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TarasBulba

Community Developer
Joined
Apr 27, 2015
Messages
794
Reaction score
25
Code:
1.3.2.135
* Fixed a bug which was preventing proper townrun after greater rifts
* Added Safe Zerg mode for rifts when Conduit Pylon is active. 
* Fixed an issue where the Keywarden routine failed to update nodes right after using the waypoint

Code:
1.3.2.136
* Fixed a compatibility issue for the Demonbuddy Release 435+ and Beta 571+.

Code:
1.3.2.140 [B][SIZE=4][COLOR="#FF0000"](Adventurer is no longer compatible with Demonbuddy versions prior to Release 435 and Beta 571)[/COLOR][/SIZE][/B]
* Fixed an issue with opening rifts.

Please make sure you are using the latest version of Demonbuddy and Trinity before giving this one a go, thanks and enjoy :)

You can download it on main Adventurer post:

https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/225946-plugin-adventurer.html
 
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Btw great job with this plugin i have a problem , the bot automatically switch to higher rifts floors (2-3-4) before cleaning and full exploring the current map .
 
Btw great job with this plugin i have a problem , the bot automaticly switch to higher rifts floors (2-3-4) before cleaning and full exploring the current map .

There is no way to avoid that, fully exploring the entire map will cause a lot of waste of time most of the time. That's what most of the players do as well, if there is exit, take it :)
 
Thanks for great plugin, i just wonder now after you made alot of these safe zerg "thingys". is there a way to activate combat when close to goblins, cause now it just skips them, seen it run alot past blood thiefs and so on,
 
Thanks for great plugin, i just wonder now after you made alot of these safe zerg "thingys". is there a way to activate combat when close to goblins, cause now it just skips them, seen it run alot past blood thiefs and so on,

Actually, it does enable combat near goblins, just make sure your trinity treasure goblin mode is set to kamikaze.
 
Actually, it does enable combat near goblins, just make sure your trinity treasure goblin mode is set to kamikaze.

ok, strange cause i have it on Kamikaze, maybe some of my other options have screwed it :D ty for fast response
 
ok, strange cause i have it on Kamikaze, maybe some of my other options have screwed it :D ty for fast response
then maybe also trigger range (elite or trash) might be relevant not sure as what are goblins counted.
 
So I finally just updated to beta .571 because the prior .567 i had working just fine up and stopped working(assuming DB killed it because it failed to attach offsets out of nowhere). Anyway I remember some talk about the bot not entering grift or entering and re entering something that you fixed? I just updated to latest .136 adv and everytime the bot enters a grift it stands at the entrance and wants to walk BACKWARDS into the new tristram area, stands around til bot says stuck, moves around, if i click him away, he walks back over to the new tristram like he wants to click out of the grift. IF I manually click out into new tristram, the bot enters the grift and goes about it normally.

6 grifts in a row now its happened, if it keeps happening, I can take a log and even a video capture if that helps. or any idea if its something on my end causing this?

edit - and as soon as I type this and watch its 8th game it runs in just fine....will keeping watching, no idea what was happening or why.
 
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So I finally just updated to beta .571 because the prior .567 i had working just fine up and stopped working(assuming DB killed it because it failed to attach offsets out of nowhere). Anyway I remember some talk about the bot not entering grift or entering and re entering something that you fixed? I just updated to latest .136 adv and everytime the bot enters a grift it stands at the entrance and wants to walk BACKWARDS into the new tristram area, stands around til bot says stuck, moves around, if i click him away, he walks back over to the new tristram like he wants to click out of the grift. IF I manually click out into new tristram, the bot enters the grift and goes about it normally.

6 grifts in a row now its happened, if it keeps happening, I can take a log and even a video capture if that helps. or any idea if its something on my end causing this?

edit - and as soon as I type this and watch its 8th game it runs in just fine....will keeping watching, no idea what was happening or why.
Log will be nice, ty
 
So I finally just updated to beta .571 because the prior .567 i had working just fine up and stopped working(assuming DB killed it because it failed to attach offsets out of nowhere). Anyway I remember some talk about the bot not entering grift or entering and re entering something that you fixed? I just updated to latest .136 adv and everytime the bot enters a grift it stands at the entrance and wants to walk BACKWARDS into the new tristram area, stands around til bot says stuck, moves around, if i click him away, he walks back over to the new tristram like he wants to click out of the grift. IF I manually click out into new tristram, the bot enters the grift and goes about it normally.

6 grifts in a row now its happened, if it keeps happening, I can take a log and even a video capture if that helps. or any idea if its something on my end causing this?

edit - and as soon as I type this and watch its 8th game it runs in just fine....will keeping watching, no idea what was happening or why.

Found the issue and fixed it, thank you very much for your report :)
 
Adventurer is no longer compatible with Demonbuddy versions prior to Release 435 and Beta 571, please update your Demonbuddy before updating your Adventurer, thank you.
 
Yeah its hard to place, what was causing it? Every other rift or so it was happening, and still is. but I can't seem to tell why. Is there a new update/fix out yet or?

edit - im dumb, should've known to look first before asking if it was updated =P you are always on top of the game.
 
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Awesome job Taras, keep up the good work!
I saw in the SVN that you are also working on Trinity, maybe if you're playing monk you've seen my comment here -> https://www.thebuddyforum.com/demon...-2-13-38-questtools-3-5-10-a.html#post2063548
Also when Trinity it's starting it's saying that I have all the amulets, I've attached a log also.

Code:
17:37:53.374 INFO  Logger [Trinity 2.13.42] New Game - resetting everything
17:37:53.374 INFO  Logger [Trinity 2.13.42] New Game, resetting Gold Inactivity Timer
17:37:57.563 INFO  Logger [Trinity 2.13.42] ------ Equipped Non-Set Legendaries: Items=7, Sets=2 ------
17:37:57.564 INFO  Logger [Trinity 2.13.42] Item: Bracer: Gungdo Gear (193688) is Equipped
17:37:57.564 INFO  Logger [Trinity 2.13.42] Item: Amulet: Hellfire Amulet Strength (298057) is Equipped
17:37:57.565 INFO  Logger [Trinity 2.13.42] Item: Amulet: Hellfire Amulet Intelligence (298057) is Equipped
17:37:57.565 INFO  Logger [Trinity 2.13.42] Item: Amulet: Hellfire Amulet Dexterity (298057) is Equipped
17:37:57.565 INFO  Logger [Trinity 2.13.42] Item: Belt: Binding of the Lost (440425) is Equipped
17:37:57.565 INFO  Logger [Trinity 2.13.42] Item: FistWeapon: The Fist of Az'Turrasq (175937) is Equipped
17:37:57.566 INFO  Logger [Trinity 2.13.42] Item: FistWeapon: Lion’s Claw (403772) is Equipped

View attachment 4692 2015-10-01 17.37.zip
 
Awesome job Taras, keep up the good work!
I saw in the SVN that you are also working on Trinity, maybe if you're playing monk you've seen my comment here -> https://www.thebuddyforum.com/demon...-2-13-38-questtools-3-5-10-a.html#post2063548
Also when Trinity it's starting it's saying that I have all the amulets, I've attached a log also.

Thanks, I only maintain the WD, rest of the classes are maintained by xzjv and jubisman, I'm sure they saw your post but you can try creating a separate thread under Trinity forum to make sure :)
 
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