.***********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.****************()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in d:\DemonBuddy\Plugins\Trinity\Helpers\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in d:\DemonBuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in d:\DemonBuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in d:\DemonBuddy\Plugins\Trinity\Cache\CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in d:\DemonBuddy\Plugins\Trinity\Objects\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in d:\DemonBuddy\Plugins\Trinity\Objects\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in d:\DemonBuddy\Plugins\Trinity\Objects\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in d:\DemonBuddy\Plugins\Trinity\Objects\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings() in d:\DemonBuddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 106
at Trinity.Combat.Abilities.CombatBase..cctor() in d:\DemonBuddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 27
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration() in d:\DemonBuddy\Plugins\Trinity\Settings\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in d:\DemonBuddy\Plugins\Trinity\Plugin.cs:line 179
Help anyone?
If I install a fresh folder and then install plugins seperately, I enter the game, trying to configure adventurer and I get this error:
[Trinity 2.14.19] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.**************(Int32 )
at GreyMagic.Executor.***********(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.***********.***********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.****************()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in d:\DemonBuddy\Plugins\Trinity\Helpers\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in d:\DemonBuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in d:\DemonBuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in d:\DemonBuddy\Plugins\Trinity\Cache\CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in d:\DemonBuddy\Plugins\Trinity\Objects\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in d:\DemonBuddy\Plugins\Trinity\Objects\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in d:\DemonBuddy\Plugins\Trinity\Objects\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in d:\DemonBuddy\Plugins\Trinity\Objects\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings() in d:\DemonBuddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 106
at Trinity.Combat.Abilities.CombatBase..cctor() in d:\DemonBuddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 27
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration() in d:\DemonBuddy\Plugins\Trinity\Settings\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in d:\DemonBuddy\Plugins\Trinity\Plugin.cs:line 179
Help anyone?