When the bot resses after death, it just stands there trying to find its way.. :/
LolI play on HC - so making sure that the bot behave good after death is not really a top concern of mine.![]()
Finally works very well for me. I had some issues with the Bot getting stuck but found that lowering the Killradius helped a lot. It justed jumped some set waypoints when the Killradius was too high. On the Barb i also took Leap out of the rotation just to make sure he walks to every Waypoint.
KR now set to 10 and works like a charm, playing HC ofcourse
KR 10 helped me too! but u know what helped me also?
pathPrecision="10"
For example <MoveTo questId="1" x="515.047" y="504.1913" z="0.05394344" pathPrecision="10" name="start of le bridge" />
Hi, when im using this profile the bot sometimes stop, im a DH lvl17 with kr 60 and im using unstuck plugin. how can i fix this issue?
edit: ok the bot stop but sometimes after a few seconds e start moving but sometimes dont move and just stand there,![]()
[12:01:54.145 N] Path generation failed! Unknown world ID 87707!
[12:01:54.912 N] Path generation failed! Unknown world ID 87707!
I've just been trying the latest "test release" of DemonBuddy that got put out earlier tonight, but I found the new test version gets stuck quite frequently with this profile - it had never been stuck there before. This seems to be down to the newest DemonBuddy pathfinding being lazier or much fussier.
To combat this, I've added in a couple more waypoints near the end of the bridge (just before the final area infront of the portal), and added a path precision of "2" to every movement (so DemonBuddy now considers a move successful if you get to within a distance of 2 to each point rather than having to be pixel perfect). This now seems to run fine with the latest DemonBuddy test version. Below is just the normal version, easy enough to edit in notepad and change the word "Normal" to "Nightmare" or any other difficulty you like![]()