<If condition="CurrentLevelAreaId == 332339">
<UseWaypoint questId="1" x="400.8976" y="554.9545" z="24.90376" actorId="223757" waypointNumber="38" />
<WaitTimer questId="101758" stepId="1" waitTime="200"/>
</If>
-Added Act 1 WP
-Added Wait Timer for the cursed Chest
Fix for Act 1
Code:-Added Act 1 WP -Added Wait Timer for the cursed Chest
View attachment 122873
Why do they change act everydays ....... Can't AFK !!!!!!!
Have fun guys !
<UseObject questId="1" x="160.8108" y="720.005" z="-44.6754" actorId="159575" isPortal="True" destinationWorldId="121214" />
<TrinityTownPortal questId="1" />
<TrinityIf condition="not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)">
<MoveTo questId="1" x="546" y="493" z="0" />
<MoveTo questId="1" x="416" y="386" z="0" />
</TrinityIf>
<TrinityIf condition="ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)">
<WaitTimer questId="1" stepId="1" waitTime="2000" />
<TrinityTownPortal questId="1" />
</TrinityIf>
Get the updated one. Its not on the first page. Find wilmire post couple page back.After resetting it always goes back to a different act. Is there any way to avoid this?
Fix for Act 1
Code:<If condition="CurrentLevelAreaId == 332339"> <UseWaypoint questId="1" x="400.8976" y="554.9545" z="24.90376" actorId="223757" waypointNumber="38" /> <WaitTimer questId="101758" stepId="1" waitTime="200"/> </If>
Code:-Added Act 1 WP -Added Wait Timer for the cursed Chest
View attachment 122873
Why do they change act everydays ....... Can't AFK !!!!!!!
Have fun guys !