Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns) in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 158
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn) in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 158
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas() in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 157
at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0() in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 150
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas() in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 150
at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position) in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 1162
at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__bd(Object ret) in c:\Users\Kim\Downloads\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 1150
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
When he gets the right bounty, it goes into the wrong crypt!Bugs
None known. Please report them if/when found!!
dont seem to be entering crypt... just runs around slain monsters then afks at the enterence to crypt
EDIT: ok i manually helped bot enter crypt and it just started clearing whole map before even taking bounty quest
2nd run same issue.... bot afks at the crypt i have to enter manually
then starts running all over map forward and backwards before taking quest
dont seem to be entering crypt... just runs around slain monsters then afks at the enterence to crypt
EDIT: ok i manually helped bot enter crypt and it just started clearing whole map before even taking bounty quest
2nd run same issue.... bot afks at the crypt i have to enter manually
then starts running all over map forward and backwards before taking quest
works very good for me
I retested the new version using Trinity .24 and .45QT and the 0.5V still messes up. Won't activate all 3 urns. If anything it is worse than before.